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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "NavigationPolygon" inherits= "Resource" is_experimental= "true" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A 2D navigation mesh that describes a traversable surface for pathfinding.
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</brief_description>
<description >
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A navigation mesh can be created either by baking it with the help of the [NavigationServer2D], or by adding vertices and convex polygon indices arrays manually.
To bake a navigation mesh at least one outline needs to be added that defines the outer bounds of the baked area.
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[codeblocks]
[gdscript]
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var new_navigation_mesh = NavigationPolygon.new()
var bounding_outline = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
new_navigation_mesh.add_outline(bounding_outline)
NavigationServer2D.bake_from_source_geometry_data(new_navigation_mesh, NavigationMeshSourceGeometryData2D.new());
$NavigationRegion2D.navigation_polygon = new_navigation_mesh
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[/gdscript]
[csharp]
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var newNavigationMesh = new NavigationPolygon();
var boundingOutline = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) };
newNavigationMesh.AddOutline(boundingOutline);
NavigationServer2D.BakeFromSourceGeometryData(newNavigationMesh, new NavigationMeshSourceGeometryData2D());
GetNode< NavigationRegion2D> ("NavigationRegion2D").NavigationPolygon = newNavigationMesh;
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[/csharp]
[/codeblocks]
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Adding vertices and polygon indices manually.
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[codeblocks]
[gdscript]
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var new_navigation_mesh = NavigationPolygon.new()
var new_vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
new_navigation_mesh.vertices = new_vertices
var new_polygon_indices = PackedInt32Array([0, 1, 2, 3])
new_navigation_mesh.add_polygon(new_polygon_indices)
$NavigationRegion2D.navigation_polygon = new_navigation_mesh
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[/gdscript]
[csharp]
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var newNavigationMesh = new NavigationPolygon();
var newVertices = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) };
newNavigationMesh.Vertices = newVertices;
var newPolygonIndices = new int[] { 0, 1, 2, 3 };
newNavigationMesh.AddPolygon(newPolygonIndices);
GetNode< NavigationRegion2D> ("NavigationRegion2D").NavigationPolygon = newNavigationMesh;
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[/csharp]
[/codeblocks]
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</description>
<tutorials >
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<link title= "2D Navigation Demo" > https://godotengine.org/asset-library/asset/117</link>
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<link title= "Using NavigationMeshes" > $DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
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</tutorials>
<methods >
<method name= "add_outline" >
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<return type= "void" />
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<param index= "0" name= "outline" type= "PackedVector2Array" />
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<description >
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Appends a [PackedVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines.
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</description>
</method>
<method name= "add_outline_at_index" >
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<return type= "void" />
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<param index= "0" name= "outline" type= "PackedVector2Array" />
<param index= "1" name= "index" type= "int" />
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<description >
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Adds a [PackedVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position.
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</description>
</method>
<method name= "add_polygon" >
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<return type= "void" />
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<param index= "0" name= "polygon" type= "PackedInt32Array" />
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<description >
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Adds a polygon using the indices of the vertices you get when calling [method get_vertices].
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</description>
</method>
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<method name= "clear" >
<return type= "void" />
<description >
Clears the internal arrays for vertices and polygon indices.
</description>
</method>
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<method name= "clear_outlines" >
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<return type= "void" />
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<description >
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Clears the array of the outlines, but it doesn't clear the vertices and the polygons that were created by them.
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</description>
</method>
<method name= "clear_polygons" >
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<return type= "void" />
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<description >
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Clears the array of polygons, but it doesn't clear the array of outlines and vertices.
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</description>
</method>
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<method name= "get_navigation_mesh" >
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<return type= "NavigationMesh" />
<description >
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Returns the [NavigationMesh] resulting from this navigation polygon. This navigation mesh can be used to update the navigation mesh of a region with the [method NavigationServer3D.region_set_navigation_mesh] API directly (as 2D uses the 3D server behind the scene).
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</description>
</method>
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<method name= "get_outline" qualifiers= "const" >
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<return type= "PackedVector2Array" />
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<param index= "0" name= "idx" type= "int" />
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<description >
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Returns a [PackedVector2Array] containing the vertices of an outline that was created in the editor or by script.
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</description>
</method>
<method name= "get_outline_count" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the number of outlines that were created in the editor or by script.
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</description>
</method>
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<method name= "get_parsed_collision_mask_value" qualifiers= "const" >
<return type= "bool" />
<param index= "0" name= "layer_number" type= "int" />
<description >
Returns whether or not the specified layer of the [member parsed_collision_mask] is enabled, given a [param layer_number] between 1 and 32.
</description>
</method>
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<method name= "get_polygon" >
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<return type= "PackedInt32Array" />
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<param index= "0" name= "idx" type= "int" />
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<description >
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Returns a [PackedInt32Array] containing the indices of the vertices of a created polygon.
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</description>
</method>
<method name= "get_polygon_count" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the count of all polygons.
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</description>
</method>
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<method name= "get_vertices" qualifiers= "const" >
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<return type= "PackedVector2Array" />
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<description >
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Returns a [PackedVector2Array] containing all the vertices being used to create the polygons.
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</description>
</method>
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<method name= "make_polygons_from_outlines" is_deprecated= "true" >
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<return type= "void" />
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<description >
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Creates polygons from the outlines added in the editor or by script.
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[i]Deprecated.[/i] This function is deprecated, and might be removed in a future release. Use [method NavigationServer2D.parse_source_geometry_data] and [method NavigationServer2D.bake_from_source_geometry_data] instead.
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</description>
</method>
<method name= "remove_outline" >
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<return type= "void" />
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<param index= "0" name= "idx" type= "int" />
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<description >
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Removes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update.
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</description>
</method>
<method name= "set_outline" >
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<return type= "void" />
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<param index= "0" name= "idx" type= "int" />
<param index= "1" name= "outline" type= "PackedVector2Array" />
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<description >
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Changes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update.
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</description>
</method>
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<method name= "set_parsed_collision_mask_value" >
<return type= "void" />
<param index= "0" name= "layer_number" type= "int" />
<param index= "1" name= "value" type= "bool" />
<description >
Based on [param value], enables or disables the specified layer in the [member parsed_collision_mask], given a [param layer_number] between 1 and 32.
</description>
</method>
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<method name= "set_vertices" >
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<return type= "void" />
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<param index= "0" name= "vertices" type= "PackedVector2Array" />
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<description >
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Sets the vertices that can be then indexed to create polygons with the [method add_polygon] method.
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</description>
</method>
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</methods>
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<members >
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<member name= "agent_radius" type= "float" setter= "set_agent_radius" getter= "get_agent_radius" default= "10.0" >
The distance to erode/shrink the walkable surface when baking the navigation mesh.
</member>
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<member name= "cell_size" type= "float" setter= "set_cell_size" getter= "get_cell_size" default= "1.0" >
The cell size used to rasterize the navigation mesh vertices. Must match with the cell size on the navigation map.
</member>
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<member name= "parsed_collision_mask" type= "int" setter= "set_parsed_collision_mask" getter= "get_parsed_collision_mask" default= "4294967295" >
The physics layers to scan for static colliders.
Only used when [member parsed_geometry_type] is [constant PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH].
</member>
<member name= "parsed_geometry_type" type= "int" setter= "set_parsed_geometry_type" getter= "get_parsed_geometry_type" enum= "NavigationPolygon.ParsedGeometryType" default= "2" >
Determines which type of nodes will be parsed as geometry. See [enum ParsedGeometryType] for possible values.
</member>
<member name= "source_geometry_group_name" type= "StringName" setter= "set_source_geometry_group_name" getter= "get_source_geometry_group_name" default= "&"navigation_polygon_source_geometry_group"" >
The group name of nodes that should be parsed for baking source geometry.
Only used when [member source_geometry_mode] is [constant SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant SOURCE_GEOMETRY_GROUPS_EXPLICIT].
</member>
<member name= "source_geometry_mode" type= "int" setter= "set_source_geometry_mode" getter= "get_source_geometry_mode" enum= "NavigationPolygon.SourceGeometryMode" default= "0" >
The source of the geometry used when baking. See [enum SourceGeometryMode] for possible values.
</member>
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</members>
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<constants >
<constant name= "PARSED_GEOMETRY_MESH_INSTANCES" value= "0" enum= "ParsedGeometryType" >
Parses mesh instances as obstruction geometry. This includes [Polygon2D], [MeshInstance2D], [MultiMeshInstance2D], and [TileMap] nodes.
Meshes are only parsed when they use a 2D vertices surface format.
</constant>
<constant name= "PARSED_GEOMETRY_STATIC_COLLIDERS" value= "1" enum= "ParsedGeometryType" >
Parses [StaticBody2D] and [TileMap] colliders as obstruction geometry. The collider should be in any of the layers specified by [member parsed_collision_mask].
</constant>
<constant name= "PARSED_GEOMETRY_BOTH" value= "2" enum= "ParsedGeometryType" >
Both [constant PARSED_GEOMETRY_MESH_INSTANCES] and [constant PARSED_GEOMETRY_STATIC_COLLIDERS].
</constant>
<constant name= "PARSED_GEOMETRY_MAX" value= "3" enum= "ParsedGeometryType" >
Represents the size of the [enum ParsedGeometryType] enum.
</constant>
<constant name= "SOURCE_GEOMETRY_ROOT_NODE_CHILDREN" value= "0" enum= "SourceGeometryMode" >
Scans the child nodes of the root node recursively for geometry.
</constant>
<constant name= "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN" value= "1" enum= "SourceGeometryMode" >
Scans nodes in a group and their child nodes recursively for geometry. The group is specified by [member source_geometry_group_name].
</constant>
<constant name= "SOURCE_GEOMETRY_GROUPS_EXPLICIT" value= "2" enum= "SourceGeometryMode" >
Uses nodes in a group for geometry. The group is specified by [member source_geometry_group_name].
</constant>
<constant name= "SOURCE_GEOMETRY_MAX" value= "3" enum= "SourceGeometryMode" >
Represents the size of the [enum SourceGeometryMode] enum.
</constant>
</constants>
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</class>