godot/demos/plugins/custom_dock/dock_plugin.gd

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tool
extends EditorPlugin
var dock = null
func _enter_tree():
# When this plugin node enters tree, add the custom type
dock = preload("res://addons/custom_dock/custom_dock.scn").instance()
add_control_to_dock( DOCK_SLOT_LEFT_UL, dock )
func _exit_tree():
# Remove from docks (must be called so layout is updated and saved)
remove_control_from_docks(dock)
# Remove the node
dock.free()