godot/scene/gui/tabs.h

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/*************************************************************************/
/* tabs.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TABS_H
#define TABS_H
#include "scene/gui/control.h"
class Tabs : public Control {
OBJ_TYPE( Tabs, Control );
public:
enum TabAlign {
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT
};
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private:
struct Tab {
String text;
Ref<Texture> icon;
int ofs_cache;
int size_cache;
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Ref<Texture> right_button;
Rect2 rb_rect;
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};
Vector<Tab> tabs;
int current;
Control *_get_tab(int idx) const;
int _get_top_margin() const;
TabAlign tab_align;
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int rb_hover;
bool rb_pressing;
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protected:
void _input_event(const InputEvent& p_event);
void _notification(int p_what);
static void _bind_methods();
public:
void add_tab(const String& p_str="",const Ref<Texture>& p_icon=Ref<Texture>());
void set_tab_title(int p_tab,const String& p_title);
String get_tab_title(int p_tab) const;
void set_tab_icon(int p_tab,const Ref<Texture>& p_icon);
Ref<Texture> get_tab_icon(int p_tab) const;
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void set_tab_right_button(int p_tab,const Ref<Texture>& p_right_button);
Ref<Texture> get_tab_right_button(int p_tab) const;
void set_tab_align(TabAlign p_align);
TabAlign get_tab_align() const;
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int get_tab_count() const;
void set_current_tab(int p_current);
int get_current_tab() const;
void remove_tab(int p_idx);
void clear_tabs();
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Size2 get_minimum_size() const;
Tabs();
};
VARIANT_ENUM_CAST(Tabs::TabAlign);
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#endif // TABS_H