godot/demos/2d/rubegoldberg/seesaw.xml

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2014-02-10 01:10:30 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="5" version="0.99" version_name="Godot Engine v0.99.2864-pre-beta">
<ext_resource path="res://art/seesaw_top.png" type="Texture"></ext_resource>
<ext_resource path="res://art/seesaw_base.png" type="Texture"></ext_resource>
<resource type="ConcavePolygonShape2D" path="local://1">
<string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="segments" len="6"> -32.6231, 32.0838, -1.28218, -31.1383, -1.28218, -31.1383, 33.8412, 33.1645, 33.8412, 33.1645, -32.6231, 32.0838 </vector2_array>
<resource name="script/script"></resource>
</resource>
<resource type="ConvexPolygonShape2D" path="local://2">
<string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> -99.0874, 7.76759, -125.025, -8.98358, 125.162, -8.44321, 99.2248, 7.22723 </vector2_array>
<resource name="script/script"></resource>
</resource>
<main_resource>
<string name="resource/name"> "" </string>
<dictionary name="_bundled">
<string> "names" </string>
<string_array len="58">
<string> "SeeSaw" </string>
<string> "Node2D" </string>
<string> "process/process" </string>
<string> "process/fixed_process" </string>
<string> "process/input" </string>
<string> "process/unhandled_input" </string>
<string> "process/mode" </string>
<string> "visibility/visible" </string>
<string> "visibility/toplevel" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
<string> "visibility/on_top" </string>
<string> "visibility/blend_mode" </string>
<string> "transform/notify" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
<string> "script/script" </string>
<string> "__meta__" </string>
<string> "Sprite" </string>
<string> "texture" </string>
<string> "centered" </string>
<string> "offset" </string>
<string> "flip_h" </string>
<string> "flip_v" </string>
<string> "vframes" </string>
<string> "hframes" </string>
<string> "frame" </string>
<string> "modulate" </string>
<string> "region" </string>
<string> "region_rect" </string>
<string> "StaticBody2D" </string>
<string> "shape_count" </string>
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "simulate_motion" </string>
<string> "constant_linear_velocity" </string>
<string> "constant_angular_velocity" </string>
<string> "CollisionPolygon2D" </string>
<string> "build_mode" </string>
<string> "polygon" </string>
<string> "RigidBody2D" </string>
<string> "mode" </string>
<string> "mass" </string>
<string> "friction" </string>
<string> "bounce" </string>
<string> "custom_integrator" </string>
<string> "continuous_cd" </string>
<string> "contacts_reported" </string>
<string> "contact_monitor" </string>
<string> "active" </string>
<string> "can_sleep" </string>
<string> "velocity/linear" </string>
<string> "velocity/angular" </string>
<string> "PinJoint2D" </string>
<string> "node_a" </string>
<string> "node_b" </string>
<string> "bias/bias" </string>
</string_array>
<string> "version" </string>
<int> 1 </int>
<string> "conn_count" </string>
<int> 0 </int>
<string> "node_count" </string>
<int> 8 </int>
<string> "variants" </string>
<array len="25">
<bool> False </bool>
<int> 0 </int>
<bool> True </bool>
<real> 1 </real>
<vector2> 0, 0 </vector2>
<real> 0 </real>
<vector2> 1, 1 </vector2>
<resource name=""></resource> <dictionary>
<string> "__editor_plugin_states__" </string>
<dictionary>
<string> "2D" </string>
<dictionary>
<string> "zoom" </string>
<real> 1.670183 </real>
<string> "ofs" </string>
<vector2> -277.779, -292.484 </vector2>
</dictionary>
<string> "3D" </string>
<dictionary>
<string> "zfar" </string>
<real> 500 </real>
<string> "fov" </string>
<real> 45 </real>
<string> "window_mode" </string>
<int> 0 </int>
<string> "window_0" </string>
<dictionary>
<string> "distance" </string>
<real> 4 </real>
<string> "default_light" </string>
<bool> True </bool>
<string> "x_rot" </string>
<real> 0.337 </real>
<string> "y_rot" </string>
<real> -0.575 </real>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary>
<string> "custom_args" </string>
<string> "-l $scene" </string>
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
<string> "__editor_plugin_screen__" </string>
<string> "2D" </string>
</dictionary>
<resource resource_type="Texture" path="res://art/seesaw_base.png"> </resource>
<int> 1 </int>
<color> 1, 1, 1, 1 </color>
<rect2> 0, 0, 0, 0 </rect2>
<resource resource_type="ConcavePolygonShape2D" path="local://1"> </resource>
<matrix32> 1, 0, 0, 1, 0, 0 </matrix32>
<vector2_array len="3"> -32.6231, 32.0838, -1.28218, -31.1383, 33.8412, 33.1645 </vector2_array>
<vector2> 1.19748, -29.9368 </vector2>
<real> 16.223282 </real>
<resource resource_type="ConvexPolygonShape2D" path="local://2"> </resource>
<vector2> 1, 0.5 </vector2>
<resource resource_type="Texture" path="res://art/seesaw_top.png"> </resource>
<vector2_array len="4"> -125.025, -8.98358, 125.162, -8.44321, 99.2248, 7.22723, -99.0874, 7.76759 </vector2_array>
<vector2> 0, -31.1343 </vector2>
<node_path> "../RigidBody2D" </node_path>
<node_path> "../Sprite/StaticBody2D" </node_path>
</array>
<string> "nodes" </string>
<int_array len="414"> -1, -1, 1, 0, -1, 17, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 0, 14, 4, 15, 5, 16, 6, 17, 7, 18, 8, 0, 0, 0, 19, 19, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 0, 14, 4, 15, 5, 16, 6, 20, 9, 21, 2, 22, 4, 23, 0, 24, 0, 25, 10, 26, 10, 27, 1, 28, 11, 29, 0, 30, 12, 17, 7, 0, 1, 0, 31, 31, -1, 22, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 2, 14, 4, 15, 5, 16, 6, 32, 10, 33, 13, 34, 14, 35, 0, 36, 4, 37, 5, 17, 7, 0, 2, 0, 38, 38, -1, 18, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 2, 14, 4, 15, 5, 16, 6, 39, 1, 40, 15, 17, 7, 0, 0, 0, 41, 41, -1, 31, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 2, 14, 16, 15, 17, 16, 6, 32, 10, 33, 18, 34, 14, 42, 1, 43, 3, 44, 3, 45, 5, 46, 0, 47, 0, 48, 1, 49, 0, 50, 2, 51, 2, 52, 4, 53, 5, 17, 7, 0, 4, 0, 19, 19, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 0, 14, 4, 15, 5, 16, 19, 20, 20, 21, 2, 22, 4, 23, 0, 24, 0, 25, 10, 26, 10, 27, 1, 28, 11, 29, 0, 30, 12, 17, 7, 0, 4, 0, 38, 38, -1, 18, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 2, 14, 4, 15, 5, 16, 6, 39, 1, 40, 21, 17, 7, 0, 0, 0, 54, 54, -1, 19, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 0, 14, 22, 15, 5, 16, 6, 55, 23, 56, 24, 57, 5, 17, 7, 0 </int_array>
<string> "conns" </string>
<int_array len="0"> </int_array>
</dictionary>
<resource name="script/script"></resource>
</main_resource>
</resource_file>