godot/servers/movie_writer/movie_writer_pngwav.h

72 lines
3.3 KiB
C++
Raw Normal View History

/*************************************************************************/
/* movie_writer_pngwav.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MOVIE_WRITER_PNGWAV_H
#define MOVIE_WRITER_PNGWAV_H
#include "servers/movie_writer/movie_writer.h"
class MovieWriterPNGWAV : public MovieWriter {
GDCLASS(MovieWriterPNGWAV, MovieWriter)
enum {
MAX_TRAILING_ZEROS = 8 // more than 10 days at 60fps, no hard drive can put up with this anyway :)
};
uint32_t mix_rate = 48000;
AudioServer::SpeakerMode speaker_mode = AudioServer::SPEAKER_MODE_STEREO;
String base_path;
uint32_t frame_count = 0;
uint32_t fps = 0;
uint32_t audio_block_size = 0;
Ref<FileAccess> f_wav;
uint32_t wav_data_size_pos = 0;
String zeros_str(uint32_t p_index);
protected:
virtual uint32_t get_audio_mix_rate() const override;
virtual AudioServer::SpeakerMode get_audio_speaker_mode() const override;
virtual void get_supported_extensions(List<String> *r_extensions) const override;
virtual Error write_begin(const Size2i &p_movie_size, uint32_t p_fps, const String &p_base_path) override;
virtual Error write_frame(const Ref<Image> &p_image, const int32_t *p_audio_data) override;
virtual void write_end() override;
virtual bool handles_file(const String &p_path) const override;
public:
MovieWriterPNGWAV();
};
#endif // MOVIE_WRITER_PNGWAV_H