2019-07-11 13:26:44 +00:00
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#!/usr/bin/env python
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2020-03-30 06:28:32 +00:00
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Import("env")
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2019-07-11 13:26:44 +00:00
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env_crypto = env.Clone()
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is_builtin = env["builtin_mbedtls"]
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has_module = env["module_mbedtls_enabled"]
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2020-12-17 15:01:36 +00:00
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thirdparty_obj = []
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2019-07-11 13:26:44 +00:00
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if is_builtin or not has_module:
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# Use our headers for builtin or if the module is not going to be compiled.
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# We decided not to depend on system mbedtls just for these few files that can
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# be easily extracted.
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env_crypto.Prepend(CPPPATH=["#thirdparty/mbedtls/include"])
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# MbedTLS core functions (for CryptoCore).
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# If the mbedtls module is compiled we don't need to add the .c files with our
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# custom config since they will be built by the module itself.
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# Only if the module is not enabled, we must compile here the required sources
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# to make a "light" build with only the necessary mbedtls files.
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if not has_module:
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env_thirdparty = env_crypto.Clone()
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env_thirdparty.disable_warnings()
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# Custom config file
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2020-03-30 06:28:32 +00:00
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env_thirdparty.Append(
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CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_core_mbedtls_config.h\\"')]
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)
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2019-07-11 13:26:44 +00:00
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thirdparty_mbedtls_dir = "#thirdparty/mbedtls/library/"
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thirdparty_mbedtls_sources = [
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"aes.c",
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"base64.c",
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"md5.c",
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"sha1.c",
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"sha256.c",
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2020-03-30 06:28:32 +00:00
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"godot_core_mbedtls_platform.c",
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2019-07-11 13:26:44 +00:00
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]
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thirdparty_mbedtls_sources = [thirdparty_mbedtls_dir + file for file in thirdparty_mbedtls_sources]
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2020-12-17 15:01:36 +00:00
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_mbedtls_sources)
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env.core_sources += thirdparty_obj
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2019-07-11 13:26:44 +00:00
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2020-12-17 15:01:36 +00:00
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# Godot source files
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core_obj = []
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env_crypto.add_source_files(core_obj, "*.cpp")
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env.core_sources += core_obj
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# Needed to force rebuilding the core files when the thirdparty library is updated.
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env.Depends(core_obj, thirdparty_obj)
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