godot/doc/classes/VisualShaderNodeVectorScala...

17 lines
867 B
XML
Raw Normal View History

2019-04-15 12:49:41 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2022-08-05 16:51:38 +00:00
<class name="VisualShaderNodeVectorScalarSmoothStep" inherits="VisualShaderNode" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
2019-04-15 12:49:41 +00:00
<brief_description>
Calculates a vector SmoothStep function using scalar within the visual shader graph.
2019-04-15 12:49:41 +00:00
</brief_description>
<description>
Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language, where [code]x[/code] is a scalar.
Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
2019-04-15 12:49:41 +00:00
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>