godot/doc/classes/VisualShaderNodeScreenUVToSDF.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeScreenUVToSDF" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.
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</brief_description>
<description>
Translates to [code]screen_uv_to_sdf(uv)[/code] in the shader language. If the UV port isn't connected, [code]SCREEN_UV[/code] is used instead.
</description>
<tutorials>
</tutorials>
</class>