2017-02-28 12:10:29 +00:00
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/*************************************************************************/
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2020-03-26 21:49:16 +00:00
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/* navigation_region_3d.h */
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2017-02-28 12:10:29 +00:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2021-01-01 19:13:46 +00:00
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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2017-02-28 12:10:29 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2020-02-28 07:05:04 +00:00
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#ifndef NAVIGATION_REGION_H
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#define NAVIGATION_REGION_H
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2017-02-28 12:10:29 +00:00
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2020-03-26 21:49:16 +00:00
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#include "scene/3d/node_3d.h"
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2020-01-10 11:22:34 +00:00
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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2018-05-30 13:59:42 +00:00
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2020-03-26 21:49:16 +00:00
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class Navigation3D;
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2019-05-23 06:37:58 +00:00
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2020-03-26 21:49:16 +00:00
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class NavigationRegion3D : public Node3D {
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GDCLASS(NavigationRegion3D, Node3D);
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2019-07-09 21:33:29 +00:00
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2020-05-12 15:01:17 +00:00
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bool enabled = true;
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2020-01-10 11:22:34 +00:00
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RID region;
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Ref<NavigationMesh> navmesh;
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2019-07-09 21:33:29 +00:00
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2020-05-12 15:01:17 +00:00
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Navigation3D *navigation = nullptr;
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Node *debug_view = nullptr;
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Thread *bake_thread = nullptr;
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2020-01-19 19:02:40 +00:00
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2020-01-10 11:22:34 +00:00
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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2020-07-10 10:34:39 +00:00
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void _changed_callback(Object *p_changed, const char *p_prop) override;
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2018-05-30 13:59:42 +00:00
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2020-01-10 11:22:34 +00:00
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public:
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void set_enabled(bool p_enabled);
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bool is_enabled() const;
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void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh);
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Ref<NavigationMesh> get_navigation_mesh() const;
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/// Bakes the navigation mesh in a dedicated thread; once done, automatically
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/// sets the new navigation mesh and emits a signal
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void bake_navigation_mesh();
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void _bake_finished(Ref<NavigationMesh> p_nav_mesh);
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2020-07-10 10:34:39 +00:00
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String get_configuration_warning() const override;
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2020-01-10 11:22:34 +00:00
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2020-03-26 21:49:16 +00:00
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NavigationRegion3D();
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~NavigationRegion3D();
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2020-01-10 11:22:34 +00:00
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};
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2020-02-28 07:05:04 +00:00
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#endif // NAVIGATION_REGION_H
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