godot/thirdparty/thekla_atlas/nvimage/nvimage.h

49 lines
1.0 KiB
C++
Raw Normal View History

// This code is in the public domain -- castanyo@yahoo.es
#pragma once
#ifndef NV_IMAGE_H
#define NV_IMAGE_H
#include "nvcore/nvcore.h"
#include "nvcore/Debug.h" // nvDebugCheck
#include "nvcore/Utils.h" // isPowerOfTwo
// Function linkage
#if NVIMAGE_SHARED
#ifdef NVIMAGE_EXPORTS
#define NVIMAGE_API DLL_EXPORT
#define NVIMAGE_CLASS DLL_EXPORT_CLASS
#else
#define NVIMAGE_API DLL_IMPORT
#define NVIMAGE_CLASS DLL_IMPORT
#endif
#else
#define NVIMAGE_API
#define NVIMAGE_CLASS
#endif
namespace nv {
// Some utility functions:
inline uint computeBitPitch(uint w, uint bitsize, uint alignmentInBits)
{
nvDebugCheck(isPowerOfTwo(alignmentInBits));
return ((w * bitsize + alignmentInBits - 1) / alignmentInBits) * alignmentInBits;
}
inline uint computeBytePitch(uint w, uint bitsize, uint alignmentInBytes)
{
uint pitch = computeBitPitch(w, bitsize, 8*alignmentInBytes);
nvDebugCheck((pitch & 7) == 0);
return (pitch + 7) / 8;
}
} // nv namespace
#endif // NV_IMAGE_H