2021-05-20 10:49:33 +00:00
|
|
|
// Copyright 2009-2021 Intel Corporation
|
2021-04-20 16:38:09 +00:00
|
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
|
|
|
|
#include "bvh_builder_twolevel.h"
|
|
|
|
#include "bvh_statistics.h"
|
|
|
|
#include "../builders/bvh_builder_sah.h"
|
|
|
|
#include "../common/scene_line_segments.h"
|
|
|
|
#include "../common/scene_triangle_mesh.h"
|
|
|
|
#include "../common/scene_quad_mesh.h"
|
|
|
|
|
|
|
|
#define PROFILE 0
|
|
|
|
|
|
|
|
namespace embree
|
|
|
|
{
|
|
|
|
namespace isa
|
|
|
|
{
|
|
|
|
template<int N, typename Mesh, typename Primitive>
|
|
|
|
BVHNBuilderTwoLevel<N,Mesh,Primitive>::BVHNBuilderTwoLevel (BVH* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder, const size_t singleThreadThreshold)
|
|
|
|
: bvh(bvh), scene(scene), refs(scene->device,0), prims(scene->device,0), singleThreadThreshold(singleThreadThreshold), gtype(gtype), useMortonBuilder_(useMortonBuilder) {}
|
|
|
|
|
|
|
|
template<int N, typename Mesh, typename Primitive>
|
|
|
|
BVHNBuilderTwoLevel<N,Mesh,Primitive>::~BVHNBuilderTwoLevel () {
|
|
|
|
}
|
|
|
|
|
|
|
|
// ===========================================================================
|
|
|
|
// ===========================================================================
|
|
|
|
// ===========================================================================
|
|
|
|
|
|
|
|
template<int N, typename Mesh, typename Primitive>
|
|
|
|
void BVHNBuilderTwoLevel<N,Mesh,Primitive>::build()
|
|
|
|
{
|
|
|
|
/* delete some objects */
|
|
|
|
size_t num = scene->size();
|
|
|
|
if (num < bvh->objects.size()) {
|
|
|
|
parallel_for(num, bvh->objects.size(), [&] (const range<size_t>& r) {
|
|
|
|
for (size_t i=r.begin(); i<r.end(); i++) {
|
|
|
|
builders[i].reset();
|
|
|
|
delete bvh->objects[i]; bvh->objects[i] = nullptr;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
#if PROFILE
|
|
|
|
while(1)
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
/* reset memory allocator */
|
|
|
|
bvh->alloc.reset();
|
|
|
|
|
|
|
|
/* skip build for empty scene */
|
|
|
|
const size_t numPrimitives = scene->getNumPrimitives(gtype,false);
|
|
|
|
|
|
|
|
if (numPrimitives == 0) {
|
|
|
|
prims.resize(0);
|
|
|
|
bvh->set(BVH::emptyNode,empty,0);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* calculate the size of the entire BVH */
|
|
|
|
const size_t numLeafBlocks = Primitive::blocks(numPrimitives);
|
|
|
|
const size_t node_bytes = 2*numLeafBlocks*sizeof(typename BVH::AABBNode)/N;
|
|
|
|
const size_t leaf_bytes = size_t(1.2*numLeafBlocks*sizeof(Primitive));
|
|
|
|
bvh->alloc.init_estimate(node_bytes+leaf_bytes);
|
|
|
|
|
|
|
|
double t0 = bvh->preBuild(TOSTRING(isa) "::BVH" + toString(N) + "BuilderTwoLevel");
|
|
|
|
|
|
|
|
/* resize object array if scene got larger */
|
|
|
|
if (bvh->objects.size() < num) bvh->objects.resize(num);
|
|
|
|
if (builders.size() < num) builders.resize(num);
|
|
|
|
resizeRefsList ();
|
|
|
|
nextRef.store(0);
|
|
|
|
|
|
|
|
/* create acceleration structures */
|
|
|
|
parallel_for(size_t(0), num, [&] (const range<size_t>& r)
|
|
|
|
{
|
|
|
|
for (size_t objectID=r.begin(); objectID<r.end(); objectID++)
|
|
|
|
{
|
|
|
|
Mesh* mesh = scene->getSafe<Mesh>(objectID);
|
|
|
|
|
|
|
|
/* ignore meshes we do not support */
|
|
|
|
if (mesh == nullptr || mesh->numTimeSteps != 1)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (isSmallGeometry(mesh)) {
|
|
|
|
setupSmallBuildRefBuilder (objectID, mesh);
|
|
|
|
} else {
|
|
|
|
setupLargeBuildRefBuilder (objectID, mesh);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
/* parallel build of acceleration structures */
|
|
|
|
parallel_for(size_t(0), num, [&] (const range<size_t>& r)
|
|
|
|
{
|
|
|
|
for (size_t objectID=r.begin(); objectID<r.end(); objectID++)
|
|
|
|
{
|
|
|
|
/* ignore if no triangle mesh or not enabled */
|
|
|
|
Mesh* mesh = scene->getSafe<Mesh>(objectID);
|
|
|
|
if (mesh == nullptr || !mesh->isEnabled() || mesh->numTimeSteps != 1)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
builders[objectID]->attachBuildRefs (this);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
#if PROFILE
|
|
|
|
double d0 = getSeconds();
|
|
|
|
#endif
|
|
|
|
/* fast path for single geometry scenes */
|
|
|
|
if (nextRef == 1) {
|
|
|
|
bvh->set(refs[0].node,LBBox3fa(refs[0].bounds()),numPrimitives);
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* open all large nodes */
|
|
|
|
refs.resize(nextRef);
|
|
|
|
|
|
|
|
/* this probably needs some more tuning */
|
|
|
|
const size_t extSize = max(max((size_t)SPLIT_MIN_EXT_SPACE,refs.size()*SPLIT_MEMORY_RESERVE_SCALE),size_t((float)numPrimitives / SPLIT_MEMORY_RESERVE_FACTOR));
|
|
|
|
|
|
|
|
#if !ENABLE_DIRECT_SAH_MERGE_BUILDER
|
|
|
|
|
|
|
|
#if ENABLE_OPEN_SEQUENTIAL
|
|
|
|
open_sequential(extSize);
|
|
|
|
#endif
|
|
|
|
/* compute PrimRefs */
|
|
|
|
prims.resize(refs.size());
|
|
|
|
#endif
|
|
|
|
|
|
|
|
{
|
|
|
|
#if ENABLE_DIRECT_SAH_MERGE_BUILDER
|
|
|
|
|
|
|
|
const PrimInfo pinfo = parallel_reduce(size_t(0), refs.size(), PrimInfo(empty), [&] (const range<size_t>& r) -> PrimInfo {
|
|
|
|
|
|
|
|
PrimInfo pinfo(empty);
|
|
|
|
for (size_t i=r.begin(); i<r.end(); i++) {
|
|
|
|
pinfo.add_center2(refs[i]);
|
|
|
|
}
|
|
|
|
return pinfo;
|
|
|
|
}, [] (const PrimInfo& a, const PrimInfo& b) { return PrimInfo::merge(a,b); });
|
|
|
|
|
|
|
|
#else
|
|
|
|
const PrimInfo pinfo = parallel_reduce(size_t(0), refs.size(), PrimInfo(empty), [&] (const range<size_t>& r) -> PrimInfo {
|
|
|
|
|
|
|
|
PrimInfo pinfo(empty);
|
|
|
|
for (size_t i=r.begin(); i<r.end(); i++) {
|
|
|
|
pinfo.add_center2(refs[i]);
|
|
|
|
prims[i] = PrimRef(refs[i].bounds(),(size_t)refs[i].node);
|
|
|
|
}
|
|
|
|
return pinfo;
|
|
|
|
}, [] (const PrimInfo& a, const PrimInfo& b) { return PrimInfo::merge(a,b); });
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* skip if all objects where empty */
|
|
|
|
if (pinfo.size() == 0)
|
|
|
|
bvh->set(BVH::emptyNode,empty,0);
|
|
|
|
|
|
|
|
/* otherwise build toplevel hierarchy */
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* settings for BVH build */
|
|
|
|
GeneralBVHBuilder::Settings settings;
|
|
|
|
settings.branchingFactor = N;
|
|
|
|
settings.maxDepth = BVH::maxBuildDepthLeaf;
|
|
|
|
settings.logBlockSize = bsr(N);
|
|
|
|
settings.minLeafSize = 1;
|
|
|
|
settings.maxLeafSize = 1;
|
|
|
|
settings.travCost = 1.0f;
|
|
|
|
settings.intCost = 1.0f;
|
|
|
|
settings.singleThreadThreshold = singleThreadThreshold;
|
|
|
|
|
|
|
|
#if ENABLE_DIRECT_SAH_MERGE_BUILDER
|
|
|
|
|
|
|
|
refs.resize(extSize);
|
|
|
|
|
|
|
|
NodeRef root = BVHBuilderBinnedOpenMergeSAH::build<NodeRef,BuildRef>(
|
|
|
|
typename BVH::CreateAlloc(bvh),
|
|
|
|
typename BVH::AABBNode::Create2(),
|
|
|
|
typename BVH::AABBNode::Set2(),
|
|
|
|
|
|
|
|
[&] (const BuildRef* refs, const range<size_t>& range, const FastAllocator::CachedAllocator& alloc) -> NodeRef {
|
|
|
|
assert(range.size() == 1);
|
|
|
|
return (NodeRef) refs[range.begin()].node;
|
|
|
|
},
|
|
|
|
[&] (BuildRef &bref, BuildRef *refs) -> size_t {
|
|
|
|
return openBuildRef(bref,refs);
|
|
|
|
},
|
|
|
|
[&] (size_t dn) { bvh->scene->progressMonitor(0); },
|
|
|
|
refs.data(),extSize,pinfo,settings);
|
|
|
|
#else
|
|
|
|
NodeRef root = BVHBuilderBinnedSAH::build<NodeRef>(
|
|
|
|
typename BVH::CreateAlloc(bvh),
|
|
|
|
typename BVH::AABBNode::Create2(),
|
|
|
|
typename BVH::AABBNode::Set2(),
|
|
|
|
|
|
|
|
[&] (const PrimRef* prims, const range<size_t>& range, const FastAllocator::CachedAllocator& alloc) -> NodeRef {
|
|
|
|
assert(range.size() == 1);
|
|
|
|
return (NodeRef) prims[range.begin()].ID();
|
|
|
|
},
|
|
|
|
[&] (size_t dn) { bvh->scene->progressMonitor(0); },
|
|
|
|
prims.data(),pinfo,settings);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
bvh->set(root,LBBox3fa(pinfo.geomBounds),numPrimitives);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bvh->alloc.cleanup();
|
|
|
|
bvh->postBuild(t0);
|
|
|
|
#if PROFILE
|
|
|
|
double d1 = getSeconds();
|
|
|
|
std::cout << "TOP_LEVEL OPENING/REBUILD TIME " << 1000.0*(d1-d0) << " ms" << std::endl;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
template<int N, typename Mesh, typename Primitive>
|
|
|
|
void BVHNBuilderTwoLevel<N,Mesh,Primitive>::deleteGeometry(size_t geomID)
|
|
|
|
{
|
|
|
|
if (geomID >= bvh->objects.size()) return;
|
|
|
|
if (builders[geomID]) builders[geomID].reset();
|
|
|
|
delete bvh->objects [geomID]; bvh->objects [geomID] = nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
template<int N, typename Mesh, typename Primitive>
|
|
|
|
void BVHNBuilderTwoLevel<N,Mesh,Primitive>::clear()
|
|
|
|
{
|
|
|
|
for (size_t i=0; i<bvh->objects.size(); i++)
|
|
|
|
if (bvh->objects[i]) bvh->objects[i]->clear();
|
|
|
|
|
|
|
|
for (size_t i=0; i<builders.size(); i++)
|
|
|
|
if (builders[i]) builders[i].reset();
|
|
|
|
|
|
|
|
refs.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
template<int N, typename Mesh, typename Primitive>
|
|
|
|
void BVHNBuilderTwoLevel<N,Mesh,Primitive>::open_sequential(const size_t extSize)
|
|
|
|
{
|
|
|
|
if (refs.size() == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
refs.reserve(extSize);
|
|
|
|
|
|
|
|
#if 1
|
|
|
|
for (size_t i=0;i<refs.size();i++)
|
|
|
|
{
|
|
|
|
NodeRef ref = refs[i].node;
|
|
|
|
if (ref.isAABBNode())
|
|
|
|
BVH::prefetch(ref);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
std::make_heap(refs.begin(),refs.end());
|
|
|
|
while (refs.size()+N-1 <= extSize)
|
|
|
|
{
|
|
|
|
std::pop_heap (refs.begin(),refs.end());
|
|
|
|
NodeRef ref = refs.back().node;
|
|
|
|
if (ref.isLeaf()) break;
|
|
|
|
refs.pop_back();
|
|
|
|
|
|
|
|
AABBNode* node = ref.getAABBNode();
|
|
|
|
for (size_t i=0; i<N; i++) {
|
|
|
|
if (node->child(i) == BVH::emptyNode) continue;
|
|
|
|
refs.push_back(BuildRef(node->bounds(i),node->child(i)));
|
|
|
|
|
|
|
|
#if 1
|
|
|
|
NodeRef ref_pre = node->child(i);
|
|
|
|
if (ref_pre.isAABBNode())
|
|
|
|
ref_pre.prefetch();
|
|
|
|
#endif
|
|
|
|
std::push_heap (refs.begin(),refs.end());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template<int N, typename Mesh, typename Primitive>
|
|
|
|
void BVHNBuilderTwoLevel<N,Mesh,Primitive>::setupSmallBuildRefBuilder (size_t objectID, Mesh const * const /*mesh*/)
|
|
|
|
{
|
|
|
|
if (builders[objectID] == nullptr || // new mesh
|
|
|
|
dynamic_cast<RefBuilderSmall*>(builders[objectID].get()) == nullptr) // size change resulted in large->small change
|
|
|
|
{
|
|
|
|
builders[objectID].reset (new RefBuilderSmall(objectID));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template<int N, typename Mesh, typename Primitive>
|
|
|
|
void BVHNBuilderTwoLevel<N,Mesh,Primitive>::setupLargeBuildRefBuilder (size_t objectID, Mesh const * const mesh)
|
|
|
|
{
|
|
|
|
if (bvh->objects[objectID] == nullptr || // new mesh
|
|
|
|
builders[objectID]->meshQualityChanged (mesh->quality) || // changed build quality
|
|
|
|
dynamic_cast<RefBuilderLarge*>(builders[objectID].get()) == nullptr) // size change resulted in small->large change
|
|
|
|
{
|
|
|
|
Builder* builder = nullptr;
|
|
|
|
delete bvh->objects[objectID];
|
|
|
|
createMeshAccel(objectID, builder);
|
|
|
|
builders[objectID].reset (new RefBuilderLarge(objectID, builder, mesh->quality));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#if defined(EMBREE_GEOMETRY_TRIANGLE)
|
|
|
|
Builder* BVH4BuilderTwoLevelTriangle4MeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
|
|
|
|
return new BVHNBuilderTwoLevel<4,TriangleMesh,Triangle4>((BVH4*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
|
|
|
|
}
|
|
|
|
Builder* BVH4BuilderTwoLevelTriangle4vMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
|
|
|
|
return new BVHNBuilderTwoLevel<4,TriangleMesh,Triangle4v>((BVH4*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
|
|
|
|
}
|
|
|
|
Builder* BVH4BuilderTwoLevelTriangle4iMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
|
|
|
|
return new BVHNBuilderTwoLevel<4,TriangleMesh,Triangle4i>((BVH4*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if defined(EMBREE_GEOMETRY_QUAD)
|
|
|
|
Builder* BVH4BuilderTwoLevelQuadMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
|
|
|
|
return new BVHNBuilderTwoLevel<4,QuadMesh,Quad4v>((BVH4*)bvh,scene,QuadMesh::geom_type,useMortonBuilder);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if defined(EMBREE_GEOMETRY_USER)
|
|
|
|
Builder* BVH4BuilderTwoLevelVirtualSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
|
|
|
|
return new BVHNBuilderTwoLevel<4,UserGeometry,Object>((BVH4*)bvh,scene,UserGeometry::geom_type,useMortonBuilder);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if defined(EMBREE_GEOMETRY_INSTANCE)
|
|
|
|
Builder* BVH4BuilderTwoLevelInstanceSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder) {
|
|
|
|
return new BVHNBuilderTwoLevel<4,Instance,InstancePrimitive>((BVH4*)bvh,scene,gtype,useMortonBuilder);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if defined(__AVX__)
|
|
|
|
#if defined(EMBREE_GEOMETRY_TRIANGLE)
|
|
|
|
Builder* BVH8BuilderTwoLevelTriangle4MeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
|
|
|
|
return new BVHNBuilderTwoLevel<8,TriangleMesh,Triangle4>((BVH8*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
|
|
|
|
}
|
|
|
|
Builder* BVH8BuilderTwoLevelTriangle4vMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
|
|
|
|
return new BVHNBuilderTwoLevel<8,TriangleMesh,Triangle4v>((BVH8*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
|
|
|
|
}
|
|
|
|
Builder* BVH8BuilderTwoLevelTriangle4iMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
|
|
|
|
return new BVHNBuilderTwoLevel<8,TriangleMesh,Triangle4i>((BVH8*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if defined(EMBREE_GEOMETRY_QUAD)
|
|
|
|
Builder* BVH8BuilderTwoLevelQuadMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
|
|
|
|
return new BVHNBuilderTwoLevel<8,QuadMesh,Quad4v>((BVH8*)bvh,scene,QuadMesh::geom_type,useMortonBuilder);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if defined(EMBREE_GEOMETRY_USER)
|
|
|
|
Builder* BVH8BuilderTwoLevelVirtualSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
|
|
|
|
return new BVHNBuilderTwoLevel<8,UserGeometry,Object>((BVH8*)bvh,scene,UserGeometry::geom_type,useMortonBuilder);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if defined(EMBREE_GEOMETRY_INSTANCE)
|
|
|
|
Builder* BVH8BuilderTwoLevelInstanceSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder) {
|
|
|
|
return new BVHNBuilderTwoLevel<8,Instance,InstancePrimitive>((BVH8*)bvh,scene,gtype,useMortonBuilder);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|