godot/thirdparty/msdfgen/core/Bitmap.h

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#pragma once
#include "BitmapRef.hpp"
namespace msdfgen {
/// A 2D image bitmap with N channels of type T. Pixel memory is managed by the class.
template <typename T, int N = 1>
class Bitmap {
public:
Bitmap();
Bitmap(int width, int height);
Bitmap(const BitmapConstRef<T, N> &orig);
Bitmap(const Bitmap<T, N> &orig);
#ifdef MSDFGEN_USE_CPP11
Bitmap(Bitmap<T, N> &&orig);
#endif
~Bitmap();
Bitmap<T, N> & operator=(const BitmapConstRef<T, N> &orig);
Bitmap<T, N> & operator=(const Bitmap<T, N> &orig);
#ifdef MSDFGEN_USE_CPP11
Bitmap<T, N> & operator=(Bitmap<T, N> &&orig);
#endif
/// Bitmap width in pixels.
int width() const;
/// Bitmap height in pixels.
int height() const;
T * operator()(int x, int y);
const T * operator()(int x, int y) const;
#ifdef MSDFGEN_USE_CPP11
explicit operator T *();
explicit operator const T *() const;
#else
operator T *();
operator const T *() const;
#endif
operator BitmapRef<T, N>();
operator BitmapConstRef<T, N>() const;
private:
T *pixels;
int w, h;
};
}
#include "Bitmap.hpp"