godot/scene/theme/theme_db.h

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/**************************************************************************/
/* theme_db.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef THEME_DB_H
#define THEME_DB_H
#include "core/object/class_db.h"
#include "core/object/ref_counted.h"
class Font;
class StyleBox;
class Texture2D;
class Theme;
class ThemeDB : public Object {
GDCLASS(ThemeDB, Object);
static ThemeDB *singleton;
// Universal Theme resources used when no other theme has the item.
Ref<Theme> default_theme;
Ref<Theme> project_theme;
// Universal default values, final fallback for every theme.
float fallback_base_scale;
Ref<Font> fallback_font;
int fallback_font_size;
Ref<Texture2D> fallback_icon;
Ref<StyleBox> fallback_stylebox;
protected:
static void _bind_methods();
public:
void initialize_theme();
void initialize_theme_noproject();
// Universal Theme resources
void set_default_theme(const Ref<Theme> &p_default);
Ref<Theme> get_default_theme();
void set_project_theme(const Ref<Theme> &p_project_default);
Ref<Theme> get_project_theme();
// Universal default values.
void set_fallback_base_scale(float p_base_scale);
float get_fallback_base_scale();
void set_fallback_font(const Ref<Font> &p_font);
Ref<Font> get_fallback_font();
void set_fallback_font_size(int p_font_size);
int get_fallback_font_size();
void set_fallback_icon(const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_fallback_icon();
void set_fallback_stylebox(const Ref<StyleBox> &p_stylebox);
Ref<StyleBox> get_fallback_stylebox();
static ThemeDB *get_singleton();
ThemeDB();
~ThemeDB();
};
#endif // THEME_DB_H