godot/tests/python_build/conftest.py

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import os
import sys
from pathlib import Path
import pytest
CWD = Path(__file__).parent
ROOT = CWD.parent.parent
# append directory with build files to sys.path to import them
sys.path.append(str(ROOT))
@pytest.fixture
def shader_files(request):
shader_path = request.param
res = {
"path_input": str(CWD / "fixtures" / f"{shader_path}.glsl"),
"path_output": str(CWD / "fixtures" / f"{shader_path}.glsl.gen.h"),
"path_expected_full": str(CWD / "fixtures" / f"{shader_path}_expected_full.glsl"),
"path_expected_parts": str(CWD / "fixtures" / f"{shader_path}_expected_parts.json"),
}
yield res
if not os.getenv("PYTEST_KEEP_GENERATED_FILES"):
os.remove(res["path_output"])