godot/platform/iphone/in_app_store.h

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/*************************************************************************/
/* in_app_store.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef STOREKIT_ENABLED
#ifndef IN_APP_STORE_H
#define IN_APP_STORE_H
#include "core/object.h"
class InAppStore : public Object {
OBJ_TYPE(InAppStore, Object);
static InAppStore* instance;
static void _bind_methods();
List<Variant> pending_events;
public:
Error request_product_info(Variant p_params);
Error purchase(Variant p_params);
int get_pending_event_count();
Variant pop_pending_event();
void finish_transaction(String product_id);
void set_auto_finish_transaction(bool b);
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void _post_event(Variant p_event);
void _record_purchase(String product_id);
static InAppStore* get_singleton();
InAppStore();
~InAppStore();
};
#endif
#endif