godot/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp

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// Copyright NVIDIA Corporation 2006 -- Ignacio Castano <icastano@nvidia.com>
#include <nvmesh/TriMesh.h>
#include <nvmesh/QuadTriMesh.h>
#include <nvmesh/weld/VertexWeld.h>
#include <nvmesh/weld/Weld.h>
using namespace nv;
// Weld trimesh vertices
void nv::WeldVertices(TriMesh * mesh)
{
nvDebug("--- Welding vertices.\n");
nvCheck(mesh != NULL);
uint count = mesh->vertexCount();
Array<uint> xrefs;
Weld<TriMesh::Vertex> weld;
uint newCount = weld(mesh->vertices(), xrefs);
nvDebug("--- %d vertices welded\n", count - newCount);
// Remap faces.
const uint faceCount = mesh->faceCount();
for(uint f = 0; f < faceCount; f++)
{
TriMesh::Face & face = mesh->faceAt(f);
face.v[0] = xrefs[face.v[0]];
face.v[1] = xrefs[face.v[1]];
face.v[2] = xrefs[face.v[2]];
}
}
// Weld trimesh vertices
void nv::WeldVertices(QuadTriMesh * mesh)
{
nvDebug("--- Welding vertices.\n");
nvCheck(mesh != NULL);
uint count = mesh->vertexCount();
Array<uint> xrefs;
Weld<TriMesh::Vertex> weld;
uint newCount = weld(mesh->vertices(), xrefs);
nvDebug("--- %d vertices welded\n", count - newCount);
// Remap faces.
const uint faceCount = mesh->faceCount();
for(uint f = 0; f < faceCount; f++)
{
QuadTriMesh::Face & face = mesh->faceAt(f);
face.v[0] = xrefs[face.v[0]];
face.v[1] = xrefs[face.v[1]];
face.v[2] = xrefs[face.v[2]];
if (face.isQuadFace())
{
face.v[3] = xrefs[face.v[3]];
}
}
}
// OLD code
#if 0
namespace {
struct VertexInfo {
uint id; ///< Original vertex id.
uint normal_face_group;
uint tangent_face_group;
uint material;
uint chart;
};
/// VertexInfo hash functor.
struct VertexHash : public IHashFunctor<VertexInfo> {
VertexHash(PiMeshPtr m) : mesh(m) {
uint c = mesh->FindChannel(VS_POS);
piCheck(c != PI_NULL_INDEX);
channel = mesh->GetChannel(c);
piCheck(channel != NULL);
}
uint32 operator () (const VertexInfo & v) const {
return channel->data[v.id].GetHash();
}
private:
PiMeshPtr mesh;
PiMesh::Channel * channel;
};
/// VertexInfo comparator.
struct VertexEqual : public IBinaryPredicate<VertexInfo> {
VertexEqual(PiMeshPtr m) : mesh(m) {}
bool operator () (const VertexInfo & a, const VertexInfo & b) const {
bool equal = a.normal_face_group == b.normal_face_group &&
a.tangent_face_group == b.tangent_face_group &&
a.material == b.material &&
a.chart == b.chart;
// Split vertex shared by different face types.
if( !equal ) {
return false;
}
// They were the same vertex.
if( a.id == b.id ) {
return true;
}
// Vertex equal if all the channels are equal.
return mesh->IsVertexEqual(a.id, b.id);
}
private:
PiMeshPtr mesh;
};
} // namespace
/// Weld the vertices.
void PiMeshVertexWeld::WeldVertices(const PiMeshSmoothGroup * mesh_smooth_group,
const PiMeshMaterial * mesh_material, const PiMeshAtlas * mesh_atlas )
{
piDebug( "--- Welding vertices:\n" );
piDebug( "--- Expand mesh vertices.\n" );
PiArray<VertexInfo> vertex_array;
const uint face_num = mesh->GetFaceNum();
const uint vertex_max = face_num * 3;
vertex_array.Resize( vertex_max );
for(uint i = 0; i < vertex_max; i++) {
uint f = i/3;
const PiMesh::Face & face = mesh->GetFace(f);
vertex_array[i].id = face.v[i%3];
// Reset face attributes.
vertex_array[i].normal_face_group = PI_NULL_INDEX;
vertex_array[i].tangent_face_group = PI_NULL_INDEX;
vertex_array[i].material = PI_NULL_INDEX;
vertex_array[i].chart = PI_NULL_INDEX;
// Set available attributes.
if( mesh_smooth_group != NULL ) {
if( mesh_smooth_group->HasNormalFaceGroups() ) {
vertex_array[i].normal_face_group = mesh_smooth_group->GetNormalFaceGroup( f );
}
if( mesh_smooth_group->HasTangentFaceGroups() ) {
vertex_array[i].tangent_face_group = mesh_smooth_group->GetTangentFaceGroup( f );
}
}
if( mesh_material != NULL ) {
vertex_array[i].material = mesh_material->GetFaceMaterial( f );
}
if( mesh_atlas != NULL && mesh_atlas->HasCharts() ) {
vertex_array[i].chart = mesh_atlas->GetFaceChart( f );
}
}
piDebug( "--- %d vertices.\n", vertex_max );
piDebug( "--- Collapse vertices.\n" );
uint * xrefs = new uint[vertex_max];
VertexHash hash(mesh);
VertexEqual equal(mesh);
const uint vertex_num = Weld( vertex_array, xrefs, hash, equal );
piCheck(vertex_num <= vertex_max);
piDebug( "--- %d vertices.\n", vertex_num );
// Remap face indices.
piDebug( "--- Remapping face indices.\n" );
mesh->RemapFaceIndices(vertex_max, xrefs);
// Overwrite xrefs to map new vertices to old vertices.
for(uint v = 0; v < vertex_num; v++) {
xrefs[v] = vertex_array[v].id;
}
// Update vertex order.
mesh->ReorderVertices(vertex_num, xrefs);
delete [] xrefs;
}
#endif // 0