2019-07-12 13:18:30 +00:00
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/*************************************************************************/
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2022-01-26 09:01:27 +00:00
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/* godot_content_view.h */
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2019-07-12 13:18:30 +00:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2019-07-12 13:18:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2022-01-26 09:01:27 +00:00
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#ifndef GODOT_CONTENT_VIEW_H
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#define GODOT_CONTENT_VIEW_H
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#include "servers/display_server.h"
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#import <AppKit/AppKit.h>
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#import <Foundation/Foundation.h>
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#if defined(GLES3_ENABLED)
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#import <AppKit/NSOpenGLView.h>
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#define RootView NSOpenGLView
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#else
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#define RootView NSView
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#endif
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#import <QuartzCore/CAMetalLayer.h>
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@interface GodotContentView : RootView <NSTextInputClient> {
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DisplayServer::WindowID window_id;
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NSTrackingArea *tracking_area;
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NSMutableAttributedString *marked_text;
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bool ime_input_event_in_progress;
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bool mouse_down_control;
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bool ignore_momentum_scroll;
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}
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- (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor;
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- (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy;
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- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index mask:(MouseButton)mask pressed:(bool)pressed;
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- (void)setWindowID:(DisplayServer::WindowID)wid;
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- (void)cancelComposition;
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@end
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#endif // GODOT_CONTENT_VIEW_H
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