godot/platform/winrt/thread_winrt.cpp

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#include "thread_winrt.h"
#include "os/memory.h"
Thread* ThreadWinrt::create_func_winrt(ThreadCreateCallback p_callback,void *p_user,const Settings&) {
ThreadWinrt* thread = memnew(ThreadWinrt);
std::thread new_thread(p_callback, p_user);
std::swap(thread->thread, new_thread);
return thread;
};
Thread::ID ThreadWinrt::get_thread_ID_func_winrt() {
return std::hash<std::thread::id>()(std::this_thread::get_id());
};
void ThreadWinrt::wait_to_finish_func_winrt(Thread* p_thread) {
ThreadWinrt *tp=static_cast<ThreadWinrt*>(p_thread);
tp->thread.join();
};
Thread::ID ThreadWinrt::get_ID() const {
return std::hash<std::thread::id>()(thread.get_id());
};
void ThreadWinrt::make_default() {
};
ThreadWinrt::ThreadWinrt() {
};
ThreadWinrt::~ThreadWinrt() {
};