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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AnimationTree" inherits= "AnimationMixer" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A node used for advanced animation transitions in an [AnimationPlayer].
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</brief_description>
<description >
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A node used for advanced animation transitions in an [AnimationPlayer].
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[b]Note:[/b] When linked with an [AnimationPlayer], several properties and methods of the corresponding [AnimationPlayer] will not function as expected. Playback and transitions should be handled using only the [AnimationTree] and its constituent [AnimationNode](s). The [AnimationPlayer] node should be used solely for adding, deleting, and editing animations.
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</description>
<tutorials >
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<link title= "Using AnimationTree" > $DOCS_URL/tutorials/animation/animation_tree.html</link>
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<link title= "Third Person Shooter (TPS) Demo" > https://godotengine.org/asset-library/asset/2710</link>
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</tutorials>
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<methods >
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<method name= "get_process_callback" qualifiers= "const" deprecated= "Use [member AnimationMixer.callback_mode_process] instead." >
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<return type= "int" enum= "AnimationTree.AnimationProcessCallback" />
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<description >
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Returns the process notification in which to update animations.
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</description>
</method>
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<method name= "set_process_callback" deprecated= "Use [member AnimationMixer.callback_mode_process] instead." >
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<return type= "void" />
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<param index= "0" name= "mode" type= "int" enum= "AnimationTree.AnimationProcessCallback" />
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<description >
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Sets the process notification in which to update animations.
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</description>
</method>
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</methods>
<members >
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<member name= "advance_expression_base_node" type= "NodePath" setter= "set_advance_expression_base_node" getter= "get_advance_expression_base_node" default= "NodePath(".")" >
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The path to the [Node] used to evaluate the [AnimationNode] [Expression] if one is not explicitly specified internally.
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</member>
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<member name= "anim_player" type= "NodePath" setter= "set_animation_player" getter= "get_animation_player" default= "NodePath("")" >
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The path to the [AnimationPlayer] used for animating.
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</member>
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<member name= "callback_mode_discrete" type= "int" setter= "set_callback_mode_discrete" getter= "get_callback_mode_discrete" overrides= "AnimationMixer" enum= "AnimationMixer.AnimationCallbackModeDiscrete" default= "2" />
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<member name= "deterministic" type= "bool" setter= "set_deterministic" getter= "is_deterministic" overrides= "AnimationMixer" default= "true" />
<member name= "tree_root" type= "AnimationRootNode" setter= "set_tree_root" getter= "get_tree_root" >
The root animation node of this [AnimationTree]. See [AnimationRootNode].
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</member>
</members>
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<signals >
<signal name= "animation_player_changed" >
<description >
Emitted when the [member anim_player] is changed.
</description>
</signal>
</signals>
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<constants >
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<constant name= "ANIMATION_PROCESS_PHYSICS" value= "0" enum= "AnimationProcessCallback" deprecated= "See [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS]." >
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</constant>
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<constant name= "ANIMATION_PROCESS_IDLE" value= "1" enum= "AnimationProcessCallback" deprecated= "See [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_IDLE]." >
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</constant>
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<constant name= "ANIMATION_PROCESS_MANUAL" value= "2" enum= "AnimationProcessCallback" deprecated= "See [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_MANUAL]." >
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</constant>
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</constants>
</class>