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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "InputEventJoypadButton" inherits= "InputEvent" keywords= "gamepad, controller" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Represents a gamepad button being pressed or released.
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</brief_description>
<description >
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Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
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</description>
<tutorials >
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<link title= "Using InputEvent" > $DOCS_URL/tutorials/inputs/inputevent.html</link>
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</tutorials>
<members >
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<member name= "button_index" type= "int" setter= "set_button_index" getter= "get_button_index" enum= "JoyButton" default= "0" >
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Button identifier. One of the [enum JoyButton] button constants.
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</member>
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<member name= "pressed" type= "bool" setter= "set_pressed" getter= "is_pressed" default= "false" >
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If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
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</member>
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<member name= "pressure" type= "float" setter= "set_pressure" getter= "get_pressure" default= "0.0" deprecated= "This property is never set by the engine and is always [code]0[/code]." >
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</member>
</members>
</class>