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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "OmniLight3D" inherits= "Light3D" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Omnidirectional light, such as a light bulb or a candle.
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</brief_description>
<description >
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An Omnidirectional light is a type of [Light3D] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
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</description>
<tutorials >
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<link title= "3D lights and shadows" > $DOCS_URL/tutorials/3d/lights_and_shadows.html</link>
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</tutorials>
<members >
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<member name= "omni_attenuation" type= "float" setter= "set_param" getter= "get_param" default= "1.0" >
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The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve.
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</member>
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<member name= "omni_range" type= "float" setter= "set_param" getter= "get_param" default= "5.0" >
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The light's radius. Note that the effectively lit area may appear to be smaller depending on the [member omni_attenuation] in use. No matter the [member omni_attenuation] in use, the light will never reach anything outside this radius.
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[b]Note:[/b] [member omni_range] is not affected by [member Node3D.scale] (the light's scale or its parent's scale).
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</member>
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<member name= "omni_shadow_mode" type= "int" setter= "set_shadow_mode" getter= "get_shadow_mode" enum= "OmniLight3D.ShadowMode" default= "1" >
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See [enum ShadowMode].
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</member>
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<member name= "shadow_normal_bias" type= "float" setter= "set_param" getter= "get_param" overrides= "Light3D" default= "1.0" />
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</members>
<constants >
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<constant name= "SHADOW_DUAL_PARABOLOID" value= "0" enum= "ShadowMode" >
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Shadows are rendered to a dual-paraboloid texture. Faster than [constant SHADOW_CUBE], but lower-quality.
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</constant>
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<constant name= "SHADOW_CUBE" value= "1" enum= "ShadowMode" >
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Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality.
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</constant>
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</constants>
</class>