217 lines
5.9 KiB
Plaintext
217 lines
5.9 KiB
Plaintext
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[gd_resource type="TileSet" load_steps=22 format=1]
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[ext_resource path="res://floor_shader.tres" type="CanvasItemMaterial" id=1]
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[ext_resource path="res://faceColor.png" type="Texture" id=2]
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[ext_resource path="res://wall_shader.tres" type="CanvasItemMaterial" id=3]
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[sub_resource type="OccluderPolygon2D" id=1]
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closed = false
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cull_mode = 0
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polygon = Vector2Array( 0, -22, 48, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=2]
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custom_solver_bias = 0.0
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points = Vector2Array( 48, 0, 0, -22, 0, -44, 48, -22 )
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[sub_resource type="OccluderPolygon2D" id=3]
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closed = false
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cull_mode = 0
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polygon = Vector2Array( -48, 0, 0, 22, 48, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=4]
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custom_solver_bias = 0.0
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points = Vector2Array( -48, 0, 0, -22, 48, 0, 0, 22 )
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[sub_resource type="OccluderPolygon2D" id=5]
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closed = false
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cull_mode = 0
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polygon = Vector2Array( 0, -22, 48, 0, 0, 22 )
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[sub_resource type="ConvexPolygonShape2D" id=6]
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custom_solver_bias = 0.0
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points = Vector2Array( 48, 0, 0, 22, 0, -22 )
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[sub_resource type="OccluderPolygon2D" id=7]
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closed = false
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cull_mode = 0
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polygon = Vector2Array( 0, -22, -48, 0, 0, 22 )
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[sub_resource type="ConvexPolygonShape2D" id=8]
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custom_solver_bias = 0.0
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points = Vector2Array( -48, 0, 0, -22, 0, 22 )
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[sub_resource type="OccluderPolygon2D" id=9]
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closed = false
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cull_mode = 0
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polygon = Vector2Array( -48, 0, 0, -22, 48, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=10]
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custom_solver_bias = 0.0
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points = Vector2Array( 0, -22, 48, 0, -48, 0 )
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[sub_resource type="OccluderPolygon2D" id=11]
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closed = false
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cull_mode = 0
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polygon = Vector2Array( -48, 0, 0, 22, 48, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=12]
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custom_solver_bias = 0.0
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points = Vector2Array( 48, 0, 0, 22, -48, 0 )
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[sub_resource type="OccluderPolygon2D" id=13]
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closed = false
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cull_mode = 0
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polygon = Vector2Array( 0, 22, 48, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=14]
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custom_solver_bias = 0.0
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points = Vector2Array( 0, 22, 0, 0, 48, -22, 48, 0 )
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[sub_resource type="OccluderPolygon2D" id=15]
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closed = false
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cull_mode = 0
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polygon = Vector2Array( -48, 0, 0, 22 )
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[sub_resource type="ConvexPolygonShape2D" id=16]
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custom_solver_bias = 0.0
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points = Vector2Array( -48, -22, 0, 0, 0, 22, -48, 0 )
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[sub_resource type="OccluderPolygon2D" id=17]
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closed = false
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cull_mode = 0
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polygon = Vector2Array( -48, 0, 0, -22 )
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[sub_resource type="ConvexPolygonShape2D" id=18]
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custom_solver_bias = 0.0
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points = Vector2Array( 0, -44, 0, -22, -48, 0, -48, -22 )
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[resource]
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0/name = "floor1"
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0/texture = ExtResource( 2 )
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0/tex_offset = Vector2( 0, 28 )
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0/material = ExtResource( 1 )
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0/region = Rect2( 311, 760, 197, 151 )
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0/occluder_offset = Vector2( 98.5, 75.5 )
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0/navigation_offset = Vector2( 98.5, 75.5 )
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0/shape_offset = Vector2( 0, 0 )
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0/shapes = [ ]
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1/name = "floor2"
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1/texture = ExtResource( 2 )
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1/tex_offset = Vector2( 0, 28 )
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1/material = ExtResource( 1 )
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1/region = Rect2( 591, 772, 197, 151 )
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1/occluder_offset = Vector2( 98.5, 75.5 )
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1/navigation_offset = Vector2( 98.5, 75.5 )
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1/shape_offset = Vector2( 0, 0 )
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1/shapes = [ ]
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2/name = "block"
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2/texture = ExtResource( 2 )
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2/tex_offset = Vector2( 0, -60 )
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2/material = ExtResource( 3 )
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2/region = Rect2( 844, 527, 138, 180 )
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2/occluder_offset = Vector2( 69, 90 )
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2/occluder = SubResource( 3 )
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2/navigation_offset = Vector2( 69, 90 )
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2/shape_offset = Vector2( 69, 90 )
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2/shapes = [ SubResource( 4 ) ]
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3/name = "q_right"
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3/texture = ExtResource( 2 )
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3/tex_offset = Vector2( 0, -60 )
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3/material = ExtResource( 3 )
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3/region = Rect2( 665, 528, 139, 178 )
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3/occluder_offset = Vector2( 69.5, 89 )
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3/occluder = SubResource( 5 )
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3/navigation_offset = Vector2( 69.5, 89 )
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3/shape_offset = Vector2( 69.5, 89 )
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3/shapes = [ SubResource( 6 ) ]
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4/name = "q_left"
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4/texture = ExtResource( 2 )
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4/tex_offset = Vector2( 0, -60 )
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4/material = ExtResource( 3 )
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4/occluder_offset = Vector2( 69.5, 89 )
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4/occluder = SubResource( 7 )
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4/navigation_offset = Vector2( 69.5, 89 )
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4/shape_offset = Vector2( 69.5, 89 )
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4/shapes = [ SubResource( 8 ) ]
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5/name = "q_top"
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5/texture = ExtResource( 2 )
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5/tex_offset = Vector2( 0, -60 )
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5/material = ExtResource( 3 )
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5/occluder = SubResource( 9 )
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5/shapes = [ SubResource( 10 ) ]
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6/occluder = SubResource( 11 )
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6/navigation_offset = Vector2( 69.5, 89 )
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6/shapes = [ SubResource( 12 ) ]
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7/occluder = SubResource( 13 )
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7/shapes = [ SubResource( 14 ) ]
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8/shapes = [ SubResource( 16 ) ]
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