139 lines
4.3 KiB
Plaintext
139 lines
4.3 KiB
Plaintext
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[gd_scene load_steps=9 format=1]
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[ext_resource path="res://shadow_blob.png" type="Texture" id=1]
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[ext_resource path="res://torch_shader.tres" type="CanvasItemMaterial" id=2]
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[ext_resource path="res://faceColor.png" type="Texture" id=3]
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[ext_resource path="res://torch_light.png" type="Texture" id=4]
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[ext_resource path="res://fire.png" type="Texture" id=5]
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[sub_resource type="Animation" id=1]
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resource/name = "firecol"
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length = 5.0
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loop = true
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("light:color")
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tracks/0/interp = 1
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tracks/0/keys = { "cont":true, "times":FloatArray( 0, 0.4, 0.6, 1, 1.6, 1.9, 2.3, 2.8, 3, 3.5, 3.9, 4.2, 4.5, 4.8 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ Color( 1, 0.664806, 0.432623, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 1, 0.664806, 0.432623, 1 ) ] }
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[sub_resource type="ColorRamp" id=2]
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offsets = FloatArray( 0, 0.2, 0.6, 1 )
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colors = ColorArray( 1, 0.658047, 0, 0.175658, 0.741369, 0.262782, 0, 1, 0.210534, 0, 0, 0.608392, 0, 0, 0, 0 )
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[sub_resource type="CircleShape2D" id=3]
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custom_solver_bias = 0.0
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radius = 10.0
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[node name="Node2D" type="Node2D"]
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[node name="Sprite" type="Sprite" parent="."]
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transform/pos = Vector2( 0.880249, 3.08089 )
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texture = ExtResource( 1 )
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[node name="sprite" type="Sprite" parent="."]
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material/material = ExtResource( 2 )
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transform/pos = Vector2( 1.95071, 0.487679 )
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texture = ExtResource( 3 )
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offset = Vector2( 0.0395508, -22.1477 )
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region = true
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region_rect = Rect2( 817, 271, 42, 54 )
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[node name="light" type="Light2D" parent="sprite"]
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transform/pos = Vector2( -0.975342, 0.975357 )
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enabled = true
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texture = ExtResource( 4 )
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offset = Vector2( 0, 0 )
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scale = 8.0
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color = Color( 1, 0.664806, 0.432623, 1 )
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energy = 1.0
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mode = 0
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range/height = 50.0
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range/z_min = -1024
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range/z_max = 1024
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range/layer_min = 0
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range/layer_max = 0
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range/item_mask = 1
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shadow/enabled = true
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shadow/color = Color( 0, 0, 0, 0 )
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shadow/buffer_size = 2048
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shadow/esm_multiplier = 80.0
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shadow/item_mask = 1
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[node name="anim" type="AnimationPlayer" parent="sprite"]
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playback/process_mode = 1
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playback/default_blend_time = 0.0
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root/root = NodePath("..")
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anims/firecol = SubResource( 1 )
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playback/active = true
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playback/speed = 1.0
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blend_times = [ ]
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autoplay = "firecol"
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[node name="fire" type="Particles2D" parent="."]
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visibility/blend_mode = 1
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transform/pos = Vector2( 1.08072, -42.4183 )
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transform/scale = Vector2( 0.59473, 0.5694 )
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config/amount = 12
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config/lifetime = 1.0
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config/texture = ExtResource( 5 )
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params/direction = 180.0
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params/spread = 20.0
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params/linear_velocity = 100.0
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params/spin_velocity = 1.0
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params/orbit_velocity = 0.0
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params/gravity_direction = 180.0
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params/gravity_strength = 9.8
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params/radial_accel = 0.0
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params/tangential_accel = 0.0
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params/damping = 0.0
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params/initial_angle = 180.0
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params/initial_size = 0.7
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params/final_size = 1.0
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params/hue_variation = 0.0
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params/anim_speed_scale = 1.0
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params/anim_initial_pos = 0.0
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randomness/spin_velocity = 1.0
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randomness/initial_angle = 1.0
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color/color_ramp = SubResource( 2 )
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[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
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transform/pos = Vector2( 1.08071, -50.2535 )
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transform/scale = Vector2( 4.29619, 6.51167 )
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rect = Rect2( -10, -10, 20, 20 )
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enabler/pause_animations = true
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enabler/freeze_bodies = true
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enabler/pause_particles = true
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enabler/process_parent = false
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enabler/fixed_process_parent = false
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[node name="col" type="StaticBody2D" parent="."]
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input/pickable = false
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shapes/0/shape = SubResource( 3 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0.880249, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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constant_linear_velocity = Vector2( 0, 0 )
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constant_angular_velocity = 0.0
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friction = 1.0
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bounce = 0.0
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[node name="shape" type="CollisionShape2D" parent="col"]
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transform/pos = Vector2( 0.880249, 0 )
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shape = SubResource( 3 )
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trigger = false
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_update_shape_index = -1
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