godot/demos/2d/space_shooter/enemy_shot.gd

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GDScript3
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extends Area2D
# Member variables
const SPEED = -800
var hit = false
func _process(delta):
translate(Vector2(delta*SPEED, 0))
func _ready():
set_process(true)
func is_enemy():
return true
func _hit_something():
if (hit):
return
hit = true
set_process(false)
get_node("anim").play("splash")
func _on_visibility_exit_screen():
queue_free()