godot/demos/2d/space_shooter/explosion.tscn

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[gd_scene load_steps=3 format=1]
[ext_resource path="res://fire.png" type="Texture" id=1]
[sub_resource type="ColorRamp" id=1]
offsets = FloatArray( 0, 0.364725, 0.77494, 1 )
colors = ColorArray( 1, 1, 1, 1, 1, 0, 0, 1, 0.184473, 0.181601, 0.181345, 1, 1, 1, 1, 0 )
[node name="explosion" type="Particles2D"]
transform/pos = Vector2( 0.918983, -2.11041 )
transform/rot = -91.1436
config/amount = 32
config/lifetime = 0.5
config/emitting = false
config/explosiveness = 0.1
config/texture = ExtResource( 1 )
params/direction = 0.0
params/spread = 180.0
params/linear_velocity = 100.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.8
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 3.0
params/final_size = 1.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
color/color_ramp = SubResource( 1 )