godot/doc/classes/VehicleBody.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VehicleBody" inherits="PhysicsBody" category="Core" version="3.0-beta">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_linear_velocity" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns the VehicleBody's velocity vector. To get the absolute speed in scalar value, get the length of the return vector in pixels/second. Example:
[codeblock]
# vehicle is an instance of VehicleBody
var speed = vehicle.get_linear_velocity().length()
[/codeblock]
</description>
</method>
</methods>
<members>
<member name="brake" type="float" setter="set_brake" getter="get_brake">
</member>
<member name="engine_force" type="float" setter="set_engine_force" getter="get_engine_force">
</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction">
</member>
<member name="mass" type="float" setter="set_mass" getter="get_mass">
</member>
<member name="steering" type="float" setter="set_steering" getter="get_steering">
</member>
</members>
<constants>
</constants>
</class>