2023-01-05 12:25:55 +00:00
|
|
|
/**************************************************************************/
|
|
|
|
/* visual_shader_particle_nodes.h */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
2020-09-15 07:57:40 +00:00
|
|
|
|
|
|
|
#ifndef VISUAL_SHADER_PARTICLE_NODES_H
|
|
|
|
#define VISUAL_SHADER_PARTICLE_NODES_H
|
|
|
|
|
|
|
|
#include "scene/resources/visual_shader.h"
|
|
|
|
|
|
|
|
// Emit nodes
|
|
|
|
|
|
|
|
class VisualShaderNodeParticleEmitter : public VisualShaderNode {
|
|
|
|
GDCLASS(VisualShaderNodeParticleEmitter, VisualShaderNode);
|
|
|
|
|
2021-11-04 15:42:57 +00:00
|
|
|
protected:
|
|
|
|
bool mode_2d = false;
|
|
|
|
static void _bind_methods();
|
|
|
|
|
2020-09-15 07:57:40 +00:00
|
|
|
public:
|
|
|
|
virtual int get_output_port_count() const override;
|
|
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
|
|
virtual String get_output_port_name(int p_port) const override;
|
2021-10-08 19:55:07 +00:00
|
|
|
virtual bool has_output_port_preview(int p_port) const override;
|
2020-09-15 07:57:40 +00:00
|
|
|
|
2022-02-07 05:46:51 +00:00
|
|
|
virtual void set_mode_2d(bool p_enabled);
|
2021-11-04 15:42:57 +00:00
|
|
|
bool is_mode_2d() const;
|
|
|
|
|
|
|
|
Vector<StringName> get_editable_properties() const override;
|
2022-05-13 13:04:37 +00:00
|
|
|
virtual HashMap<StringName, String> get_editable_properties_names() const override;
|
2021-11-04 15:42:57 +00:00
|
|
|
bool is_show_prop_names() const override;
|
|
|
|
|
2020-09-15 07:57:40 +00:00
|
|
|
VisualShaderNodeParticleEmitter();
|
|
|
|
};
|
|
|
|
|
|
|
|
class VisualShaderNodeParticleSphereEmitter : public VisualShaderNodeParticleEmitter {
|
|
|
|
GDCLASS(VisualShaderNodeParticleSphereEmitter, VisualShaderNodeParticleEmitter);
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
|
|
|
|
virtual int get_input_port_count() const override;
|
|
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
|
2022-02-07 05:46:51 +00:00
|
|
|
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
|
2020-09-15 07:57:40 +00:00
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
|
|
|
|
VisualShaderNodeParticleSphereEmitter();
|
|
|
|
};
|
|
|
|
|
|
|
|
class VisualShaderNodeParticleBoxEmitter : public VisualShaderNodeParticleEmitter {
|
|
|
|
GDCLASS(VisualShaderNodeParticleBoxEmitter, VisualShaderNodeParticleEmitter);
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
|
|
|
|
virtual int get_input_port_count() const override;
|
|
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
|
|
virtual String get_input_port_name(int p_port) const override;
|
2022-02-07 05:46:51 +00:00
|
|
|
virtual void set_mode_2d(bool p_enabled) override;
|
2020-09-15 07:57:40 +00:00
|
|
|
|
2022-02-07 05:46:51 +00:00
|
|
|
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
|
2020-09-15 07:57:40 +00:00
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
|
|
|
|
VisualShaderNodeParticleBoxEmitter();
|
|
|
|
};
|
|
|
|
|
|
|
|
class VisualShaderNodeParticleRingEmitter : public VisualShaderNodeParticleEmitter {
|
|
|
|
GDCLASS(VisualShaderNodeParticleRingEmitter, VisualShaderNodeParticleEmitter);
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
|
|
|
|
virtual int get_input_port_count() const override;
|
|
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
|
2022-02-07 05:46:51 +00:00
|
|
|
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
|
2020-09-15 07:57:40 +00:00
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
|
|
|
|
VisualShaderNodeParticleRingEmitter();
|
|
|
|
};
|
|
|
|
|
2021-11-05 19:57:24 +00:00
|
|
|
class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitter {
|
|
|
|
GDCLASS(VisualShaderNodeParticleMeshEmitter, VisualShaderNodeParticleEmitter);
|
|
|
|
Ref<Mesh> mesh;
|
|
|
|
bool use_all_surfaces = true;
|
|
|
|
int surface_index = 0;
|
|
|
|
|
|
|
|
Ref<ImageTexture> position_texture;
|
|
|
|
Ref<ImageTexture> normal_texture;
|
2021-11-18 10:30:51 +00:00
|
|
|
Ref<ImageTexture> color_texture;
|
|
|
|
Ref<ImageTexture> uv_texture;
|
|
|
|
Ref<ImageTexture> uv2_texture;
|
|
|
|
|
2022-02-07 05:46:51 +00:00
|
|
|
String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const;
|
2021-11-18 10:30:51 +00:00
|
|
|
|
|
|
|
void _update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture);
|
|
|
|
void _update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture);
|
|
|
|
void _update_texture(const Vector<Color> &p_array, Ref<ImageTexture> &r_texture);
|
|
|
|
void _update_textures();
|
2021-11-05 19:57:24 +00:00
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
|
|
|
|
virtual int get_output_port_count() const override;
|
|
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
|
|
|
|
virtual int get_input_port_count() const override;
|
|
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
|
2021-11-18 10:30:51 +00:00
|
|
|
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
2021-11-05 19:57:24 +00:00
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
|
|
|
|
void set_mesh(Ref<Mesh> p_mesh);
|
|
|
|
Ref<Mesh> get_mesh() const;
|
|
|
|
|
|
|
|
void set_use_all_surfaces(bool p_enabled);
|
|
|
|
bool is_use_all_surfaces() const;
|
|
|
|
|
|
|
|
void set_surface_index(int p_surface_index);
|
|
|
|
int get_surface_index() const;
|
|
|
|
|
|
|
|
Vector<StringName> get_editable_properties() const override;
|
2022-05-13 13:04:37 +00:00
|
|
|
HashMap<StringName, String> get_editable_properties_names() const override;
|
2021-11-05 19:57:24 +00:00
|
|
|
Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
|
|
|
|
|
|
|
|
VisualShaderNodeParticleMeshEmitter();
|
|
|
|
};
|
|
|
|
|
2020-09-15 07:57:40 +00:00
|
|
|
class VisualShaderNodeParticleMultiplyByAxisAngle : public VisualShaderNode {
|
|
|
|
GDCLASS(VisualShaderNodeParticleMultiplyByAxisAngle, VisualShaderNode);
|
|
|
|
bool degrees_mode = true;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
|
|
|
|
virtual int get_input_port_count() const override;
|
|
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual bool is_show_prop_names() const override;
|
|
|
|
|
|
|
|
virtual int get_output_port_count() const override;
|
|
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
|
|
virtual String get_output_port_name(int p_port) const override;
|
2021-10-08 19:55:07 +00:00
|
|
|
virtual bool has_output_port_preview(int p_port) const override;
|
2020-09-15 07:57:40 +00:00
|
|
|
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
|
|
|
|
void set_degrees_mode(bool p_enabled);
|
|
|
|
bool is_degrees_mode() const;
|
|
|
|
Vector<StringName> get_editable_properties() const override;
|
|
|
|
|
|
|
|
VisualShaderNodeParticleMultiplyByAxisAngle();
|
|
|
|
};
|
|
|
|
|
|
|
|
class VisualShaderNodeParticleConeVelocity : public VisualShaderNode {
|
|
|
|
GDCLASS(VisualShaderNodeParticleConeVelocity, VisualShaderNode);
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
|
|
|
|
virtual int get_input_port_count() const override;
|
|
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
|
|
|
|
virtual int get_output_port_count() const override;
|
|
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
|
|
virtual String get_output_port_name(int p_port) const override;
|
2021-10-08 19:55:07 +00:00
|
|
|
virtual bool has_output_port_preview(int p_port) const override;
|
2020-09-15 07:57:40 +00:00
|
|
|
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
|
|
|
|
VisualShaderNodeParticleConeVelocity();
|
|
|
|
};
|
|
|
|
|
|
|
|
class VisualShaderNodeParticleRandomness : public VisualShaderNode {
|
|
|
|
GDCLASS(VisualShaderNodeParticleRandomness, VisualShaderNode);
|
|
|
|
|
|
|
|
public:
|
|
|
|
enum OpType {
|
|
|
|
OP_TYPE_SCALAR,
|
2022-02-07 05:46:51 +00:00
|
|
|
OP_TYPE_VECTOR_2D,
|
|
|
|
OP_TYPE_VECTOR_3D,
|
2023-01-09 17:12:32 +00:00
|
|
|
OP_TYPE_VECTOR_4D,
|
2020-09-15 07:57:40 +00:00
|
|
|
OP_TYPE_MAX,
|
|
|
|
};
|
|
|
|
|
|
|
|
private:
|
|
|
|
OpType op_type = OP_TYPE_SCALAR;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
|
|
|
|
virtual int get_input_port_count() const override;
|
|
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
|
|
virtual String get_input_port_name(int p_port) const override;
|
2023-01-09 17:12:32 +00:00
|
|
|
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
2020-09-15 07:57:40 +00:00
|
|
|
|
|
|
|
virtual int get_output_port_count() const override;
|
|
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
|
|
virtual String get_output_port_name(int p_port) const override;
|
2021-10-08 19:55:07 +00:00
|
|
|
virtual bool has_output_port_preview(int p_port) const override;
|
2020-09-15 07:57:40 +00:00
|
|
|
|
2023-01-09 17:12:32 +00:00
|
|
|
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
|
2020-09-15 07:57:40 +00:00
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
|
|
|
|
void set_op_type(OpType p_type);
|
|
|
|
OpType get_op_type() const;
|
|
|
|
|
|
|
|
VisualShaderNodeParticleRandomness();
|
|
|
|
};
|
|
|
|
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeParticleRandomness::OpType)
|
|
|
|
|
|
|
|
// Process nodes
|
|
|
|
|
2021-08-16 11:17:31 +00:00
|
|
|
class VisualShaderNodeParticleAccelerator : public VisualShaderNode {
|
|
|
|
GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNode);
|
2020-09-15 07:57:40 +00:00
|
|
|
|
|
|
|
public:
|
|
|
|
enum Mode {
|
|
|
|
MODE_LINEAR,
|
|
|
|
MODE_RADIAL,
|
|
|
|
MODE_TANGENTIAL,
|
|
|
|
MODE_MAX,
|
|
|
|
};
|
|
|
|
|
|
|
|
private:
|
|
|
|
Mode mode = MODE_LINEAR;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
|
|
|
|
virtual int get_input_port_count() const override;
|
|
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
|
|
|
|
virtual int get_output_port_count() const override;
|
|
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
|
|
virtual String get_output_port_name(int p_port) const override;
|
2021-10-08 19:55:07 +00:00
|
|
|
virtual bool has_output_port_preview(int p_port) const override;
|
2020-09-15 07:57:40 +00:00
|
|
|
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
|
|
|
|
void set_mode(Mode p_mode);
|
|
|
|
Mode get_mode() const;
|
|
|
|
|
|
|
|
VisualShaderNodeParticleAccelerator();
|
|
|
|
};
|
|
|
|
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeParticleAccelerator::Mode)
|
|
|
|
|
|
|
|
// Common nodes
|
|
|
|
|
|
|
|
class VisualShaderNodeParticleOutput : public VisualShaderNodeOutput {
|
|
|
|
GDCLASS(VisualShaderNodeParticleOutput, VisualShaderNodeOutput);
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
|
|
|
|
virtual int get_input_port_count() const override;
|
|
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
virtual bool is_port_separator(int p_index) const override;
|
|
|
|
|
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
|
|
|
|
VisualShaderNodeParticleOutput();
|
|
|
|
};
|
|
|
|
|
|
|
|
class VisualShaderNodeParticleEmit : public VisualShaderNode {
|
|
|
|
GDCLASS(VisualShaderNodeParticleEmit, VisualShaderNode);
|
|
|
|
|
|
|
|
public:
|
|
|
|
enum EmitFlags {
|
|
|
|
EMIT_FLAG_POSITION = 1,
|
|
|
|
EMIT_FLAG_ROT_SCALE = 2,
|
|
|
|
EMIT_FLAG_VELOCITY = 4,
|
|
|
|
EMIT_FLAG_COLOR = 8,
|
|
|
|
EMIT_FLAG_CUSTOM = 16,
|
|
|
|
};
|
|
|
|
|
|
|
|
protected:
|
|
|
|
int flags = EMIT_FLAG_POSITION | EMIT_FLAG_ROT_SCALE | EMIT_FLAG_VELOCITY | EMIT_FLAG_COLOR | EMIT_FLAG_CUSTOM;
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
Vector<StringName> get_editable_properties() const override;
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
|
|
|
|
virtual int get_input_port_count() const override;
|
|
|
|
virtual PortType get_input_port_type(int p_port) const override;
|
|
|
|
virtual String get_input_port_name(int p_port) const override;
|
|
|
|
|
|
|
|
virtual int get_output_port_count() const override;
|
|
|
|
virtual PortType get_output_port_type(int p_port) const override;
|
|
|
|
virtual String get_output_port_name(int p_port) const override;
|
|
|
|
|
|
|
|
void add_flag(EmitFlags p_flag);
|
|
|
|
bool has_flag(EmitFlags p_flag) const;
|
|
|
|
|
|
|
|
void set_flags(EmitFlags p_flags);
|
|
|
|
EmitFlags get_flags() const;
|
|
|
|
|
|
|
|
virtual bool is_show_prop_names() const override;
|
|
|
|
virtual bool is_generate_input_var(int p_port) const override;
|
2022-01-22 08:09:16 +00:00
|
|
|
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
|
2020-09-15 07:57:40 +00:00
|
|
|
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
|
|
|
|
|
|
|
|
VisualShaderNodeParticleEmit();
|
|
|
|
};
|
|
|
|
|
|
|
|
VARIANT_ENUM_CAST(VisualShaderNodeParticleEmit::EmitFlags)
|
|
|
|
|
2022-07-23 21:41:51 +00:00
|
|
|
#endif // VISUAL_SHADER_PARTICLE_NODES_H
|