godot/modules/webm/config.py

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def can_build(env, platform):
if env["arch"].startswith("rv"):
return False
if platform == "iphone":
return False
# Can work in theory but our libvpx/SCsub is too broken to compile NEON .s
# files properly on Linux arm32. Could be fixed by someone motivated.
if platform in ["x11", "server"] and env["arch"] in ["arm", "arm32"]:
return False
return True
def configure(env):
pass
def get_doc_classes():
return [
"VideoStreamWebm",
]
def get_doc_path():
return "doc_classes"