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/*************************************************************************/
/* renderer_storage.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# ifndef RENDERINGSERVERSTORAGE_H
# define RENDERINGSERVERSTORAGE_H
# include "servers/rendering_server.h"
class RendererStorage {
Color default_clear_color ;
public :
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enum DependencyChangedNotification {
DEPENDENCY_CHANGED_AABB ,
DEPENDENCY_CHANGED_MATERIAL ,
DEPENDENCY_CHANGED_MESH ,
DEPENDENCY_CHANGED_MULTIMESH ,
DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES ,
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DEPENDENCY_CHANGED_PARTICLES ,
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DEPENDENCY_CHANGED_DECAL ,
DEPENDENCY_CHANGED_SKELETON_DATA ,
DEPENDENCY_CHANGED_SKELETON_BONES ,
DEPENDENCY_CHANGED_LIGHT ,
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DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR ,
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DEPENDENCY_CHANGED_REFLECTION_PROBE ,
} ;
struct DependencyTracker ;
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protected :
struct Dependency {
void changed_notify ( DependencyChangedNotification p_notification ) ;
void deleted_notify ( const RID & p_rid ) ;
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~ Dependency ( ) ;
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private :
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friend struct DependencyTracker ;
Map < DependencyTracker * , uint32_t > instances ;
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} ;
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public :
struct DependencyTracker {
void * userdata = nullptr ;
typedef void ( * ChangedCallback ) ( DependencyChangedNotification , DependencyTracker * ) ;
typedef void ( * DeletedCallback ) ( const RID & , DependencyTracker * ) ;
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ChangedCallback changed_callback = nullptr ;
DeletedCallback deleted_callback = nullptr ;
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void update_begin ( ) { // call before updating dependencies
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instance_version + + ;
}
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void update_dependency ( Dependency * p_dependency ) { //called internally, can't be used directly, use update functions in Storage
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dependencies . insert ( p_dependency ) ;
p_dependency - > instances [ this ] = instance_version ;
}
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void update_end ( ) { //call after updating dependencies
List < Pair < Dependency * , Map < DependencyTracker * , uint32_t > : : Element * > > to_clean_up ;
for ( Set < Dependency * > : : Element * E = dependencies . front ( ) ; E ; E = E - > next ( ) ) {
Dependency * dep = E - > get ( ) ;
Map < DependencyTracker * , uint32_t > : : Element * F = dep - > instances . find ( this ) ;
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ERR_CONTINUE ( ! F ) ;
if ( F - > get ( ) ! = instance_version ) {
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Pair < Dependency * , Map < DependencyTracker * , uint32_t > : : Element * > p ;
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p . first = dep ;
p . second = F ;
to_clean_up . push_back ( p ) ;
}
}
while ( to_clean_up . size ( ) ) {
to_clean_up . front ( ) - > get ( ) . first - > instances . erase ( to_clean_up . front ( ) - > get ( ) . second ) ;
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dependencies . erase ( to_clean_up . front ( ) - > get ( ) . first ) ;
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to_clean_up . pop_front ( ) ;
}
}
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void clear ( ) { // clear all dependencies
for ( Set < Dependency * > : : Element * E = dependencies . front ( ) ; E ; E = E - > next ( ) ) {
Dependency * dep = E - > get ( ) ;
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dep - > instances . erase ( this ) ;
}
dependencies . clear ( ) ;
}
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~ DependencyTracker ( ) { clear ( ) ; }
private :
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friend struct Dependency ;
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uint32_t instance_version = 0 ;
Set < Dependency * > dependencies ;
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} ;
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virtual bool can_create_resources_async ( ) const = 0 ;
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/* TEXTURE API */
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virtual RID texture_allocate ( ) = 0 ;
virtual void texture_2d_initialize ( RID p_texture , const Ref < Image > & p_image ) = 0 ;
virtual void texture_2d_layered_initialize ( RID p_texture , const Vector < Ref < Image > > & p_layers , RS : : TextureLayeredType p_layered_type ) = 0 ;
virtual void texture_3d_initialize ( RID p_texture , Image : : Format , int p_width , int p_height , int p_depth , bool p_mipmaps , const Vector < Ref < Image > > & p_data ) = 0 ;
virtual void texture_proxy_initialize ( RID p_texture , RID p_base ) = 0 ; //all slices, then all the mipmaps, must be coherent
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virtual void texture_2d_update ( RID p_texture , const Ref < Image > & p_image , int p_layer = 0 ) = 0 ;
virtual void texture_3d_update ( RID p_texture , const Vector < Ref < Image > > & p_data ) = 0 ;
virtual void texture_proxy_update ( RID p_proxy , RID p_base ) = 0 ;
//these two APIs can be used together or in combination with the others.
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virtual void texture_2d_placeholder_initialize ( RID p_texture ) = 0 ;
virtual void texture_2d_layered_placeholder_initialize ( RID p_texture , RenderingServer : : TextureLayeredType p_layered_type ) = 0 ;
virtual void texture_3d_placeholder_initialize ( RID p_texture ) = 0 ;
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virtual Ref < Image > texture_2d_get ( RID p_texture ) const = 0 ;
virtual Ref < Image > texture_2d_layer_get ( RID p_texture , int p_layer ) const = 0 ;
virtual Vector < Ref < Image > > texture_3d_get ( RID p_texture ) const = 0 ;
virtual void texture_replace ( RID p_texture , RID p_by_texture ) = 0 ;
virtual void texture_set_size_override ( RID p_texture , int p_width , int p_height ) = 0 ;
virtual void texture_set_path ( RID p_texture , const String & p_path ) = 0 ;
virtual String texture_get_path ( RID p_texture ) const = 0 ;
virtual void texture_set_detect_3d_callback ( RID p_texture , RS : : TextureDetectCallback p_callback , void * p_userdata ) = 0 ;
virtual void texture_set_detect_normal_callback ( RID p_texture , RS : : TextureDetectCallback p_callback , void * p_userdata ) = 0 ;
virtual void texture_set_detect_roughness_callback ( RID p_texture , RS : : TextureDetectRoughnessCallback p_callback , void * p_userdata ) = 0 ;
virtual void texture_debug_usage ( List < RS : : TextureInfo > * r_info ) = 0 ;
virtual void texture_set_force_redraw_if_visible ( RID p_texture , bool p_enable ) = 0 ;
virtual Size2 texture_size_with_proxy ( RID p_proxy ) = 0 ;
virtual void texture_add_to_decal_atlas ( RID p_texture , bool p_panorama_to_dp = false ) = 0 ;
virtual void texture_remove_from_decal_atlas ( RID p_texture , bool p_panorama_to_dp = false ) = 0 ;
/* CANVAS TEXTURE API */
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virtual RID canvas_texture_allocate ( ) = 0 ;
virtual void canvas_texture_initialize ( RID p_rid ) = 0 ;
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virtual void canvas_texture_set_channel ( RID p_canvas_texture , RS : : CanvasTextureChannel p_channel , RID p_texture ) = 0 ;
virtual void canvas_texture_set_shading_parameters ( RID p_canvas_texture , const Color & p_base_color , float p_shininess ) = 0 ;
virtual void canvas_texture_set_texture_filter ( RID p_item , RS : : CanvasItemTextureFilter p_filter ) = 0 ;
virtual void canvas_texture_set_texture_repeat ( RID p_item , RS : : CanvasItemTextureRepeat p_repeat ) = 0 ;
/* SHADER API */
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virtual RID shader_allocate ( ) = 0 ;
virtual void shader_initialize ( RID p_rid ) = 0 ;
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virtual void shader_set_code ( RID p_shader , const String & p_code ) = 0 ;
virtual String shader_get_code ( RID p_shader ) const = 0 ;
virtual void shader_get_param_list ( RID p_shader , List < PropertyInfo > * p_param_list ) const = 0 ;
virtual void shader_set_default_texture_param ( RID p_shader , const StringName & p_name , RID p_texture ) = 0 ;
virtual RID shader_get_default_texture_param ( RID p_shader , const StringName & p_name ) const = 0 ;
virtual Variant shader_get_param_default ( RID p_material , const StringName & p_param ) const = 0 ;
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virtual RS : : ShaderNativeSourceCode shader_get_native_source_code ( RID p_shader ) const = 0 ;
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/* COMMON MATERIAL API */
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virtual RID material_allocate ( ) = 0 ;
virtual void material_initialize ( RID p_rid ) = 0 ;
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virtual void material_set_render_priority ( RID p_material , int priority ) = 0 ;
virtual void material_set_shader ( RID p_shader_material , RID p_shader ) = 0 ;
virtual void material_set_param ( RID p_material , const StringName & p_param , const Variant & p_value ) = 0 ;
virtual Variant material_get_param ( RID p_material , const StringName & p_param ) const = 0 ;
virtual void material_set_next_pass ( RID p_material , RID p_next_material ) = 0 ;
virtual bool material_is_animated ( RID p_material ) = 0 ;
virtual bool material_casts_shadows ( RID p_material ) = 0 ;
struct InstanceShaderParam {
PropertyInfo info ;
int index ;
Variant default_value ;
} ;
virtual void material_get_instance_shader_parameters ( RID p_material , List < InstanceShaderParam > * r_parameters ) = 0 ;
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virtual void material_update_dependency ( RID p_material , DependencyTracker * p_instance ) = 0 ;
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/* MESH API */
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virtual RID mesh_allocate ( ) = 0 ;
virtual void mesh_initialize ( RID p_rid ) = 0 ;
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virtual void mesh_set_blend_shape_count ( RID p_mesh , int p_blend_shape_count ) = 0 ;
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/// Returns stride
virtual void mesh_add_surface ( RID p_mesh , const RS : : SurfaceData & p_surface ) = 0 ;
virtual int mesh_get_blend_shape_count ( RID p_mesh ) const = 0 ;
virtual void mesh_set_blend_shape_mode ( RID p_mesh , RS : : BlendShapeMode p_mode ) = 0 ;
virtual RS : : BlendShapeMode mesh_get_blend_shape_mode ( RID p_mesh ) const = 0 ;
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virtual void mesh_surface_update_vertex_region ( RID p_mesh , int p_surface , int p_offset , const Vector < uint8_t > & p_data ) = 0 ;
virtual void mesh_surface_update_attribute_region ( RID p_mesh , int p_surface , int p_offset , const Vector < uint8_t > & p_data ) = 0 ;
virtual void mesh_surface_update_skin_region ( RID p_mesh , int p_surface , int p_offset , const Vector < uint8_t > & p_data ) = 0 ;
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virtual void mesh_surface_set_material ( RID p_mesh , int p_surface , RID p_material ) = 0 ;
virtual RID mesh_surface_get_material ( RID p_mesh , int p_surface ) const = 0 ;
virtual RS : : SurfaceData mesh_get_surface ( RID p_mesh , int p_surface ) const = 0 ;
virtual int mesh_get_surface_count ( RID p_mesh ) const = 0 ;
virtual void mesh_set_custom_aabb ( RID p_mesh , const AABB & p_aabb ) = 0 ;
virtual AABB mesh_get_custom_aabb ( RID p_mesh ) const = 0 ;
virtual AABB mesh_get_aabb ( RID p_mesh , RID p_skeleton = RID ( ) ) = 0 ;
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virtual void mesh_set_shadow_mesh ( RID p_mesh , RID p_shadow_mesh ) = 0 ;
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virtual void mesh_clear ( RID p_mesh ) = 0 ;
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virtual bool mesh_needs_instance ( RID p_mesh , bool p_has_skeleton ) = 0 ;
/* MESH INSTANCE */
virtual RID mesh_instance_create ( RID p_base ) = 0 ;
virtual void mesh_instance_set_skeleton ( RID p_mesh_instance , RID p_skeleton ) = 0 ;
virtual void mesh_instance_set_blend_shape_weight ( RID p_mesh_instance , int p_shape , float p_weight ) = 0 ;
virtual void mesh_instance_check_for_update ( RID p_mesh_instance ) = 0 ;
virtual void update_mesh_instances ( ) = 0 ;
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/* MULTIMESH API */
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virtual RID multimesh_allocate ( ) = 0 ;
virtual void multimesh_initialize ( RID p_rid ) = 0 ;
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virtual void multimesh_allocate_data ( RID p_multimesh , int p_instances , RS : : MultimeshTransformFormat p_transform_format , bool p_use_colors = false , bool p_use_custom_data = false ) = 0 ;
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virtual int multimesh_get_instance_count ( RID p_multimesh ) const = 0 ;
virtual void multimesh_set_mesh ( RID p_multimesh , RID p_mesh ) = 0 ;
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virtual void multimesh_instance_set_transform ( RID p_multimesh , int p_index , const Transform3D & p_transform ) = 0 ;
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virtual void multimesh_instance_set_transform_2d ( RID p_multimesh , int p_index , const Transform2D & p_transform ) = 0 ;
virtual void multimesh_instance_set_color ( RID p_multimesh , int p_index , const Color & p_color ) = 0 ;
virtual void multimesh_instance_set_custom_data ( RID p_multimesh , int p_index , const Color & p_color ) = 0 ;
virtual RID multimesh_get_mesh ( RID p_multimesh ) const = 0 ;
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virtual Transform3D multimesh_instance_get_transform ( RID p_multimesh , int p_index ) const = 0 ;
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virtual Transform2D multimesh_instance_get_transform_2d ( RID p_multimesh , int p_index ) const = 0 ;
virtual Color multimesh_instance_get_color ( RID p_multimesh , int p_index ) const = 0 ;
virtual Color multimesh_instance_get_custom_data ( RID p_multimesh , int p_index ) const = 0 ;
virtual void multimesh_set_buffer ( RID p_multimesh , const Vector < float > & p_buffer ) = 0 ;
virtual Vector < float > multimesh_get_buffer ( RID p_multimesh ) const = 0 ;
virtual void multimesh_set_visible_instances ( RID p_multimesh , int p_visible ) = 0 ;
virtual int multimesh_get_visible_instances ( RID p_multimesh ) const = 0 ;
virtual AABB multimesh_get_aabb ( RID p_multimesh ) const = 0 ;
/* SKELETON API */
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virtual RID skeleton_allocate ( ) = 0 ;
virtual void skeleton_initialize ( RID p_rid ) = 0 ;
virtual void skeleton_allocate_data ( RID p_skeleton , int p_bones , bool p_2d_skeleton = false ) = 0 ;
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virtual int skeleton_get_bone_count ( RID p_skeleton ) const = 0 ;
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virtual void skeleton_bone_set_transform ( RID p_skeleton , int p_bone , const Transform3D & p_transform ) = 0 ;
virtual Transform3D skeleton_bone_get_transform ( RID p_skeleton , int p_bone ) const = 0 ;
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virtual void skeleton_bone_set_transform_2d ( RID p_skeleton , int p_bone , const Transform2D & p_transform ) = 0 ;
virtual Transform2D skeleton_bone_get_transform_2d ( RID p_skeleton , int p_bone ) const = 0 ;
virtual void skeleton_set_base_transform_2d ( RID p_skeleton , const Transform2D & p_base_transform ) = 0 ;
/* Light API */
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virtual RID directional_light_allocate ( ) = 0 ;
virtual void directional_light_initialize ( RID p_rid ) = 0 ;
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virtual RID omni_light_allocate ( ) = 0 ;
virtual void omni_light_initialize ( RID p_rid ) = 0 ;
virtual RID spot_light_allocate ( ) = 0 ;
virtual void spot_light_initialize ( RID p_rid ) = 0 ;
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virtual void light_set_color ( RID p_light , const Color & p_color ) = 0 ;
virtual void light_set_param ( RID p_light , RS : : LightParam p_param , float p_value ) = 0 ;
virtual void light_set_shadow ( RID p_light , bool p_enabled ) = 0 ;
virtual void light_set_shadow_color ( RID p_light , const Color & p_color ) = 0 ;
virtual void light_set_projector ( RID p_light , RID p_texture ) = 0 ;
virtual void light_set_negative ( RID p_light , bool p_enable ) = 0 ;
virtual void light_set_cull_mask ( RID p_light , uint32_t p_mask ) = 0 ;
virtual void light_set_reverse_cull_face_mode ( RID p_light , bool p_enabled ) = 0 ;
virtual void light_set_bake_mode ( RID p_light , RS : : LightBakeMode p_bake_mode ) = 0 ;
virtual void light_set_max_sdfgi_cascade ( RID p_light , uint32_t p_cascade ) = 0 ;
virtual void light_omni_set_shadow_mode ( RID p_light , RS : : LightOmniShadowMode p_mode ) = 0 ;
virtual void light_directional_set_shadow_mode ( RID p_light , RS : : LightDirectionalShadowMode p_mode ) = 0 ;
virtual void light_directional_set_blend_splits ( RID p_light , bool p_enable ) = 0 ;
virtual bool light_directional_get_blend_splits ( RID p_light ) const = 0 ;
virtual void light_directional_set_sky_only ( RID p_light , bool p_sky_only ) = 0 ;
virtual bool light_directional_is_sky_only ( RID p_light ) const = 0 ;
virtual RS : : LightDirectionalShadowMode light_directional_get_shadow_mode ( RID p_light ) = 0 ;
virtual RS : : LightOmniShadowMode light_omni_get_shadow_mode ( RID p_light ) = 0 ;
virtual bool light_has_shadow ( RID p_light ) const = 0 ;
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virtual bool light_has_projector ( RID p_light ) const = 0 ;
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virtual RS : : LightType light_get_type ( RID p_light ) const = 0 ;
virtual AABB light_get_aabb ( RID p_light ) const = 0 ;
virtual float light_get_param ( RID p_light , RS : : LightParam p_param ) = 0 ;
virtual Color light_get_color ( RID p_light ) = 0 ;
virtual RS : : LightBakeMode light_get_bake_mode ( RID p_light ) = 0 ;
virtual uint32_t light_get_max_sdfgi_cascade ( RID p_light ) = 0 ;
virtual uint64_t light_get_version ( RID p_light ) const = 0 ;
/* PROBE API */
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virtual RID reflection_probe_allocate ( ) = 0 ;
virtual void reflection_probe_initialize ( RID p_rid ) = 0 ;
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virtual void reflection_probe_set_update_mode ( RID p_probe , RS : : ReflectionProbeUpdateMode p_mode ) = 0 ;
virtual void reflection_probe_set_resolution ( RID p_probe , int p_resolution ) = 0 ;
virtual void reflection_probe_set_intensity ( RID p_probe , float p_intensity ) = 0 ;
virtual void reflection_probe_set_ambient_mode ( RID p_probe , RS : : ReflectionProbeAmbientMode p_mode ) = 0 ;
virtual void reflection_probe_set_ambient_color ( RID p_probe , const Color & p_color ) = 0 ;
virtual void reflection_probe_set_ambient_energy ( RID p_probe , float p_energy ) = 0 ;
virtual void reflection_probe_set_max_distance ( RID p_probe , float p_distance ) = 0 ;
virtual void reflection_probe_set_extents ( RID p_probe , const Vector3 & p_extents ) = 0 ;
virtual void reflection_probe_set_origin_offset ( RID p_probe , const Vector3 & p_offset ) = 0 ;
virtual void reflection_probe_set_as_interior ( RID p_probe , bool p_enable ) = 0 ;
virtual void reflection_probe_set_enable_box_projection ( RID p_probe , bool p_enable ) = 0 ;
virtual void reflection_probe_set_enable_shadows ( RID p_probe , bool p_enable ) = 0 ;
virtual void reflection_probe_set_cull_mask ( RID p_probe , uint32_t p_layers ) = 0 ;
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virtual void reflection_probe_set_lod_threshold ( RID p_probe , float p_ratio ) = 0 ;
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virtual AABB reflection_probe_get_aabb ( RID p_probe ) const = 0 ;
virtual RS : : ReflectionProbeUpdateMode reflection_probe_get_update_mode ( RID p_probe ) const = 0 ;
virtual uint32_t reflection_probe_get_cull_mask ( RID p_probe ) const = 0 ;
virtual Vector3 reflection_probe_get_extents ( RID p_probe ) const = 0 ;
virtual Vector3 reflection_probe_get_origin_offset ( RID p_probe ) const = 0 ;
virtual float reflection_probe_get_origin_max_distance ( RID p_probe ) const = 0 ;
virtual bool reflection_probe_renders_shadows ( RID p_probe ) const = 0 ;
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virtual float reflection_probe_get_lod_threshold ( RID p_probe ) const = 0 ;
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virtual void base_update_dependency ( RID p_base , DependencyTracker * p_instance ) = 0 ;
virtual void skeleton_update_dependency ( RID p_base , DependencyTracker * p_instance ) = 0 ;
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/* DECAL API */
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virtual RID decal_allocate ( ) = 0 ;
virtual void decal_initialize ( RID p_rid ) = 0 ;
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virtual void decal_set_extents ( RID p_decal , const Vector3 & p_extents ) = 0 ;
virtual void decal_set_texture ( RID p_decal , RS : : DecalTexture p_type , RID p_texture ) = 0 ;
virtual void decal_set_emission_energy ( RID p_decal , float p_energy ) = 0 ;
virtual void decal_set_albedo_mix ( RID p_decal , float p_mix ) = 0 ;
virtual void decal_set_modulate ( RID p_decal , const Color & p_modulate ) = 0 ;
virtual void decal_set_cull_mask ( RID p_decal , uint32_t p_layers ) = 0 ;
virtual void decal_set_distance_fade ( RID p_decal , bool p_enabled , float p_begin , float p_length ) = 0 ;
virtual void decal_set_fade ( RID p_decal , float p_above , float p_below ) = 0 ;
virtual void decal_set_normal_fade ( RID p_decal , float p_fade ) = 0 ;
virtual AABB decal_get_aabb ( RID p_decal ) const = 0 ;
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/* VOXEL GI API */
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virtual RID voxel_gi_allocate ( ) = 0 ;
virtual void voxel_gi_initialize ( RID p_rid ) = 0 ;
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virtual void voxel_gi_allocate_data ( RID p_voxel_gi , const Transform3D & p_to_cell_xform , const AABB & p_aabb , const Vector3i & p_octree_size , const Vector < uint8_t > & p_octree_cells , const Vector < uint8_t > & p_data_cells , const Vector < uint8_t > & p_distance_field , const Vector < int > & p_level_counts ) = 0 ;
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virtual AABB voxel_gi_get_bounds ( RID p_voxel_gi ) const = 0 ;
virtual Vector3i voxel_gi_get_octree_size ( RID p_voxel_gi ) const = 0 ;
virtual Vector < uint8_t > voxel_gi_get_octree_cells ( RID p_voxel_gi ) const = 0 ;
virtual Vector < uint8_t > voxel_gi_get_data_cells ( RID p_voxel_gi ) const = 0 ;
virtual Vector < uint8_t > voxel_gi_get_distance_field ( RID p_voxel_gi ) const = 0 ;
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virtual Vector < int > voxel_gi_get_level_counts ( RID p_voxel_gi ) const = 0 ;
virtual Transform3D voxel_gi_get_to_cell_xform ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_dynamic_range ( RID p_voxel_gi , float p_range ) = 0 ;
virtual float voxel_gi_get_dynamic_range ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_propagation ( RID p_voxel_gi , float p_range ) = 0 ;
virtual float voxel_gi_get_propagation ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_energy ( RID p_voxel_gi , float p_energy ) = 0 ;
virtual float voxel_gi_get_energy ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_bias ( RID p_voxel_gi , float p_bias ) = 0 ;
virtual float voxel_gi_get_bias ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_normal_bias ( RID p_voxel_gi , float p_range ) = 0 ;
virtual float voxel_gi_get_normal_bias ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_interior ( RID p_voxel_gi , bool p_enable ) = 0 ;
virtual bool voxel_gi_is_interior ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_use_two_bounces ( RID p_voxel_gi , bool p_enable ) = 0 ;
virtual bool voxel_gi_is_using_two_bounces ( RID p_voxel_gi ) const = 0 ;
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virtual void voxel_gi_set_anisotropy_strength ( RID p_voxel_gi , float p_strength ) = 0 ;
virtual float voxel_gi_get_anisotropy_strength ( RID p_voxel_gi ) const = 0 ;
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virtual uint32_t voxel_gi_get_version ( RID p_probe ) = 0 ;
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/* LIGHTMAP */
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virtual RID lightmap_allocate ( ) = 0 ;
virtual void lightmap_initialize ( RID p_rid ) = 0 ;
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virtual void lightmap_set_textures ( RID p_lightmap , RID p_light , bool p_uses_spherical_haromics ) = 0 ;
virtual void lightmap_set_probe_bounds ( RID p_lightmap , const AABB & p_bounds ) = 0 ;
virtual void lightmap_set_probe_interior ( RID p_lightmap , bool p_interior ) = 0 ;
virtual void lightmap_set_probe_capture_data ( RID p_lightmap , const PackedVector3Array & p_points , const PackedColorArray & p_point_sh , const PackedInt32Array & p_tetrahedra , const PackedInt32Array & p_bsp_tree ) = 0 ;
virtual PackedVector3Array lightmap_get_probe_capture_points ( RID p_lightmap ) const = 0 ;
virtual PackedColorArray lightmap_get_probe_capture_sh ( RID p_lightmap ) const = 0 ;
virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra ( RID p_lightmap ) const = 0 ;
virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree ( RID p_lightmap ) const = 0 ;
virtual AABB lightmap_get_aabb ( RID p_lightmap ) const = 0 ;
virtual void lightmap_tap_sh_light ( RID p_lightmap , const Vector3 & p_point , Color * r_sh ) = 0 ;
virtual bool lightmap_is_interior ( RID p_lightmap ) const = 0 ;
virtual void lightmap_set_probe_capture_update_speed ( float p_speed ) = 0 ;
virtual float lightmap_get_probe_capture_update_speed ( ) const = 0 ;
/* PARTICLES */
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virtual RID particles_allocate ( ) = 0 ;
virtual void particles_initialize ( RID p_rid ) = 0 ;
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virtual void particles_set_mode ( RID p_particles , RS : : ParticlesMode p_mode ) = 0 ;
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virtual void particles_set_emitting ( RID p_particles , bool p_emitting ) = 0 ;
virtual bool particles_get_emitting ( RID p_particles ) = 0 ;
virtual void particles_set_amount ( RID p_particles , int p_amount ) = 0 ;
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virtual void particles_set_lifetime ( RID p_particles , double p_lifetime ) = 0 ;
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virtual void particles_set_one_shot ( RID p_particles , bool p_one_shot ) = 0 ;
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virtual void particles_set_pre_process_time ( RID p_particles , double p_time ) = 0 ;
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virtual void particles_set_explosiveness_ratio ( RID p_particles , float p_ratio ) = 0 ;
virtual void particles_set_randomness_ratio ( RID p_particles , float p_ratio ) = 0 ;
virtual void particles_set_custom_aabb ( RID p_particles , const AABB & p_aabb ) = 0 ;
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virtual void particles_set_speed_scale ( RID p_particles , double p_scale ) = 0 ;
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virtual void particles_set_use_local_coordinates ( RID p_particles , bool p_enable ) = 0 ;
virtual void particles_set_process_material ( RID p_particles , RID p_material ) = 0 ;
virtual void particles_set_fixed_fps ( RID p_particles , int p_fps ) = 0 ;
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virtual void particles_set_interpolate ( RID p_particles , bool p_enable ) = 0 ;
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virtual void particles_set_fractional_delta ( RID p_particles , bool p_enable ) = 0 ;
virtual void particles_set_collision_base_size ( RID p_particles , float p_size ) = 0 ;
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virtual void particles_set_transform_align ( RID p_particles , RS : : ParticlesTransformAlign p_transform_align ) = 0 ;
virtual void particles_set_trails ( RID p_particles , bool p_enable , float p_length ) = 0 ;
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virtual void particles_set_trail_bind_poses ( RID p_particles , const Vector < Transform3D > & p_bind_poses ) = 0 ;
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virtual void particles_restart ( RID p_particles ) = 0 ;
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virtual void particles_emit ( RID p_particles , const Transform3D & p_transform , const Vector3 & p_velocity , const Color & p_color , const Color & p_custom , uint32_t p_emit_flags ) = 0 ;
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virtual void particles_set_subemitter ( RID p_particles , RID p_subemitter_particles ) = 0 ;
virtual bool particles_is_inactive ( RID p_particles ) const = 0 ;
virtual void particles_set_draw_order ( RID p_particles , RS : : ParticlesDrawOrder p_order ) = 0 ;
virtual void particles_set_draw_passes ( RID p_particles , int p_count ) = 0 ;
virtual void particles_set_draw_pass_mesh ( RID p_particles , int p_pass , RID p_mesh ) = 0 ;
virtual void particles_request_process ( RID p_particles ) = 0 ;
virtual AABB particles_get_current_aabb ( RID p_particles ) = 0 ;
virtual AABB particles_get_aabb ( RID p_particles ) const = 0 ;
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virtual void particles_set_emission_transform ( RID p_particles , const Transform3D & p_transform ) = 0 ;
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virtual int particles_get_draw_passes ( RID p_particles ) const = 0 ;
virtual RID particles_get_draw_pass_mesh ( RID p_particles , int p_pass ) const = 0 ;
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virtual void particles_set_view_axis ( RID p_particles , const Vector3 & p_axis , const Vector3 & p_up_axis ) = 0 ;
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virtual void particles_add_collision ( RID p_particles , RID p_particles_collision_instance ) = 0 ;
virtual void particles_remove_collision ( RID p_particles , RID p_particles_collision_instance ) = 0 ;
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virtual void particles_set_canvas_sdf_collision ( RID p_particles , bool p_enable , const Transform2D & p_xform , const Rect2 & p_to_screen , RID p_texture ) = 0 ;
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virtual void update_particles ( ) = 0 ;
/* PARTICLES COLLISION */
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virtual RID particles_collision_allocate ( ) = 0 ;
virtual void particles_collision_initialize ( RID p_rid ) = 0 ;
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virtual void particles_collision_set_collision_type ( RID p_particles_collision , RS : : ParticlesCollisionType p_type ) = 0 ;
virtual void particles_collision_set_cull_mask ( RID p_particles_collision , uint32_t p_cull_mask ) = 0 ;
virtual void particles_collision_set_sphere_radius ( RID p_particles_collision , float p_radius ) = 0 ; //for spheres
virtual void particles_collision_set_box_extents ( RID p_particles_collision , const Vector3 & p_extents ) = 0 ; //for non-spheres
virtual void particles_collision_set_attractor_strength ( RID p_particles_collision , float p_strength ) = 0 ;
virtual void particles_collision_set_attractor_directionality ( RID p_particles_collision , float p_directionality ) = 0 ;
virtual void particles_collision_set_attractor_attenuation ( RID p_particles_collision , float p_curve ) = 0 ;
virtual void particles_collision_set_field_texture ( RID p_particles_collision , RID p_texture ) = 0 ; //for SDF and vector field, heightfield is dynamic
virtual void particles_collision_height_field_update ( RID p_particles_collision ) = 0 ; //for SDF and vector field
virtual void particles_collision_set_height_field_resolution ( RID p_particles_collision , RS : : ParticlesCollisionHeightfieldResolution p_resolution ) = 0 ; //for SDF and vector field
virtual AABB particles_collision_get_aabb ( RID p_particles_collision ) const = 0 ;
virtual bool particles_collision_is_heightfield ( RID p_particles_collision ) const = 0 ;
virtual RID particles_collision_get_heightfield_framebuffer ( RID p_particles_collision ) const = 0 ;
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virtual RID visibility_notifier_allocate ( ) = 0 ;
virtual void visibility_notifier_initialize ( RID p_notifier ) = 0 ;
virtual void visibility_notifier_set_aabb ( RID p_notifier , const AABB & p_aabb ) = 0 ;
virtual void visibility_notifier_set_callbacks ( RID p_notifier , const Callable & p_enter_callbable , const Callable & p_exit_callable ) = 0 ;
virtual AABB visibility_notifier_get_aabb ( RID p_notifier ) const = 0 ;
virtual void visibility_notifier_call ( RID p_notifier , bool p_enter , bool p_deferred ) = 0 ;
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//used from 2D and 3D
virtual RID particles_collision_instance_create ( RID p_collision ) = 0 ;
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virtual void particles_collision_instance_set_transform ( RID p_collision_instance , const Transform3D & p_transform ) = 0 ;
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virtual void particles_collision_instance_set_active ( RID p_collision_instance , bool p_active ) = 0 ;
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/* GLOBAL VARIABLES */
virtual void global_variable_add ( const StringName & p_name , RS : : GlobalVariableType p_type , const Variant & p_value ) = 0 ;
virtual void global_variable_remove ( const StringName & p_name ) = 0 ;
virtual Vector < StringName > global_variable_get_list ( ) const = 0 ;
virtual void global_variable_set ( const StringName & p_name , const Variant & p_value ) = 0 ;
virtual void global_variable_set_override ( const StringName & p_name , const Variant & p_value ) = 0 ;
virtual Variant global_variable_get ( const StringName & p_name ) const = 0 ;
virtual RS : : GlobalVariableType global_variable_get_type ( const StringName & p_name ) const = 0 ;
virtual void global_variables_load_settings ( bool p_load_textures = true ) = 0 ;
virtual void global_variables_clear ( ) = 0 ;
virtual int32_t global_variables_instance_allocate ( RID p_instance ) = 0 ;
virtual void global_variables_instance_free ( RID p_instance ) = 0 ;
virtual void global_variables_instance_update ( RID p_instance , int p_index , const Variant & p_value ) = 0 ;
/* RENDER TARGET */
enum RenderTargetFlags {
RENDER_TARGET_TRANSPARENT ,
RENDER_TARGET_DIRECT_TO_SCREEN ,
RENDER_TARGET_FLAG_MAX
} ;
virtual RID render_target_create ( ) = 0 ;
virtual void render_target_set_position ( RID p_render_target , int p_x , int p_y ) = 0 ;
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virtual void render_target_set_size ( RID p_render_target , int p_width , int p_height , uint32_t p_view_count ) = 0 ;
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virtual RID render_target_get_texture ( RID p_render_target ) = 0 ;
virtual void render_target_set_external_texture ( RID p_render_target , unsigned int p_texture_id ) = 0 ;
virtual void render_target_set_flag ( RID p_render_target , RenderTargetFlags p_flag , bool p_value ) = 0 ;
virtual bool render_target_was_used ( RID p_render_target ) = 0 ;
virtual void render_target_set_as_unused ( RID p_render_target ) = 0 ;
virtual void render_target_request_clear ( RID p_render_target , const Color & p_clear_color ) = 0 ;
virtual bool render_target_is_clear_requested ( RID p_render_target ) = 0 ;
virtual Color render_target_get_clear_request_color ( RID p_render_target ) = 0 ;
virtual void render_target_disable_clear_request ( RID p_render_target ) = 0 ;
virtual void render_target_do_clear_request ( RID p_render_target ) = 0 ;
virtual void render_target_set_sdf_size_and_scale ( RID p_render_target , RS : : ViewportSDFOversize p_size , RS : : ViewportSDFScale p_scale ) = 0 ;
virtual Rect2i render_target_get_sdf_rect ( RID p_render_target ) const = 0 ;
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virtual void render_target_mark_sdf_enabled ( RID p_render_target , bool p_enabled ) = 0 ;
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virtual RS : : InstanceType get_base_type ( RID p_rid ) const = 0 ;
virtual bool free ( RID p_rid ) = 0 ;
virtual bool has_os_feature ( const String & p_feature ) const = 0 ;
virtual void update_dirty_resources ( ) = 0 ;
virtual void set_debug_generate_wireframes ( bool p_generate ) = 0 ;
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virtual void update_memory_info ( ) = 0 ;
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virtual uint64_t get_rendering_info ( RS : : RenderingInfo p_info ) = 0 ;
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virtual String get_video_adapter_name ( ) const = 0 ;
virtual String get_video_adapter_vendor ( ) const = 0 ;
static RendererStorage * base_singleton ;
void set_default_clear_color ( const Color & p_color ) {
default_clear_color = p_color ;
}
Color get_default_clear_color ( ) const {
return default_clear_color ;
}
# define TIMESTAMP_BEGIN() \
{ \
if ( RSG : : storage - > capturing_timestamps ) \
RSG : : storage - > capture_timestamps_begin ( ) ; \
}
# define RENDER_TIMESTAMP(m_text) \
{ \
if ( RSG : : storage - > capturing_timestamps ) \
RSG : : storage - > capture_timestamp ( m_text ) ; \
}
bool capturing_timestamps = false ;
virtual void capture_timestamps_begin ( ) = 0 ;
virtual void capture_timestamp ( const String & p_name ) = 0 ;
virtual uint32_t get_captured_timestamps_count ( ) const = 0 ;
virtual uint64_t get_captured_timestamps_frame ( ) const = 0 ;
virtual uint64_t get_captured_timestamp_gpu_time ( uint32_t p_index ) const = 0 ;
virtual uint64_t get_captured_timestamp_cpu_time ( uint32_t p_index ) const = 0 ;
virtual String get_captured_timestamp_name ( uint32_t p_index ) const = 0 ;
RendererStorage ( ) ;
virtual ~ RendererStorage ( ) { }
} ;
# endif // RENDERINGSERVERSTORAGE_H