godot/doc/classes/Spatial.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Spatial" inherits="Node" category="Core" version="3.2">
<brief_description>
Most basic 3D game object, parent of all 3D related nodes.
</brief_description>
<description>
Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Spatial. Use [Spatial] as a parent node to move, scale, rotate and show/hide children in a 3D project.
Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Spatial] object is set as top level. Affine operations in this coordinate system correspond to direct affine operations on the [Spatial]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Spatial] object itself is referred to as object-local coordinate system.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link>
</tutorials>
<demos>
</demos>
<methods>
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<method name="force_update_transform">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_parent_spatial" qualifiers="const">
<return type="Spatial">
</return>
<description>
Returns the parent [Spatial], or an empty [Object] if no parent exists or parent is not of type [Spatial].
</description>
</method>
<method name="get_world" qualifiers="const">
<return type="World">
</return>
<description>
Returns the current [World] resource this [Spatial] node is registered to.
</description>
</method>
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<method name="global_rotate">
<return type="void">
</return>
<argument index="0" name="axis" type="Vector3">
</argument>
<argument index="1" name="angle" type="float">
</argument>
<description>
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Rotates the global (world) transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in global coordinate system.
</description>
</method>
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<method name="global_scale">
<return type="void">
</return>
<argument index="0" name="scale" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="global_translate">
<return type="void">
</return>
<argument index="0" name="offset" type="Vector3">
</argument>
<description>
Moves the global (world) transformation by [Vector3] offset. The offset is in global coordinate system.
</description>
</method>
<method name="hide">
<return type="void">
</return>
<description>
Disables rendering of this node. Changes [member visible] to [code]false[/code].
</description>
</method>
<method name="is_local_transform_notification_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
Returns whether node notifies about its local transformation changes. [Spatial] will not propagate this by default.
</description>
</method>
<method name="is_scale_disabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_set_as_toplevel" qualifiers="const">
<return type="bool">
</return>
<description>
Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations.
</description>
</method>
<method name="is_transform_notification_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
Returns whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default.
</description>
</method>
<method name="is_visible_in_tree" qualifiers="const">
<return type="bool">
</return>
<description>
Returns whether the node is visible, taking into consideration that its parents visibility.
</description>
</method>
<method name="look_at">
<return type="void">
</return>
<argument index="0" name="target" type="Vector3">
</argument>
<argument index="1" name="up" type="Vector3">
</argument>
<description>
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Rotates itself so that the local -Z axis points towards the [code]target[/code] position.
The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors.
Operations take place in global space.
</description>
</method>
<method name="look_at_from_position">
<return type="void">
</return>
<argument index="0" name="position" type="Vector3">
</argument>
<argument index="1" name="target" type="Vector3">
</argument>
<argument index="2" name="up" type="Vector3">
</argument>
<description>
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Moves the node to the specified [code]position[/code], and then rotates itself to point toward the [code]target[/code] as per [method look_at]. Operations take place in global space.
</description>
</method>
<method name="orthonormalize">
<return type="void">
</return>
<description>
Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform].
</description>
</method>
<method name="rotate">
<return type="void">
</return>
<argument index="0" name="axis" type="Vector3">
</argument>
<argument index="1" name="angle" type="float">
</argument>
<description>
Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians.
</description>
</method>
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<method name="rotate_object_local">
<return type="void">
</return>
<argument index="0" name="axis" type="Vector3">
</argument>
<argument index="1" name="angle" type="float">
</argument>
<description>
Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in object-local coordinate system.
</description>
</method>
<method name="rotate_x">
<return type="void">
</return>
<argument index="0" name="angle" type="float">
</argument>
<description>
Rotates the local transformation around the X axis by angle in radians
</description>
</method>
<method name="rotate_y">
<return type="void">
</return>
<argument index="0" name="angle" type="float">
</argument>
<description>
Rotates the local transformation around the Y axis by angle in radians.
</description>
</method>
<method name="rotate_z">
<return type="void">
</return>
<argument index="0" name="angle" type="float">
</argument>
<description>
Rotates the local transformation around the Z axis by angle in radians.
</description>
</method>
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<method name="scale_object_local">
<return type="void">
</return>
<argument index="0" name="scale" type="Vector3">
</argument>
<description>
Scales the local transformation by given 3D scale factors in object-local coordinate system.
</description>
</method>
<method name="set_as_toplevel">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
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Makes the node ignore its parents transformations. Node transformations are only in global space.
</description>
</method>
<method name="set_disable_scale">
<return type="void">
</return>
<argument index="0" name="disable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_identity">
<return type="void">
</return>
<description>
Reset all transformations for this node. Set its [Transform] to identity matrix.
</description>
</method>
<method name="set_ignore_transform_notification">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
Set whether the node ignores notification that its transformation (global or local) changed.
</description>
</method>
<method name="set_notify_local_transform">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
Set whether the node notifies about its local transformation changes. [Spatial] will not propagate this by default.
</description>
</method>
<method name="set_notify_transform">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
Set whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default.
</description>
</method>
<method name="show">
<return type="void">
</return>
<description>
Enables rendering of this node. Changes [member visible] to [code]true[/code].
</description>
</method>
<method name="to_global" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="local_point" type="Vector3">
</argument>
<description>
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Transforms [Vector3] "local_point" from this node's local space to world space.
</description>
</method>
<method name="to_local" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="global_point" type="Vector3">
</argument>
<description>
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Transforms [Vector3] "global_point" from world space to this node's local space.
</description>
</method>
<method name="translate">
<return type="void">
</return>
<argument index="0" name="offset" type="Vector3">
</argument>
<description>
Changes the node's position by given offset [Vector3].
</description>
</method>
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<method name="translate_object_local">
<return type="void">
</return>
<argument index="0" name="offset" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="update_gizmo">
<return type="void">
</return>
<description>
Updates the [SpatialGizmo] of this node.
</description>
</method>
</methods>
<members>
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<member name="gizmo" type="SpatialGizmo" setter="set_gizmo" getter="get_gizmo">
The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor.
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</member>
<member name="global_transform" type="Transform" setter="set_global_transform" getter="get_global_transform">
World space (global) [Transform] of this node.
</member>
<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation">
Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle).
Note that in the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
</member>
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<member name="rotation_degrees" type="Vector3" setter="set_rotation_degrees" getter="get_rotation_degrees">
Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle).
</member>
<member name="scale" type="Vector3" setter="set_scale" getter="get_scale">
Scale part of the local transformation.
</member>
<member name="transform" type="Transform" setter="set_transform" getter="get_transform">
Local space [Transform] of this node, with respect to the parent node.
</member>
<member name="translation" type="Vector3" setter="set_translation" getter="get_translation">
Local translation of this node.
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible">
If [code]true[/code], this node is drawn. Default value: [code]true[/code].
</member>
</members>
<signals>
<signal name="visibility_changed">
<description>
Emitted when node visibility changes.
</description>
</signal>
</signals>
<constants>
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<constant name="NOTIFICATION_TRANSFORM_CHANGED" value="29">
Spatial nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform.
In order for [code]NOTIFICATION_TRANSFORM_CHANGED[/code] to work, users first need to ask for it, with [method set_notify_transform].
</constant>
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<constant name="NOTIFICATION_ENTER_WORLD" value="41">
Spatial nodes receives this notification when they are registered to new [World] resource.
</constant>
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<constant name="NOTIFICATION_EXIT_WORLD" value="42">
Spatial nodes receives this notification when they are unregistered from current [World] resource.
</constant>
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<constant name="NOTIFICATION_VISIBILITY_CHANGED" value="43">
Spatial nodes receives this notification when their visibility changes.
</constant>
</constants>
</class>