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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Noise" inherits= "Resource" version= "4.1" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
Abstract base class for noise generators.
</brief_description>
<description >
This class defines the interface for noise generation libraries to inherit from.
A default get_seamless_noise() implementation is provided for libraries that do not provide seamless noise. This function requests a larger image from get_image(), reverses the quadrants of the image, then uses the strips of extra width to blend over the seams.
Inheriting noise classes can optionally override this function to provide a more optimal algorithm.
</description>
<tutorials >
</tutorials>
<methods >
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<method name= "get_image" qualifiers= "const" >
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<return type= "Image" />
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<param index= "0" name= "width" type= "int" />
<param index= "1" name= "height" type= "int" />
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<param index= "2" name= "depth" type= "int" />
<param index= "3" name= "invert" type= "bool" default= "false" />
<param index= "4" name= "in_3d_space" type= "bool" default= "false" />
<param index= "5" name= "normalize" type= "bool" default= "true" />
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<description >
Returns a 2D [Image] noise image.
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Note: With [param normalize] set to [code]false[/code] the default implementation expects the noise generator to return values in the range [code]-1.0[/code] to [code]1.0[/code].
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</description>
</method>
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<method name= "get_noise_1d" qualifiers= "const" >
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<return type= "float" />
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<param index= "0" name= "x" type= "float" />
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<description >
Returns the 1D noise value at the given (x) coordinate.
</description>
</method>
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<method name= "get_noise_2d" qualifiers= "const" >
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<return type= "float" />
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<param index= "0" name= "x" type= "float" />
<param index= "1" name= "y" type= "float" />
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<description >
Returns the 2D noise value at the given position.
</description>
</method>
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<method name= "get_noise_2dv" qualifiers= "const" >
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<return type= "float" />
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<param index= "0" name= "v" type= "Vector2" />
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<description >
Returns the 2D noise value at the given position.
</description>
</method>
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<method name= "get_noise_3d" qualifiers= "const" >
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<return type= "float" />
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<param index= "0" name= "x" type= "float" />
<param index= "1" name= "y" type= "float" />
<param index= "2" name= "z" type= "float" />
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<description >
Returns the 3D noise value at the given position.
</description>
</method>
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<method name= "get_noise_3dv" qualifiers= "const" >
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<return type= "float" />
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<param index= "0" name= "v" type= "Vector3" />
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<description >
Returns the 3D noise value at the given position.
</description>
</method>
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<method name= "get_seamless_image" qualifiers= "const" >
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<return type= "Image" />
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<param index= "0" name= "width" type= "int" />
<param index= "1" name= "height" type= "int" />
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<param index= "2" name= "depth" type= "int" />
<param index= "3" name= "invert" type= "bool" default= "false" />
<param index= "4" name= "in_3d_space" type= "bool" default= "false" />
<param index= "5" name= "skirt" type= "float" default= "0.1" />
<param index= "6" name= "normalize" type= "bool" default= "true" />
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<description >
Returns a seamless 2D [Image] noise image.
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Note: With [param normalize] set to [code]false[/code] the default implementation expects the noise generator to return values in the range [code]-1.0[/code] to [code]1.0[/code].
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</description>
</method>
</methods>
</class>