2022-06-17 08:05:18 +00:00
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/*************************************************************************/
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/* label_settings.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef LABEL_SETTINGS_H
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#define LABEL_SETTINGS_H
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#include "core/io/resource.h"
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#include "font.h"
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/*************************************************************************/
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class LabelSettings : public Resource {
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GDCLASS(LabelSettings, Resource);
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real_t line_spacing = 3;
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Ref<Font> font;
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int font_size = Font::DEFAULT_FONT_SIZE;
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Color font_color = Color(1, 1, 1);
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int outline_size = 0;
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Color outline_color = Color(1, 1, 1);
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2022-08-01 09:41:56 +00:00
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int shadow_size = 1;
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Color shadow_color = Color(0, 0, 0, 0);
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2022-06-17 08:05:18 +00:00
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Vector2 shadow_offset = Vector2(1, 1);
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void _font_changed();
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protected:
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static void _bind_methods();
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public:
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void set_line_spacing(real_t p_spacing);
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real_t get_line_spacing() const;
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void set_font(const Ref<Font> &p_font);
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Ref<Font> get_font() const;
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void set_font_size(int p_size);
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int get_font_size() const;
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void set_font_color(const Color &p_color);
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Color get_font_color() const;
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void set_outline_size(int p_size);
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int get_outline_size() const;
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void set_outline_color(const Color &p_color);
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Color get_outline_color() const;
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void set_shadow_size(int p_size);
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int get_shadow_size() const;
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void set_shadow_color(const Color &p_color);
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Color get_shadow_color() const;
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void set_shadow_offset(const Vector2 &p_offset);
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Vector2 get_shadow_offset() const;
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};
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#endif // LABEL_SETTINGS_H
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