godot/thirdparty/rvo2/rvo2_2d/RVOSimulator2d.cc

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/*
* RVOSimulator2d.cpp
* RVO2 Library
*
* SPDX-FileCopyrightText: 2008 University of North Carolina at Chapel Hill
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Please send all bug reports to <geom@cs.unc.edu>.
*
* The authors may be contacted via:
*
* Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
* Dept. of Computer Science
* 201 S. Columbia St.
* Frederick P. Brooks, Jr. Computer Science Bldg.
* Chapel Hill, N.C. 27599-3175
* United States of America
*
* <https://gamma.cs.unc.edu/RVO2/>
*/
/**
* @file RVOSimulator2d.cpp
* @brief Defines the RVOSimulator2D class.
*/
#include "RVOSimulator2d.h"
#include <limits>
#include <utility>
#include "Agent2d.h"
#include "KdTree2d.h"
#include "Line.h"
#include "Obstacle2d.h"
#include "Vector2.h"
#ifdef _OPENMP
#include <omp.h>
#endif /* _OPENMP */
namespace RVO2D {
const std::size_t RVO2D_ERROR = std::numeric_limits<std::size_t>::max();
RVOSimulator2D::RVOSimulator2D()
: defaultAgent_(NULL),
kdTree_(new KdTree2D(this)),
globalTime_(0.0F),
timeStep_(0.0F) {}
RVOSimulator2D::RVOSimulator2D(float timeStep, float neighborDist,
std::size_t maxNeighbors, float timeHorizon,
float timeHorizonObst, float radius, float maxSpeed)
: defaultAgent_(new Agent2D()),
kdTree_(new KdTree2D(this)),
globalTime_(0.0F),
timeStep_(timeStep) {
defaultAgent_->maxNeighbors_ = maxNeighbors;
defaultAgent_->maxSpeed_ = maxSpeed;
defaultAgent_->neighborDist_ = neighborDist;
defaultAgent_->radius_ = radius;
defaultAgent_->timeHorizon_ = timeHorizon;
defaultAgent_->timeHorizonObst_ = timeHorizonObst;
}
RVOSimulator2D::RVOSimulator2D(float timeStep, float neighborDist,
std::size_t maxNeighbors, float timeHorizon,
float timeHorizonObst, float radius, float maxSpeed,
const Vector2 &velocity)
: defaultAgent_(new Agent2D()),
kdTree_(new KdTree2D(this)),
globalTime_(0.0F),
timeStep_(timeStep) {
defaultAgent_->velocity_ = velocity;
defaultAgent_->maxNeighbors_ = maxNeighbors;
defaultAgent_->maxSpeed_ = maxSpeed;
defaultAgent_->neighborDist_ = neighborDist;
defaultAgent_->radius_ = radius;
defaultAgent_->timeHorizon_ = timeHorizon;
defaultAgent_->timeHorizonObst_ = timeHorizonObst;
}
RVOSimulator2D::~RVOSimulator2D() {
delete defaultAgent_;
delete kdTree_;
for (std::size_t i = 0U; i < agents_.size(); ++i) {
delete agents_[i];
}
for (std::size_t i = 0U; i < obstacles_.size(); ++i) {
delete obstacles_[i];
}
}
std::size_t RVOSimulator2D::addAgent(const Vector2 &position) {
if (defaultAgent_ != NULL) {
Agent2D *const agent = new Agent2D();
agent->position_ = position;
agent->velocity_ = defaultAgent_->velocity_;
agent->id_ = agents_.size();
agent->maxNeighbors_ = defaultAgent_->maxNeighbors_;
agent->maxSpeed_ = defaultAgent_->maxSpeed_;
agent->neighborDist_ = defaultAgent_->neighborDist_;
agent->radius_ = defaultAgent_->radius_;
agent->timeHorizon_ = defaultAgent_->timeHorizon_;
agent->timeHorizonObst_ = defaultAgent_->timeHorizonObst_;
agents_.push_back(agent);
return agents_.size() - 1U;
}
return RVO2D_ERROR;
}
std::size_t RVOSimulator2D::addAgent(const Vector2 &position, float neighborDist,
std::size_t maxNeighbors, float timeHorizon,
float timeHorizonObst, float radius,
float maxSpeed) {
return addAgent(position, neighborDist, maxNeighbors, timeHorizon,
timeHorizonObst, radius, maxSpeed, Vector2());
}
std::size_t RVOSimulator2D::addAgent(const Vector2 &position, float neighborDist,
std::size_t maxNeighbors, float timeHorizon,
float timeHorizonObst, float radius,
float maxSpeed, const Vector2 &velocity) {
Agent2D *const agent = new Agent2D();
agent->position_ = position;
agent->velocity_ = velocity;
agent->id_ = agents_.size();
agent->maxNeighbors_ = maxNeighbors;
agent->maxSpeed_ = maxSpeed;
agent->neighborDist_ = neighborDist;
agent->radius_ = radius;
agent->timeHorizon_ = timeHorizon;
agent->timeHorizonObst_ = timeHorizonObst;
agents_.push_back(agent);
return agents_.size() - 1U;
}
std::size_t RVOSimulator2D::addObstacle(const std::vector<Vector2> &vertices) {
if (vertices.size() > 1U) {
const std::size_t obstacleNo = obstacles_.size();
for (std::size_t i = 0U; i < vertices.size(); ++i) {
Obstacle2D *const obstacle = new Obstacle2D();
obstacle->point_ = vertices[i];
if (i != 0U) {
obstacle->previous_ = obstacles_.back();
obstacle->previous_->next_ = obstacle;
}
if (i == vertices.size() - 1U) {
obstacle->next_ = obstacles_[obstacleNo];
obstacle->next_->previous_ = obstacle;
}
obstacle->direction_ = normalize(
vertices[(i == vertices.size() - 1U ? 0U : i + 1U)] - vertices[i]);
if (vertices.size() == 2U) {
obstacle->isConvex_ = true;
} else {
obstacle->isConvex_ =
leftOf(vertices[i == 0U ? vertices.size() - 1U : i - 1U],
vertices[i],
vertices[i == vertices.size() - 1U ? 0U : i + 1U]) >= 0.0F;
}
obstacle->id_ = obstacles_.size();
obstacles_.push_back(obstacle);
}
return obstacleNo;
}
return RVO2D_ERROR;
}
void RVOSimulator2D::doStep() {
kdTree_->buildAgentTree(agents_);
#ifdef _OPENMP
#pragma omp parallel for
#endif /* _OPENMP */
for (int i = 0; i < static_cast<int>(agents_.size()); ++i) {
agents_[i]->computeNeighbors(kdTree_);
agents_[i]->computeNewVelocity(timeStep_);
}
#ifdef _OPENMP
#pragma omp parallel for
#endif /* _OPENMP */
for (int i = 0; i < static_cast<int>(agents_.size()); ++i) {
agents_[i]->update(timeStep_);
}
globalTime_ += timeStep_;
}
std::size_t RVOSimulator2D::getAgentAgentNeighbor(std::size_t agentNo,
std::size_t neighborNo) const {
return agents_[agentNo]->agentNeighbors_[neighborNo].second->id_;
}
std::size_t RVOSimulator2D::getAgentMaxNeighbors(std::size_t agentNo) const {
return agents_[agentNo]->maxNeighbors_;
}
float RVOSimulator2D::getAgentMaxSpeed(std::size_t agentNo) const {
return agents_[agentNo]->maxSpeed_;
}
float RVOSimulator2D::getAgentNeighborDist(std::size_t agentNo) const {
return agents_[agentNo]->neighborDist_;
}
std::size_t RVOSimulator2D::getAgentNumAgentNeighbors(std::size_t agentNo) const {
return agents_[agentNo]->agentNeighbors_.size();
}
std::size_t RVOSimulator2D::getAgentNumObstacleNeighbors(
std::size_t agentNo) const {
return agents_[agentNo]->obstacleNeighbors_.size();
}
std::size_t RVOSimulator2D::getAgentNumORCALines(std::size_t agentNo) const {
return agents_[agentNo]->orcaLines_.size();
}
std::size_t RVOSimulator2D::getAgentObstacleNeighbor(
std::size_t agentNo, std::size_t neighborNo) const {
return agents_[agentNo]->obstacleNeighbors_[neighborNo].second->id_;
}
const Line &RVOSimulator2D::getAgentORCALine(std::size_t agentNo,
std::size_t lineNo) const {
return agents_[agentNo]->orcaLines_[lineNo];
}
const Vector2 &RVOSimulator2D::getAgentPosition(std::size_t agentNo) const {
return agents_[agentNo]->position_;
}
const Vector2 &RVOSimulator2D::getAgentPrefVelocity(std::size_t agentNo) const {
return agents_[agentNo]->prefVelocity_;
}
float RVOSimulator2D::getAgentRadius(std::size_t agentNo) const {
return agents_[agentNo]->radius_;
}
float RVOSimulator2D::getAgentTimeHorizon(std::size_t agentNo) const {
return agents_[agentNo]->timeHorizon_;
}
float RVOSimulator2D::getAgentTimeHorizonObst(std::size_t agentNo) const {
return agents_[agentNo]->timeHorizonObst_;
}
const Vector2 &RVOSimulator2D::getAgentVelocity(std::size_t agentNo) const {
return agents_[agentNo]->velocity_;
}
const Vector2 &RVOSimulator2D::getObstacleVertex(std::size_t vertexNo) const {
return obstacles_[vertexNo]->point_;
}
std::size_t RVOSimulator2D::getNextObstacleVertexNo(std::size_t vertexNo) const {
return obstacles_[vertexNo]->next_->id_;
}
std::size_t RVOSimulator2D::getPrevObstacleVertexNo(std::size_t vertexNo) const {
return obstacles_[vertexNo]->previous_->id_;
}
void RVOSimulator2D::processObstacles() { kdTree_->buildObstacleTree(obstacles_); }
bool RVOSimulator2D::queryVisibility(const Vector2 &point1,
const Vector2 &point2) const {
return kdTree_->queryVisibility(point1, point2, 0.0F);
}
bool RVOSimulator2D::queryVisibility(const Vector2 &point1, const Vector2 &point2,
float radius) const {
return kdTree_->queryVisibility(point1, point2, radius);
}
void RVOSimulator2D::setAgentDefaults(float neighborDist,
std::size_t maxNeighbors, float timeHorizon,
float timeHorizonObst, float radius,
float maxSpeed) {
setAgentDefaults(neighborDist, maxNeighbors, timeHorizon, timeHorizonObst,
radius, maxSpeed, Vector2());
}
void RVOSimulator2D::setAgentDefaults(float neighborDist,
std::size_t maxNeighbors, float timeHorizon,
float timeHorizonObst, float radius,
float maxSpeed, const Vector2 &velocity) {
if (defaultAgent_ == NULL) {
defaultAgent_ = new Agent2D();
}
defaultAgent_->maxNeighbors_ = maxNeighbors;
defaultAgent_->maxSpeed_ = maxSpeed;
defaultAgent_->neighborDist_ = neighborDist;
defaultAgent_->radius_ = radius;
defaultAgent_->timeHorizon_ = timeHorizon;
defaultAgent_->timeHorizonObst_ = timeHorizonObst;
defaultAgent_->velocity_ = velocity;
}
void RVOSimulator2D::setAgentMaxNeighbors(std::size_t agentNo,
std::size_t maxNeighbors) {
agents_[agentNo]->maxNeighbors_ = maxNeighbors;
}
void RVOSimulator2D::setAgentMaxSpeed(std::size_t agentNo, float maxSpeed) {
agents_[agentNo]->maxSpeed_ = maxSpeed;
}
void RVOSimulator2D::setAgentNeighborDist(std::size_t agentNo,
float neighborDist) {
agents_[agentNo]->neighborDist_ = neighborDist;
}
void RVOSimulator2D::setAgentPosition(std::size_t agentNo,
const Vector2 &position) {
agents_[agentNo]->position_ = position;
}
void RVOSimulator2D::setAgentPrefVelocity(std::size_t agentNo,
const Vector2 &prefVelocity) {
agents_[agentNo]->prefVelocity_ = prefVelocity;
}
void RVOSimulator2D::setAgentRadius(std::size_t agentNo, float radius) {
agents_[agentNo]->radius_ = radius;
}
void RVOSimulator2D::setAgentTimeHorizon(std::size_t agentNo, float timeHorizon) {
agents_[agentNo]->timeHorizon_ = timeHorizon;
}
void RVOSimulator2D::setAgentTimeHorizonObst(std::size_t agentNo,
float timeHorizonObst) {
agents_[agentNo]->timeHorizonObst_ = timeHorizonObst;
}
void RVOSimulator2D::setAgentVelocity(std::size_t agentNo,
const Vector2 &velocity) {
agents_[agentNo]->velocity_ = velocity;
}
} /* namespace RVO2D */