2014-02-10 01:10:30 +00:00
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/**************************************************************************/
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/* editor_dir_dialog.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#ifndef EDITOR_DIR_DIALOG_H
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#define EDITOR_DIR_DIALOG_H
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#include "scene/gui/dialogs.h"
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2023-03-25 19:58:37 +00:00
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2023-12-24 05:59:32 +00:00
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class DirectoryCreateDialog;
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2023-03-25 19:58:37 +00:00
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class EditorFileSystemDirectory;
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class Tree;
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class TreeItem;
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2014-02-10 01:10:30 +00:00
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class EditorDirDialog : public ConfirmationDialog {
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2017-01-03 02:03:46 +00:00
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GDCLASS(EditorDirDialog, ConfirmationDialog);
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2014-02-10 01:10:30 +00:00
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2023-12-24 05:59:32 +00:00
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DirectoryCreateDialog *makedialog = nullptr;
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2014-02-10 01:10:30 +00:00
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2022-04-04 13:06:57 +00:00
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Button *makedir = nullptr;
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2023-12-24 05:59:32 +00:00
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Button *copy = nullptr;
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2022-05-19 15:00:06 +00:00
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HashSet<String> opened_paths;
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2023-12-24 05:59:32 +00:00
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String new_dir_path;
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2014-02-10 01:10:30 +00:00
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2022-04-04 13:06:57 +00:00
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Tree *tree = nullptr;
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2022-02-15 14:56:58 +00:00
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bool updating = false;
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2014-02-10 01:10:30 +00:00
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void _item_collapsed(Object *p_item);
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2020-02-27 21:49:16 +00:00
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void _item_activated();
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2024-04-14 05:09:49 +00:00
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void _update_dir(const Color &p_default_folder_color, const Dictionary &p_assigned_folder_colors, const HashMap<String, Color> &p_folder_colors, bool p_is_dark_theme, TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path = String());
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2014-02-10 01:10:30 +00:00
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void _make_dir();
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2023-12-24 05:59:32 +00:00
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void _make_dir_confirm(const String &p_path);
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2014-02-10 01:10:30 +00:00
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2023-12-24 05:59:32 +00:00
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void _copy_pressed();
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2020-07-10 10:34:39 +00:00
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void ok_pressed() override;
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2016-06-18 19:03:00 +00:00
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2022-02-15 14:56:58 +00:00
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bool must_reload = false;
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2016-06-18 22:28:33 +00:00
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2014-02-10 01:10:30 +00:00
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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2023-12-24 05:59:32 +00:00
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void config(const Vector<String> &p_paths);
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2017-09-03 03:22:54 +00:00
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void reload(const String &p_path = "");
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2023-03-25 19:58:37 +00:00
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2014-02-10 01:10:30 +00:00
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EditorDirDialog();
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};
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#endif // EDITOR_DIR_DIALOG_H
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