godot/thirdparty/bullet/BulletInverseDynamics/details/IDLinearMathInterface.hpp

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#ifndef IDLINEARMATHINTERFACE_HPP_
#define IDLINEARMATHINTERFACE_HPP_
#include <cstdlib>
#include "../IDConfig.hpp"
#include "../../LinearMath/btMatrix3x3.h"
#include "../../LinearMath/btVector3.h"
#include "../../LinearMath/btMatrixX.h"
#define BT_ID_HAVE_MAT3X
namespace btInverseDynamics
{
class vec3;
class vecx;
class mat33;
typedef btMatrixX<idScalar> matxx;
class vec3 : public btVector3
{
public:
vec3() : btVector3() {}
vec3(const btVector3& btv) { *this = btv; }
idScalar& operator()(int i) { return (*this)[i]; }
const idScalar& operator()(int i) const { return (*this)[i]; }
int size() const { return 3; }
const vec3& operator=(const btVector3& rhs)
{
*static_cast<btVector3*>(this) = rhs;
return *this;
}
};
class mat33 : public btMatrix3x3
{
public:
mat33() : btMatrix3x3() {}
mat33(const btMatrix3x3& btm) { *this = btm; }
idScalar& operator()(int i, int j) { return (*this)[i][j]; }
const idScalar& operator()(int i, int j) const { return (*this)[i][j]; }
const mat33& operator=(const btMatrix3x3& rhs)
{
*static_cast<btMatrix3x3*>(this) = rhs;
return *this;
}
friend mat33 operator*(const idScalar& s, const mat33& a);
friend mat33 operator/(const mat33& a, const idScalar& s);
};
inline mat33 operator/(const mat33& a, const idScalar& s) { return a * (1.0 / s); }
inline mat33 operator*(const idScalar& s, const mat33& a) { return a * s; }
class vecx : public btVectorX<idScalar>
{
public:
vecx(int size) : btVectorX<idScalar>(size) {}
const vecx& operator=(const btVectorX<idScalar>& rhs)
{
*static_cast<btVectorX<idScalar>*>(this) = rhs;
return *this;
}
idScalar& operator()(int i) { return (*this)[i]; }
const idScalar& operator()(int i) const { return (*this)[i]; }
friend vecx operator*(const vecx& a, const idScalar& s);
friend vecx operator*(const idScalar& s, const vecx& a);
friend vecx operator+(const vecx& a, const vecx& b);
friend vecx operator-(const vecx& a, const vecx& b);
friend vecx operator/(const vecx& a, const idScalar& s);
};
inline vecx operator*(const vecx& a, const idScalar& s)
{
vecx result(a.size());
for (int i = 0; i < result.size(); i++)
{
result(i) = a(i) * s;
}
return result;
}
inline vecx operator*(const idScalar& s, const vecx& a) { return a * s; }
inline vecx operator+(const vecx& a, const vecx& b)
{
vecx result(a.size());
// TODO: error handling for a.size() != b.size()??
if (a.size() != b.size())
{
bt_id_error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
abort();
}
for (int i = 0; i < a.size(); i++)
{
result(i) = a(i) + b(i);
}
return result;
}
inline vecx operator-(const vecx& a, const vecx& b)
{
vecx result(a.size());
// TODO: error handling for a.size() != b.size()??
if (a.size() != b.size())
{
bt_id_error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
abort();
}
for (int i = 0; i < a.size(); i++)
{
result(i) = a(i) - b(i);
}
return result;
}
inline vecx operator/(const vecx& a, const idScalar& s)
{
vecx result(a.size());
for (int i = 0; i < result.size(); i++)
{
result(i) = a(i) / s;
}
return result;
}
// use btMatrixX to implement 3xX matrix
class mat3x : public matxx
{
public:
mat3x() {}
mat3x(const mat3x& rhs)
{
matxx::resize(rhs.rows(), rhs.cols());
*this = rhs;
}
mat3x(int rows, int cols) : matxx(3, cols)
{
}
void operator=(const mat3x& rhs)
{
if (m_cols != rhs.m_cols)
{
bt_id_error_message("size missmatch, cols= %d but rhs.cols= %d\n", cols(), rhs.cols());
abort();
}
for (int i = 0; i < rows(); i++)
{
for (int k = 0; k < cols(); k++)
{
setElem(i, k, rhs(i, k));
}
}
}
void setZero()
{
matxx::setZero();
}
};
inline vec3 operator*(const mat3x& a, const vecx& b)
{
vec3 result;
if (a.cols() != b.size())
{
bt_id_error_message("size missmatch. a.cols()= %d, b.size()= %d\n", a.cols(), b.size());
abort();
}
result(0) = 0.0;
result(1) = 0.0;
result(2) = 0.0;
for (int i = 0; i < b.size(); i++)
{
for (int k = 0; k < 3; k++)
{
result(k) += a(k, i) * b(i);
}
}
return result;
}
inline void resize(mat3x& m, idArrayIdx size)
{
m.resize(3, size);
m.setZero();
}
inline void setMatxxElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, matxx* m)
{
m->setElem(row, col, val);
}
inline void setMat3xElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, mat3x* m)
{
m->setElem(row, col, val);
}
} // namespace btInverseDynamics
#endif // IDLINEARMATHINTERFACE_HPP_