2016-06-18 12:46:12 +00:00
|
|
|
/*************************************************************************/
|
2021-10-18 19:24:30 +00:00
|
|
|
/* godot_cone_twist_joint_3d.h */
|
2016-06-18 12:46:12 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 12:16:55 +00:00
|
|
|
/* https://godotengine.org */
|
2016-06-18 12:46:12 +00:00
|
|
|
/*************************************************************************/
|
2022-01-03 20:27:34 +00:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2016-06-18 12:46:12 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2016-06-18 12:46:12 +00:00
|
|
|
/*
|
|
|
|
Adapted to Godot from the Bullet library.
|
|
|
|
*/
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
Bullet Continuous Collision Detection and Physics Library
|
2021-10-18 19:24:30 +00:00
|
|
|
GodotConeTwistJoint3D is Copyright (c) 2007 Starbreeze Studios
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
|
|
subject to the following restrictions:
|
|
|
|
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
|
|
|
|
|
|
Written by: Marcus Hennix
|
|
|
|
*/
|
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
#ifndef GODOT_CONE_TWIST_JOINT_3D_H
|
|
|
|
#define GODOT_CONE_TWIST_JOINT_3D_H
|
2016-06-18 12:46:12 +00:00
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
#include "servers/physics_3d/godot_joint_3d.h"
|
|
|
|
#include "servers/physics_3d/joints/godot_jacobian_entry_3d.h"
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
// GodotConeTwistJoint3D can be used to simulate ragdoll joints (upper arm, leg etc).
|
|
|
|
class GodotConeTwistJoint3D : public GodotJoint3D {
|
2014-09-15 14:33:30 +00:00
|
|
|
#ifdef IN_PARALLELL_SOLVER
|
|
|
|
public:
|
|
|
|
#endif
|
|
|
|
|
|
|
|
union {
|
|
|
|
struct {
|
2021-10-18 19:24:30 +00:00
|
|
|
GodotBody3D *A;
|
|
|
|
GodotBody3D *B;
|
2014-09-15 14:33:30 +00:00
|
|
|
};
|
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
GodotBody3D *_arr[2] = { nullptr, nullptr };
|
2014-09-15 14:33:30 +00:00
|
|
|
};
|
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
GodotJacobianEntry3D m_jac[3] = {}; //3 orthogonal linear constraints
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2021-09-14 09:01:49 +00:00
|
|
|
real_t m_appliedImpulse = 0.0;
|
2020-10-17 05:08:21 +00:00
|
|
|
Transform3D m_rbAFrame;
|
|
|
|
Transform3D m_rbBFrame;
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2021-09-14 09:01:49 +00:00
|
|
|
real_t m_limitSoftness = 0.0;
|
|
|
|
real_t m_biasFactor = 0.3;
|
|
|
|
real_t m_relaxationFactor = 1.0;
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2021-09-14 09:01:49 +00:00
|
|
|
real_t m_swingSpan1 = Math_TAU / 8.0;
|
|
|
|
real_t m_swingSpan2 = 0.0;
|
|
|
|
real_t m_twistSpan = 0.0;
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Vector3 m_swingAxis;
|
|
|
|
Vector3 m_twistAxis;
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2021-09-14 09:01:49 +00:00
|
|
|
real_t m_kSwing = 0.0;
|
|
|
|
real_t m_kTwist = 0.0;
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2021-09-14 09:01:49 +00:00
|
|
|
real_t m_twistLimitSign = 0.0;
|
|
|
|
real_t m_swingCorrection = 0.0;
|
|
|
|
real_t m_twistCorrection = 0.0;
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2021-09-14 09:01:49 +00:00
|
|
|
real_t m_accSwingLimitImpulse = 0.0;
|
|
|
|
real_t m_accTwistLimitImpulse = 0.0;
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2021-09-14 09:01:49 +00:00
|
|
|
bool m_angularOnly = false;
|
|
|
|
bool m_solveTwistLimit = false;
|
|
|
|
bool m_solveSwingLimit = false;
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
public:
|
2021-04-20 01:38:11 +00:00
|
|
|
virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_CONE_TWIST; }
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2021-04-20 01:38:11 +00:00
|
|
|
virtual bool setup(real_t p_step) override;
|
|
|
|
virtual void solve(real_t p_step) override;
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
GodotConeTwistJoint3D(GodotBody3D *rbA, GodotBody3D *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame);
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void setAngularOnly(bool angularOnly) {
|
2014-09-15 14:33:30 +00:00
|
|
|
m_angularOnly = angularOnly;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void setLimit(real_t _swingSpan1, real_t _swingSpan2, real_t _twistSpan, real_t _softness = 0.8f, real_t _biasFactor = 0.3f, real_t _relaxationFactor = 1.0f) {
|
2014-09-15 14:33:30 +00:00
|
|
|
m_swingSpan1 = _swingSpan1;
|
|
|
|
m_swingSpan2 = _swingSpan2;
|
2017-03-05 15:44:50 +00:00
|
|
|
m_twistSpan = _twistSpan;
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
m_limitSoftness = _softness;
|
2014-09-15 14:33:30 +00:00
|
|
|
m_biasFactor = _biasFactor;
|
|
|
|
m_relaxationFactor = _relaxationFactor;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
inline int getSolveTwistLimit() {
|
2014-09-15 14:33:30 +00:00
|
|
|
return m_solveTwistLimit;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
inline int getSolveSwingLimit() {
|
2014-09-15 14:33:30 +00:00
|
|
|
return m_solveTwistLimit;
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
inline real_t getTwistLimitSign() {
|
2014-09-15 14:33:30 +00:00
|
|
|
return m_twistLimitSign;
|
|
|
|
}
|
|
|
|
|
2020-03-27 18:21:27 +00:00
|
|
|
void set_param(PhysicsServer3D::ConeTwistJointParam p_param, real_t p_value);
|
|
|
|
real_t get_param(PhysicsServer3D::ConeTwistJointParam p_param) const;
|
2014-09-15 14:33:30 +00:00
|
|
|
};
|
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
#endif // GODOT_CONE_TWIST_JOINT_3D_H
|