2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* physics_joint.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2020-01-01 10:16:22 +00:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#include "physics_joint.h"
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2014-09-15 14:33:30 +00:00
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void Joint::_update_joint(bool p_only_free) {
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if (joint.is_valid()) {
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2017-08-29 21:15:12 +00:00
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if (ba.is_valid() && bb.is_valid())
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PhysicsServer::get_singleton()->body_remove_collision_exception(ba, bb);
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2015-12-08 20:47:12 +00:00
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2014-09-15 14:33:30 +00:00
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PhysicsServer::get_singleton()->free(joint);
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2017-03-05 15:44:50 +00:00
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joint = RID();
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ba = RID();
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bb = RID();
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2014-09-15 14:33:30 +00:00
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}
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2014-11-06 00:20:42 +00:00
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if (p_only_free || !is_inside_tree())
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2014-09-15 14:33:30 +00:00
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return;
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2017-03-05 15:44:50 +00:00
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Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL;
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Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL;
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2014-09-15 14:33:30 +00:00
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2017-08-24 20:58:51 +00:00
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PhysicsBody *body_a = Object::cast_to<PhysicsBody>(node_a);
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PhysicsBody *body_b = Object::cast_to<PhysicsBody>(node_b);
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2014-09-15 14:33:30 +00:00
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2018-08-16 06:23:08 +00:00
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if (!body_a && body_b)
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2017-03-05 15:44:50 +00:00
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SWAP(body_a, body_b);
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2018-08-16 06:23:08 +00:00
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if (!body_a)
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return;
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2014-09-15 14:33:30 +00:00
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2017-03-05 15:44:50 +00:00
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joint = _configure_joint(body_a, body_b);
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2014-09-15 14:33:30 +00:00
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2017-08-29 21:15:12 +00:00
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if (!joint.is_valid())
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return;
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PhysicsServer::get_singleton()->joint_set_solver_priority(joint, solver_priority);
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2014-10-03 03:10:51 +00:00
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2017-08-29 21:15:12 +00:00
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ba = body_a->get_rid();
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2018-08-16 06:23:08 +00:00
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if (body_b)
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bb = body_b->get_rid();
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2014-09-15 14:33:30 +00:00
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2018-02-05 17:20:26 +00:00
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PhysicsServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
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2014-09-15 14:33:30 +00:00
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}
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2017-03-05 15:44:50 +00:00
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void Joint::set_node_a(const NodePath &p_node_a) {
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2014-09-15 14:33:30 +00:00
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2017-03-05 15:44:50 +00:00
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if (a == p_node_a)
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2014-09-15 14:33:30 +00:00
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return;
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2017-03-05 15:44:50 +00:00
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a = p_node_a;
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2014-09-15 14:33:30 +00:00
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_update_joint();
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}
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2017-03-05 15:44:50 +00:00
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NodePath Joint::get_node_a() const {
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2014-09-15 14:33:30 +00:00
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return a;
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}
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2017-03-05 15:44:50 +00:00
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void Joint::set_node_b(const NodePath &p_node_b) {
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2014-09-15 14:33:30 +00:00
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2017-03-05 15:44:50 +00:00
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if (b == p_node_b)
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2014-09-15 14:33:30 +00:00
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return;
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2017-03-05 15:44:50 +00:00
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b = p_node_b;
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2014-09-15 14:33:30 +00:00
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_update_joint();
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}
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2017-03-05 15:44:50 +00:00
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NodePath Joint::get_node_b() const {
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2014-09-15 14:33:30 +00:00
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return b;
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}
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2014-10-03 03:10:51 +00:00
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void Joint::set_solver_priority(int p_priority) {
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2017-03-05 15:44:50 +00:00
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solver_priority = p_priority;
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2014-10-03 03:10:51 +00:00
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if (joint.is_valid())
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2017-03-05 15:44:50 +00:00
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PhysicsServer::get_singleton()->joint_set_solver_priority(joint, solver_priority);
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2014-10-03 03:10:51 +00:00
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}
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int Joint::get_solver_priority() const {
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return solver_priority;
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}
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2014-09-15 14:33:30 +00:00
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void Joint::_notification(int p_what) {
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2017-03-05 15:44:50 +00:00
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switch (p_what) {
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2014-09-15 14:33:30 +00:00
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case NOTIFICATION_READY: {
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_update_joint();
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} break;
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2014-11-06 00:20:42 +00:00
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case NOTIFICATION_EXIT_TREE: {
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2014-09-15 14:33:30 +00:00
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if (joint.is_valid()) {
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_update_joint(true);
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}
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} break;
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}
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}
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2015-12-08 20:47:12 +00:00
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void Joint::set_exclude_nodes_from_collision(bool p_enable) {
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2017-03-05 15:44:50 +00:00
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if (exclude_from_collision == p_enable)
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2015-12-08 20:47:12 +00:00
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return;
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2017-03-05 15:44:50 +00:00
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exclude_from_collision = p_enable;
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2015-12-08 20:47:12 +00:00
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_update_joint();
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}
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2017-03-05 15:44:50 +00:00
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bool Joint::get_exclude_nodes_from_collision() const {
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2015-12-08 20:47:12 +00:00
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return exclude_from_collision;
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}
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2014-09-15 14:33:30 +00:00
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void Joint::_bind_methods() {
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2017-03-05 15:44:50 +00:00
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ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint::set_node_a);
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ClassDB::bind_method(D_METHOD("get_node_a"), &Joint::get_node_a);
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2014-09-15 14:33:30 +00:00
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2017-03-05 15:44:50 +00:00
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ClassDB::bind_method(D_METHOD("set_node_b", "node"), &Joint::set_node_b);
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ClassDB::bind_method(D_METHOD("get_node_b"), &Joint::get_node_b);
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2015-12-08 20:47:12 +00:00
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2017-03-05 15:44:50 +00:00
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ClassDB::bind_method(D_METHOD("set_solver_priority", "priority"), &Joint::set_solver_priority);
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ClassDB::bind_method(D_METHOD("get_solver_priority"), &Joint::get_solver_priority);
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2015-12-08 20:47:12 +00:00
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2017-03-05 15:44:50 +00:00
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ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint::set_exclude_nodes_from_collision);
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ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint::get_exclude_nodes_from_collision);
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2015-12-08 20:47:12 +00:00
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2018-06-27 23:50:25 +00:00
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject"), "set_node_a", "get_node_a");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject"), "set_node_b", "get_node_b");
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2017-03-05 15:44:50 +00:00
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ADD_PROPERTY(PropertyInfo(Variant::INT, "solver/priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority");
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2014-09-15 14:33:30 +00:00
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2017-03-05 15:44:50 +00:00
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision/exclude_nodes"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision");
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2014-09-15 14:33:30 +00:00
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}
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Joint::Joint() {
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2017-03-05 15:44:50 +00:00
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exclude_from_collision = true;
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solver_priority = 1;
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2017-01-12 23:35:46 +00:00
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set_notify_transform(true);
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2014-09-15 14:33:30 +00:00
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}
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///////////////////////////////////
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void PinJoint::_bind_methods() {
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2017-03-05 15:44:50 +00:00
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ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &PinJoint::set_param);
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ClassDB::bind_method(D_METHOD("get_param", "param"), &PinJoint::get_param);
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2014-09-15 14:33:30 +00:00
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_BIAS);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/damping", PROPERTY_HINT_RANGE, "0.01,8.0,0.01"), "set_param", "get_param", PARAM_DAMPING);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/impulse_clamp", PROPERTY_HINT_RANGE, "0.0,64.0,0.01"), "set_param", "get_param", PARAM_IMPULSE_CLAMP);
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2014-09-15 14:33:30 +00:00
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2017-08-20 15:45:01 +00:00
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BIND_ENUM_CONSTANT(PARAM_BIAS);
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BIND_ENUM_CONSTANT(PARAM_DAMPING);
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BIND_ENUM_CONSTANT(PARAM_IMPULSE_CLAMP);
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2014-09-15 14:33:30 +00:00
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}
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2017-03-05 15:44:50 +00:00
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void PinJoint::set_param(Param p_param, float p_value) {
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2014-09-15 14:33:30 +00:00
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2017-03-05 15:44:50 +00:00
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ERR_FAIL_INDEX(p_param, 3);
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params[p_param] = p_value;
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2014-09-15 14:33:30 +00:00
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if (get_joint().is_valid())
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2017-03-05 15:44:50 +00:00
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PhysicsServer::get_singleton()->pin_joint_set_param(get_joint(), PhysicsServer::PinJointParam(p_param), p_value);
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2014-09-15 14:33:30 +00:00
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}
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2017-03-05 15:44:50 +00:00
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float PinJoint::get_param(Param p_param) const {
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2014-09-15 14:33:30 +00:00
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2017-03-05 15:44:50 +00:00
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ERR_FAIL_INDEX_V(p_param, 3, 0);
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2014-09-15 14:33:30 +00:00
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return params[p_param];
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}
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2017-03-05 15:44:50 +00:00
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RID PinJoint::_configure_joint(PhysicsBody *body_a, PhysicsBody *body_b) {
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2014-09-15 14:33:30 +00:00
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Vector3 pinpos = get_global_transform().origin;
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Vector3 local_a = body_a->get_global_transform().affine_inverse().xform(pinpos);
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Vector3 local_b;
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if (body_b)
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local_b = body_b->get_global_transform().affine_inverse().xform(pinpos);
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else
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2017-03-05 15:44:50 +00:00
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local_b = pinpos;
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2014-09-15 14:33:30 +00:00
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2017-03-05 15:44:50 +00:00
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RID j = PhysicsServer::get_singleton()->joint_create_pin(body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
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for (int i = 0; i < 3; i++) {
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PhysicsServer::get_singleton()->pin_joint_set_param(j, PhysicsServer::PinJointParam(i), params[i]);
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2014-09-15 14:33:30 +00:00
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}
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return j;
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}
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PinJoint::PinJoint() {
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2017-03-05 15:44:50 +00:00
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params[PARAM_BIAS] = 0.3;
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params[PARAM_DAMPING] = 1;
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params[PARAM_IMPULSE_CLAMP] = 0;
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2014-09-15 14:33:30 +00:00
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}
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/////////////////////////////////////////////////
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///////////////////////////////////
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void HingeJoint::_set_upper_limit(float p_limit) {
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2017-03-05 15:44:50 +00:00
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set_param(PARAM_LIMIT_UPPER, Math::deg2rad(p_limit));
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2014-09-15 14:33:30 +00:00
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}
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float HingeJoint::_get_upper_limit() const {
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return Math::rad2deg(get_param(PARAM_LIMIT_UPPER));
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}
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void HingeJoint::_set_lower_limit(float p_limit) {
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2017-03-05 15:44:50 +00:00
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set_param(PARAM_LIMIT_LOWER, Math::deg2rad(p_limit));
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2014-09-15 14:33:30 +00:00
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}
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float HingeJoint::_get_lower_limit() const {
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return Math::rad2deg(get_param(PARAM_LIMIT_LOWER));
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}
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void HingeJoint::_bind_methods() {
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2017-03-05 15:44:50 +00:00
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ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &HingeJoint::set_param);
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ClassDB::bind_method(D_METHOD("get_param", "param"), &HingeJoint::get_param);
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2014-09-15 14:33:30 +00:00
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2017-03-05 15:44:50 +00:00
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ClassDB::bind_method(D_METHOD("set_flag", "flag", "enabled"), &HingeJoint::set_flag);
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ClassDB::bind_method(D_METHOD("get_flag", "flag"), &HingeJoint::get_flag);
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2014-09-15 14:33:30 +00:00
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2017-03-05 15:44:50 +00:00
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ClassDB::bind_method(D_METHOD("_set_upper_limit", "upper_limit"), &HingeJoint::_set_upper_limit);
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ClassDB::bind_method(D_METHOD("_get_upper_limit"), &HingeJoint::_get_upper_limit);
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2014-09-15 14:33:30 +00:00
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2017-03-05 15:44:50 +00:00
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ClassDB::bind_method(D_METHOD("_set_lower_limit", "lower_limit"), &HingeJoint::_set_lower_limit);
|
|
|
|
ClassDB::bind_method(D_METHOD("_get_lower_limit"), &HingeJoint::_get_lower_limit);
|
2014-09-15 14:33:30 +00:00
|
|
|
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/bias", PROPERTY_HINT_RANGE, "0.00,0.99,0.01"), "set_param", "get_param", PARAM_BIAS);
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit/enable"), "set_flag", "get_flag", FLAG_USE_LIMIT);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit", "_get_upper_limit");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit", "_get_lower_limit");
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_LIMIT_BIAS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_SOFTNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION);
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "motor/enable"), "set_flag", "get_flag", FLAG_ENABLE_MOTOR);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_lesser"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/max_impulse", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), "set_param", "get_param", PARAM_MOTOR_MAX_IMPULSE);
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-08-20 15:45:01 +00:00
|
|
|
BIND_ENUM_CONSTANT(PARAM_BIAS);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LIMIT_UPPER);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LIMIT_LOWER);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LIMIT_BIAS);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LIMIT_SOFTNESS);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LIMIT_RELAXATION);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_MOTOR_TARGET_VELOCITY);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_MOTOR_MAX_IMPULSE);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_MAX);
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-08-20 15:45:01 +00:00
|
|
|
BIND_ENUM_CONSTANT(FLAG_USE_LIMIT);
|
|
|
|
BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR);
|
|
|
|
BIND_ENUM_CONSTANT(FLAG_MAX);
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void HingeJoint::set_param(Param p_param, float p_value) {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
|
|
|
params[p_param] = p_value;
|
2014-09-15 14:33:30 +00:00
|
|
|
if (get_joint().is_valid())
|
2017-03-05 15:44:50 +00:00
|
|
|
PhysicsServer::get_singleton()->hinge_joint_set_param(get_joint(), PhysicsServer::HingeJointParam(p_param), p_value);
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
update_gizmo();
|
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
float HingeJoint::get_param(Param p_param) const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
2014-09-15 14:33:30 +00:00
|
|
|
return params[p_param];
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void HingeJoint::set_flag(Flag p_flag, bool p_value) {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
|
|
|
|
flags[p_flag] = p_value;
|
2014-09-15 14:33:30 +00:00
|
|
|
if (get_joint().is_valid())
|
2017-03-05 15:44:50 +00:00
|
|
|
PhysicsServer::get_singleton()->hinge_joint_set_flag(get_joint(), PhysicsServer::HingeJointFlag(p_flag), p_value);
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
update_gizmo();
|
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
bool HingeJoint::get_flag(Flag p_flag) const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
|
2014-09-15 14:33:30 +00:00
|
|
|
return flags[p_flag];
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
RID HingeJoint::_configure_joint(PhysicsBody *body_a, PhysicsBody *body_b) {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
Transform gt = get_global_transform();
|
|
|
|
Transform ainv = body_a->get_global_transform().affine_inverse();
|
|
|
|
|
|
|
|
Transform local_a = ainv * gt;
|
|
|
|
local_a.orthonormalize();
|
|
|
|
Transform local_b = gt;
|
|
|
|
|
|
|
|
if (body_b) {
|
|
|
|
Transform binv = body_b->get_global_transform().affine_inverse();
|
|
|
|
local_b = binv * gt;
|
|
|
|
}
|
|
|
|
|
|
|
|
local_b.orthonormalize();
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
RID j = PhysicsServer::get_singleton()->joint_create_hinge(body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
|
|
|
|
for (int i = 0; i < PARAM_MAX; i++) {
|
|
|
|
PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HingeJointParam(i), params[i]);
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
for (int i = 0; i < FLAG_MAX; i++) {
|
|
|
|
set_flag(Flag(i), flags[i]);
|
|
|
|
PhysicsServer::get_singleton()->hinge_joint_set_flag(j, PhysicsServer::HingeJointFlag(i), flags[i]);
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
return j;
|
|
|
|
}
|
|
|
|
|
|
|
|
HingeJoint::HingeJoint() {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
params[PARAM_BIAS] = 0.3;
|
|
|
|
params[PARAM_LIMIT_UPPER] = Math_PI * 0.5;
|
|
|
|
params[PARAM_LIMIT_LOWER] = -Math_PI * 0.5;
|
|
|
|
params[PARAM_LIMIT_BIAS] = 0.3;
|
|
|
|
params[PARAM_LIMIT_SOFTNESS] = 0.9;
|
|
|
|
params[PARAM_LIMIT_RELAXATION] = 1.0;
|
|
|
|
params[PARAM_MOTOR_TARGET_VELOCITY] = 1;
|
|
|
|
params[PARAM_MOTOR_MAX_IMPULSE] = 1;
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
flags[FLAG_USE_LIMIT] = false;
|
|
|
|
flags[FLAG_ENABLE_MOTOR] = false;
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////
|
|
|
|
|
|
|
|
//////////////////////////////////
|
|
|
|
|
|
|
|
void SliderJoint::_set_upper_limit_angular(float p_limit_angular) {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
set_param(PARAM_ANGULAR_LIMIT_UPPER, Math::deg2rad(p_limit_angular));
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float SliderJoint::_get_upper_limit_angular() const {
|
|
|
|
|
|
|
|
return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_UPPER));
|
|
|
|
}
|
|
|
|
|
|
|
|
void SliderJoint::_set_lower_limit_angular(float p_limit_angular) {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
set_param(PARAM_ANGULAR_LIMIT_LOWER, Math::deg2rad(p_limit_angular));
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float SliderJoint::_get_lower_limit_angular() const {
|
|
|
|
|
|
|
|
return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_LOWER));
|
|
|
|
}
|
|
|
|
|
|
|
|
void SliderJoint::_bind_methods() {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &SliderJoint::set_param);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_param", "param"), &SliderJoint::get_param);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_upper_limit_angular", "upper_limit_angular"), &SliderJoint::_set_upper_limit_angular);
|
|
|
|
ClassDB::bind_method(D_METHOD("_get_upper_limit_angular"), &SliderJoint::_get_upper_limit_angular);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_lower_limit_angular", "lower_limit_angular"), &SliderJoint::_set_lower_limit_angular);
|
|
|
|
ClassDB::bind_method(D_METHOD("_get_lower_limit_angular"), &SliderJoint::_get_lower_limit_angular);
|
|
|
|
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/upper_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_UPPER);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/lower_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_LOWER);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_SOFTNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_RESTITUTION);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_DAMPING);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motion/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_MOTION_SOFTNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motion/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_MOTION_RESTITUTION);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motion/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_MOTION_DAMPING);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_SOFTNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_RESTITUTION);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_DAMPING);
|
|
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit_angular", "_get_upper_limit_angular");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit_angular", "_get_lower_limit_angular");
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_SOFTNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_RESTITUTION);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_DAMPING);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motion/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_MOTION_SOFTNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motion/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_MOTION_RESTITUTION);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motion/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_MOTION_DAMPING);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_ortho/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_SOFTNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_RESTITUTION);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_DAMPING);
|
2017-03-05 15:44:50 +00:00
|
|
|
|
2017-08-20 15:45:01 +00:00
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_UPPER);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_LOWER);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_RESTITUTION);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_DAMPING);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_SOFTNESS);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_RESTITUTION);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_DAMPING);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_SOFTNESS);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_RESTITUTION);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_DAMPING);
|
|
|
|
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_UPPER);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_LOWER);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_RESTITUTION);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_DAMPING);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_SOFTNESS);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_RESTITUTION);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_DAMPING);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_SOFTNESS);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_RESTITUTION);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_DAMPING);
|
|
|
|
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_MAX);
|
2017-03-05 15:44:50 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void SliderJoint::set_param(Param p_param, float p_value) {
|
|
|
|
|
|
|
|
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
|
|
|
params[p_param] = p_value;
|
2014-09-15 14:33:30 +00:00
|
|
|
if (get_joint().is_valid())
|
2017-03-05 15:44:50 +00:00
|
|
|
PhysicsServer::get_singleton()->slider_joint_set_param(get_joint(), PhysicsServer::SliderJointParam(p_param), p_value);
|
2014-09-15 14:33:30 +00:00
|
|
|
update_gizmo();
|
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
float SliderJoint::get_param(Param p_param) const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
2014-09-15 14:33:30 +00:00
|
|
|
return params[p_param];
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
RID SliderJoint::_configure_joint(PhysicsBody *body_a, PhysicsBody *body_b) {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
Transform gt = get_global_transform();
|
|
|
|
Transform ainv = body_a->get_global_transform().affine_inverse();
|
|
|
|
|
|
|
|
Transform local_a = ainv * gt;
|
|
|
|
local_a.orthonormalize();
|
|
|
|
Transform local_b = gt;
|
|
|
|
|
|
|
|
if (body_b) {
|
|
|
|
Transform binv = body_b->get_global_transform().affine_inverse();
|
|
|
|
local_b = binv * gt;
|
|
|
|
}
|
|
|
|
|
|
|
|
local_b.orthonormalize();
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
RID j = PhysicsServer::get_singleton()->joint_create_slider(body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
|
|
|
|
for (int i = 0; i < PARAM_MAX; i++) {
|
|
|
|
PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SliderJointParam(i), params[i]);
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return j;
|
|
|
|
}
|
|
|
|
|
|
|
|
SliderJoint::SliderJoint() {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
params[PARAM_LINEAR_LIMIT_UPPER] = 1.0;
|
|
|
|
params[PARAM_LINEAR_LIMIT_LOWER] = -1.0;
|
|
|
|
params[PARAM_LINEAR_LIMIT_SOFTNESS] = 1.0;
|
|
|
|
params[PARAM_LINEAR_LIMIT_RESTITUTION] = 0.7;
|
|
|
|
params[PARAM_LINEAR_LIMIT_DAMPING] = 1.0;
|
|
|
|
params[PARAM_LINEAR_MOTION_SOFTNESS] = 1.0;
|
|
|
|
params[PARAM_LINEAR_MOTION_RESTITUTION] = 0.7;
|
|
|
|
params[PARAM_LINEAR_MOTION_DAMPING] = 0; //1.0;
|
|
|
|
params[PARAM_LINEAR_ORTHOGONAL_SOFTNESS] = 1.0;
|
|
|
|
params[PARAM_LINEAR_ORTHOGONAL_RESTITUTION] = 0.7;
|
|
|
|
params[PARAM_LINEAR_ORTHOGONAL_DAMPING] = 1.0;
|
|
|
|
|
|
|
|
params[PARAM_ANGULAR_LIMIT_UPPER] = 0;
|
|
|
|
params[PARAM_ANGULAR_LIMIT_LOWER] = 0;
|
|
|
|
params[PARAM_ANGULAR_LIMIT_SOFTNESS] = 1.0;
|
|
|
|
params[PARAM_ANGULAR_LIMIT_RESTITUTION] = 0.7;
|
|
|
|
params[PARAM_ANGULAR_LIMIT_DAMPING] = 0; //1.0;
|
|
|
|
params[PARAM_ANGULAR_MOTION_SOFTNESS] = 1.0;
|
|
|
|
params[PARAM_ANGULAR_MOTION_RESTITUTION] = 0.7;
|
|
|
|
params[PARAM_ANGULAR_MOTION_DAMPING] = 1.0;
|
|
|
|
params[PARAM_ANGULAR_ORTHOGONAL_SOFTNESS] = 1.0;
|
|
|
|
params[PARAM_ANGULAR_ORTHOGONAL_RESTITUTION] = 0.7;
|
|
|
|
params[PARAM_ANGULAR_ORTHOGONAL_DAMPING] = 1.0;
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////
|
|
|
|
|
|
|
|
void ConeTwistJoint::_set_swing_span(float p_limit_angular) {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
set_param(PARAM_SWING_SPAN, Math::deg2rad(p_limit_angular));
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float ConeTwistJoint::_get_swing_span() const {
|
|
|
|
|
|
|
|
return Math::rad2deg(get_param(PARAM_SWING_SPAN));
|
|
|
|
}
|
|
|
|
|
|
|
|
void ConeTwistJoint::_set_twist_span(float p_limit_angular) {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
set_param(PARAM_TWIST_SPAN, Math::deg2rad(p_limit_angular));
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float ConeTwistJoint::_get_twist_span() const {
|
|
|
|
|
|
|
|
return Math::rad2deg(get_param(PARAM_TWIST_SPAN));
|
|
|
|
}
|
|
|
|
|
|
|
|
void ConeTwistJoint::_bind_methods() {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ConeTwistJoint::set_param);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_param", "param"), &ConeTwistJoint::get_param);
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("_set_swing_span", "swing_span"), &ConeTwistJoint::_set_swing_span);
|
|
|
|
ClassDB::bind_method(D_METHOD("_get_swing_span"), &ConeTwistJoint::_get_swing_span);
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("_set_twist_span", "twist_span"), &ConeTwistJoint::_set_twist_span);
|
|
|
|
ClassDB::bind_method(D_METHOD("_get_twist_span"), &ConeTwistJoint::_get_twist_span);
|
2014-09-15 14:33:30 +00:00
|
|
|
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_swing_span", "_get_swing_span");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1"), "_set_twist_span", "_get_twist_span");
|
2014-09-15 14:33:30 +00:00
|
|
|
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_BIAS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_SOFTNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "relaxation", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_RELAXATION);
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-08-20 15:45:01 +00:00
|
|
|
BIND_ENUM_CONSTANT(PARAM_SWING_SPAN);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_TWIST_SPAN);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_BIAS);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_SOFTNESS);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_RELAXATION);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_MAX);
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void ConeTwistJoint::set_param(Param p_param, float p_value) {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
|
|
|
params[p_param] = p_value;
|
2014-09-15 14:33:30 +00:00
|
|
|
if (get_joint().is_valid())
|
2017-03-05 15:44:50 +00:00
|
|
|
PhysicsServer::get_singleton()->cone_twist_joint_set_param(get_joint(), PhysicsServer::ConeTwistJointParam(p_param), p_value);
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
update_gizmo();
|
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
float ConeTwistJoint::get_param(Param p_param) const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
2014-09-15 14:33:30 +00:00
|
|
|
return params[p_param];
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
RID ConeTwistJoint::_configure_joint(PhysicsBody *body_a, PhysicsBody *body_b) {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
Transform gt = get_global_transform();
|
|
|
|
//Vector3 cone_twistpos = gt.origin;
|
|
|
|
//Vector3 cone_twistdir = gt.basis.get_axis(2);
|
|
|
|
|
|
|
|
Transform ainv = body_a->get_global_transform().affine_inverse();
|
|
|
|
|
|
|
|
Transform local_a = ainv * gt;
|
|
|
|
local_a.orthonormalize();
|
|
|
|
Transform local_b = gt;
|
|
|
|
|
|
|
|
if (body_b) {
|
|
|
|
Transform binv = body_b->get_global_transform().affine_inverse();
|
|
|
|
local_b = binv * gt;
|
|
|
|
}
|
|
|
|
|
|
|
|
local_b.orthonormalize();
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
RID j = PhysicsServer::get_singleton()->joint_create_cone_twist(body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
|
|
|
|
for (int i = 0; i < PARAM_MAX; i++) {
|
|
|
|
PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::ConeTwistJointParam(i), params[i]);
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return j;
|
|
|
|
}
|
|
|
|
|
|
|
|
ConeTwistJoint::ConeTwistJoint() {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
params[PARAM_SWING_SPAN] = Math_PI * 0.25;
|
|
|
|
params[PARAM_TWIST_SPAN] = Math_PI;
|
|
|
|
params[PARAM_BIAS] = 0.3;
|
|
|
|
params[PARAM_SOFTNESS] = 0.8;
|
|
|
|
params[PARAM_RELAXATION] = 1.0;
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void Generic6DOFJoint::_set_angular_hi_limit_x(float p_limit_angular) {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
set_param_x(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float Generic6DOFJoint::_get_angular_hi_limit_x() const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
return Math::rad2deg(get_param_x(PARAM_ANGULAR_UPPER_LIMIT));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Generic6DOFJoint::_set_angular_lo_limit_x(float p_limit_angular) {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
set_param_x(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float Generic6DOFJoint::_get_angular_lo_limit_x() const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
return Math::rad2deg(get_param_x(PARAM_ANGULAR_LOWER_LIMIT));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Generic6DOFJoint::_set_angular_hi_limit_y(float p_limit_angular) {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
set_param_y(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float Generic6DOFJoint::_get_angular_hi_limit_y() const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
return Math::rad2deg(get_param_y(PARAM_ANGULAR_UPPER_LIMIT));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Generic6DOFJoint::_set_angular_lo_limit_y(float p_limit_angular) {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
set_param_y(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float Generic6DOFJoint::_get_angular_lo_limit_y() const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
return Math::rad2deg(get_param_y(PARAM_ANGULAR_LOWER_LIMIT));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Generic6DOFJoint::_set_angular_hi_limit_z(float p_limit_angular) {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
set_param_z(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float Generic6DOFJoint::_get_angular_hi_limit_z() const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
return Math::rad2deg(get_param_z(PARAM_ANGULAR_UPPER_LIMIT));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Generic6DOFJoint::_set_angular_lo_limit_z(float p_limit_angular) {
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
set_param_z(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
float Generic6DOFJoint::_get_angular_lo_limit_z() const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
return Math::rad2deg(get_param_z(PARAM_ANGULAR_LOWER_LIMIT));
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Generic6DOFJoint::_bind_methods() {
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_x", "angle"), &Generic6DOFJoint::_set_angular_hi_limit_x);
|
|
|
|
ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_x"), &Generic6DOFJoint::_get_angular_hi_limit_x);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_x", "angle"), &Generic6DOFJoint::_set_angular_lo_limit_x);
|
|
|
|
ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_x"), &Generic6DOFJoint::_get_angular_lo_limit_x);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_y", "angle"), &Generic6DOFJoint::_set_angular_hi_limit_y);
|
|
|
|
ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_y"), &Generic6DOFJoint::_get_angular_hi_limit_y);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_y", "angle"), &Generic6DOFJoint::_set_angular_lo_limit_y);
|
|
|
|
ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_y"), &Generic6DOFJoint::_get_angular_lo_limit_y);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_z", "angle"), &Generic6DOFJoint::_set_angular_hi_limit_z);
|
|
|
|
ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_z"), &Generic6DOFJoint::_get_angular_hi_limit_z);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_z", "angle"), &Generic6DOFJoint::_set_angular_lo_limit_z);
|
|
|
|
ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_z"), &Generic6DOFJoint::_get_angular_lo_limit_z);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_param_x", "param", "value"), &Generic6DOFJoint::set_param_x);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_param_x", "param"), &Generic6DOFJoint::get_param_x);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_param_y", "param", "value"), &Generic6DOFJoint::set_param_y);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_param_y", "param"), &Generic6DOFJoint::get_param_y);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_param_z", "param", "value"), &Generic6DOFJoint::set_param_z);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_param_z", "param"), &Generic6DOFJoint::get_param_z);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_flag_x", "flag", "value"), &Generic6DOFJoint::set_flag_x);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_flag_x", "flag"), &Generic6DOFJoint::get_flag_x);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_flag_y", "flag", "value"), &Generic6DOFJoint::set_flag_y);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_flag_y", "flag"), &Generic6DOFJoint::get_flag_y);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_flag_z", "flag", "value"), &Generic6DOFJoint::set_flag_z);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_flag_z", "flag"), &Generic6DOFJoint::get_flag_z);
|
|
|
|
|
2018-11-27 06:11:28 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_precision", "precision"), &Generic6DOFJoint::set_precision);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_precision"), &Generic6DOFJoint::get_precision);
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_LIMIT);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/upper_distance"), "set_param_x", "get_param_x", PARAM_LINEAR_UPPER_LIMIT);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/lower_distance"), "set_param_x", "get_param_x", PARAM_LINEAR_LOWER_LIMIT);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_LINEAR_LIMIT_SOFTNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_LINEAR_RESTITUTION);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_x/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_LINEAR_DAMPING);
|
2018-03-16 12:07:52 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_MOTOR);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_x/target_velocity"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_x/force_limit"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
|
2018-11-09 11:58:57 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_SPRING);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_x/stiffness"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_STIFFNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_x/damping"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_DAMPING);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_x/equilibrium_point"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
|
2018-11-09 11:58:57 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_LIMIT);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_x", "_get_angular_hi_limit_x");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_x", "_get_angular_lo_limit_x");
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_LIMIT_SOFTNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_RESTITUTION);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_DAMPING);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/force_limit"), "set_param_x", "get_param_x", PARAM_ANGULAR_FORCE_LIMIT);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/erp"), "set_param_x", "get_param_x", PARAM_ANGULAR_ERP);
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_MOTOR);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_x/target_velocity"), "set_param_x", "get_param_x", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_x/force_limit"), "set_param_x", "get_param_x", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
|
2018-11-09 11:58:57 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_SPRING);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_x/stiffness"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_STIFFNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_x/damping"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_DAMPING);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_x/equilibrium_point"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
|
2017-03-05 15:44:50 +00:00
|
|
|
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_LIMIT);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_y/upper_distance"), "set_param_y", "get_param_y", PARAM_LINEAR_UPPER_LIMIT);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_y/lower_distance"), "set_param_y", "get_param_y", PARAM_LINEAR_LOWER_LIMIT);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_y/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_LINEAR_LIMIT_SOFTNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_y/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_LINEAR_RESTITUTION);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_y/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_LINEAR_DAMPING);
|
2018-03-16 12:07:52 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_MOTOR);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_y/target_velocity"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_y/force_limit"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
|
2018-11-09 11:58:57 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_SPRING);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_y/stiffness"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_STIFFNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_y/damping"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_DAMPING);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_y/equilibrium_point"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_LIMIT);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_y", "_get_angular_hi_limit_y");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_y", "_get_angular_lo_limit_y");
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_LIMIT_SOFTNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_RESTITUTION);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_DAMPING);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/force_limit"), "set_param_y", "get_param_y", PARAM_ANGULAR_FORCE_LIMIT);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/erp"), "set_param_y", "get_param_y", PARAM_ANGULAR_ERP);
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_MOTOR);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_y/target_velocity"), "set_param_y", "get_param_y", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_y/force_limit"), "set_param_y", "get_param_y", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
|
2018-11-09 11:58:57 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_SPRING);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_y/stiffness"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_STIFFNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_y/damping"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_DAMPING);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_y/equilibrium_point"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
|
2017-03-05 15:44:50 +00:00
|
|
|
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_LIMIT);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_z/upper_distance"), "set_param_z", "get_param_z", PARAM_LINEAR_UPPER_LIMIT);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_z/lower_distance"), "set_param_z", "get_param_z", PARAM_LINEAR_LOWER_LIMIT);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_z/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_LINEAR_LIMIT_SOFTNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_z/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_LINEAR_RESTITUTION);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit_z/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_LINEAR_DAMPING);
|
2018-03-16 12:07:52 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_MOTOR);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
|
2018-11-09 11:58:57 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_SPRING);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_z/stiffness"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_STIFFNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_z/damping"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_DAMPING);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_spring_z/equilibrium_point"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_LIMIT);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_z", "_get_angular_hi_limit_z");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_z", "_get_angular_lo_limit_z");
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_LIMIT_SOFTNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_RESTITUTION);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_DAMPING);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/force_limit"), "set_param_z", "get_param_z", PARAM_ANGULAR_FORCE_LIMIT);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/erp"), "set_param_z", "get_param_z", PARAM_ANGULAR_ERP);
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_MOTOR);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
|
2018-11-09 11:58:57 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_SPRING);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_z/stiffness"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_STIFFNESS);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_z/damping"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_DAMPING);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_spring_z/equilibrium_point"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
|
2017-03-05 15:44:50 +00:00
|
|
|
|
2018-11-27 06:11:28 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "precision", PROPERTY_HINT_RANGE, "1,99999,1"), "set_precision", "get_precision");
|
|
|
|
|
2017-08-20 15:45:01 +00:00
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_LOWER_LIMIT);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_UPPER_LIMIT);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_RESTITUTION);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_DAMPING);
|
2018-03-16 12:07:52 +00:00
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTOR_FORCE_LIMIT);
|
2017-08-20 15:45:01 +00:00
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LOWER_LIMIT);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_UPPER_LIMIT);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_DAMPING);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_RESTITUTION);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_FORCE_LIMIT);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_ERP);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_MAX);
|
|
|
|
|
|
|
|
BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_LIMIT);
|
|
|
|
BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_LIMIT);
|
2018-11-09 11:58:57 +00:00
|
|
|
BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_SPRING);
|
|
|
|
BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_SPRING);
|
2017-08-20 15:45:01 +00:00
|
|
|
BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR);
|
2018-03-16 12:07:52 +00:00
|
|
|
BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_MOTOR);
|
2017-08-20 15:45:01 +00:00
|
|
|
BIND_ENUM_CONSTANT(FLAG_MAX);
|
2017-03-05 15:44:50 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Generic6DOFJoint::set_param_x(Param p_param, float p_value) {
|
|
|
|
|
|
|
|
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
|
|
|
params_x[p_param] = p_value;
|
2014-09-15 14:33:30 +00:00
|
|
|
if (get_joint().is_valid())
|
2017-03-05 15:44:50 +00:00
|
|
|
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(get_joint(), Vector3::AXIS_X, PhysicsServer::G6DOFJointAxisParam(p_param), p_value);
|
2014-09-15 14:33:30 +00:00
|
|
|
|
|
|
|
update_gizmo();
|
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
float Generic6DOFJoint::get_param_x(Param p_param) const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
2014-09-15 14:33:30 +00:00
|
|
|
return params_x[p_param];
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Generic6DOFJoint::set_param_y(Param p_param, float p_value) {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
|
|
|
params_y[p_param] = p_value;
|
2014-09-15 14:33:30 +00:00
|
|
|
if (get_joint().is_valid())
|
2017-03-05 15:44:50 +00:00
|
|
|
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(get_joint(), Vector3::AXIS_Y, PhysicsServer::G6DOFJointAxisParam(p_param), p_value);
|
2014-09-15 14:33:30 +00:00
|
|
|
update_gizmo();
|
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
float Generic6DOFJoint::get_param_y(Param p_param) const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
2014-09-15 14:33:30 +00:00
|
|
|
return params_y[p_param];
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Generic6DOFJoint::set_param_z(Param p_param, float p_value) {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
|
|
|
params_z[p_param] = p_value;
|
2014-09-15 14:33:30 +00:00
|
|
|
if (get_joint().is_valid())
|
2017-03-05 15:44:50 +00:00
|
|
|
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(get_joint(), Vector3::AXIS_Z, PhysicsServer::G6DOFJointAxisParam(p_param), p_value);
|
2014-09-15 14:33:30 +00:00
|
|
|
update_gizmo();
|
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
float Generic6DOFJoint::get_param_z(Param p_param) const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
2014-09-15 14:33:30 +00:00
|
|
|
return params_z[p_param];
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Generic6DOFJoint::set_flag_x(Flag p_flag, bool p_enabled) {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
|
|
|
|
flags_x[p_flag] = p_enabled;
|
2014-09-15 14:33:30 +00:00
|
|
|
if (get_joint().is_valid())
|
2017-03-05 15:44:50 +00:00
|
|
|
PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(get_joint(), Vector3::AXIS_X, PhysicsServer::G6DOFJointAxisFlag(p_flag), p_enabled);
|
2014-09-15 14:33:30 +00:00
|
|
|
update_gizmo();
|
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
bool Generic6DOFJoint::get_flag_x(Flag p_flag) const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
|
2014-09-15 14:33:30 +00:00
|
|
|
return flags_x[p_flag];
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Generic6DOFJoint::set_flag_y(Flag p_flag, bool p_enabled) {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
|
|
|
|
flags_y[p_flag] = p_enabled;
|
2014-09-15 14:33:30 +00:00
|
|
|
if (get_joint().is_valid())
|
2017-03-05 15:44:50 +00:00
|
|
|
PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(get_joint(), Vector3::AXIS_Y, PhysicsServer::G6DOFJointAxisFlag(p_flag), p_enabled);
|
2014-09-15 14:33:30 +00:00
|
|
|
update_gizmo();
|
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
bool Generic6DOFJoint::get_flag_y(Flag p_flag) const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
|
2014-09-15 14:33:30 +00:00
|
|
|
return flags_y[p_flag];
|
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void Generic6DOFJoint::set_flag_z(Flag p_flag, bool p_enabled) {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
|
|
|
|
flags_z[p_flag] = p_enabled;
|
2014-09-15 14:33:30 +00:00
|
|
|
if (get_joint().is_valid())
|
2017-03-05 15:44:50 +00:00
|
|
|
PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(get_joint(), Vector3::AXIS_Z, PhysicsServer::G6DOFJointAxisFlag(p_flag), p_enabled);
|
2014-09-15 14:33:30 +00:00
|
|
|
update_gizmo();
|
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
bool Generic6DOFJoint::get_flag_z(Flag p_flag) const {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
|
2014-09-15 14:33:30 +00:00
|
|
|
return flags_z[p_flag];
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|
|
|
}
|
|
|
|
|
2018-11-27 06:11:28 +00:00
|
|
|
void Generic6DOFJoint::set_precision(int p_precision) {
|
|
|
|
precision = p_precision;
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|
|
|
|
|
|
|
PhysicsServer::get_singleton()->generic_6dof_joint_set_precision(
|
|
|
|
get_joint(),
|
|
|
|
precision);
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|
|
|
}
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|
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|
2017-03-05 15:44:50 +00:00
|
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|
RID Generic6DOFJoint::_configure_joint(PhysicsBody *body_a, PhysicsBody *body_b) {
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2014-09-15 14:33:30 +00:00
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|
|
Transform gt = get_global_transform();
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|
|
//Vector3 cone_twistpos = gt.origin;
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|
|
//Vector3 cone_twistdir = gt.basis.get_axis(2);
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|
Transform ainv = body_a->get_global_transform().affine_inverse();
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|
Transform local_a = ainv * gt;
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|
local_a.orthonormalize();
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|
Transform local_b = gt;
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|
|
if (body_b) {
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|
Transform binv = body_b->get_global_transform().affine_inverse();
|
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|
local_b = binv * gt;
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|
}
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|
local_b.orthonormalize();
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|
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|
2017-03-05 15:44:50 +00:00
|
|
|
RID j = PhysicsServer::get_singleton()->joint_create_generic_6dof(body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
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|
|
for (int i = 0; i < PARAM_MAX; i++) {
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|
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, Vector3::AXIS_X, PhysicsServer::G6DOFJointAxisParam(i), params_x[i]);
|
|
|
|
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, Vector3::AXIS_Y, PhysicsServer::G6DOFJointAxisParam(i), params_y[i]);
|
|
|
|
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, Vector3::AXIS_Z, PhysicsServer::G6DOFJointAxisParam(i), params_z[i]);
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
2017-03-05 15:44:50 +00:00
|
|
|
for (int i = 0; i < FLAG_MAX; i++) {
|
|
|
|
PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, Vector3::AXIS_X, PhysicsServer::G6DOFJointAxisFlag(i), flags_x[i]);
|
|
|
|
PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, Vector3::AXIS_Y, PhysicsServer::G6DOFJointAxisFlag(i), flags_y[i]);
|
|
|
|
PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, Vector3::AXIS_Z, PhysicsServer::G6DOFJointAxisFlag(i), flags_z[i]);
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return j;
|
|
|
|
}
|
|
|
|
|
2018-11-27 06:11:28 +00:00
|
|
|
Generic6DOFJoint::Generic6DOFJoint() :
|
|
|
|
precision(1) {
|
2014-09-15 14:33:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
set_param_x(PARAM_LINEAR_LOWER_LIMIT, 0);
|
|
|
|
set_param_x(PARAM_LINEAR_UPPER_LIMIT, 0);
|
|
|
|
set_param_x(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7);
|
|
|
|
set_param_x(PARAM_LINEAR_RESTITUTION, 0.5);
|
|
|
|
set_param_x(PARAM_LINEAR_DAMPING, 1.0);
|
2018-03-16 12:07:52 +00:00
|
|
|
set_param_x(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
|
|
|
|
set_param_x(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
|
2018-11-09 11:58:57 +00:00
|
|
|
set_param_x(PARAM_LINEAR_SPRING_STIFFNESS, 0.01);
|
|
|
|
set_param_x(PARAM_LINEAR_SPRING_DAMPING, 0.01);
|
|
|
|
set_param_x(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0);
|
2017-03-05 15:44:50 +00:00
|
|
|
set_param_x(PARAM_ANGULAR_LOWER_LIMIT, 0);
|
|
|
|
set_param_x(PARAM_ANGULAR_UPPER_LIMIT, 0);
|
|
|
|
set_param_x(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
|
|
|
|
set_param_x(PARAM_ANGULAR_DAMPING, 1.0f);
|
|
|
|
set_param_x(PARAM_ANGULAR_RESTITUTION, 0);
|
|
|
|
set_param_x(PARAM_ANGULAR_FORCE_LIMIT, 0);
|
|
|
|
set_param_x(PARAM_ANGULAR_ERP, 0.5);
|
|
|
|
set_param_x(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0);
|
|
|
|
set_param_x(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300);
|
2018-11-09 11:58:57 +00:00
|
|
|
set_param_x(PARAM_ANGULAR_SPRING_STIFFNESS, 0);
|
|
|
|
set_param_x(PARAM_ANGULAR_SPRING_DAMPING, 0);
|
|
|
|
set_param_x(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0);
|
2017-03-05 15:44:50 +00:00
|
|
|
|
|
|
|
set_flag_x(FLAG_ENABLE_ANGULAR_LIMIT, true);
|
|
|
|
set_flag_x(FLAG_ENABLE_LINEAR_LIMIT, true);
|
2018-11-09 11:58:57 +00:00
|
|
|
set_flag_x(FLAG_ENABLE_ANGULAR_SPRING, false);
|
|
|
|
set_flag_x(FLAG_ENABLE_LINEAR_SPRING, false);
|
2017-03-05 15:44:50 +00:00
|
|
|
set_flag_x(FLAG_ENABLE_MOTOR, false);
|
2018-03-16 12:07:52 +00:00
|
|
|
set_flag_x(FLAG_ENABLE_LINEAR_MOTOR, false);
|
2017-03-05 15:44:50 +00:00
|
|
|
|
|
|
|
set_param_y(PARAM_LINEAR_LOWER_LIMIT, 0);
|
|
|
|
set_param_y(PARAM_LINEAR_UPPER_LIMIT, 0);
|
|
|
|
set_param_y(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7);
|
|
|
|
set_param_y(PARAM_LINEAR_RESTITUTION, 0.5);
|
|
|
|
set_param_y(PARAM_LINEAR_DAMPING, 1.0);
|
2018-03-16 12:07:52 +00:00
|
|
|
set_param_y(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
|
|
|
|
set_param_y(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
|
2018-11-09 11:58:57 +00:00
|
|
|
set_param_y(PARAM_LINEAR_SPRING_STIFFNESS, 0.01);
|
|
|
|
set_param_y(PARAM_LINEAR_SPRING_DAMPING, 0.01);
|
|
|
|
set_param_y(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0);
|
2017-03-05 15:44:50 +00:00
|
|
|
set_param_y(PARAM_ANGULAR_LOWER_LIMIT, 0);
|
|
|
|
set_param_y(PARAM_ANGULAR_UPPER_LIMIT, 0);
|
|
|
|
set_param_y(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
|
|
|
|
set_param_y(PARAM_ANGULAR_DAMPING, 1.0f);
|
|
|
|
set_param_y(PARAM_ANGULAR_RESTITUTION, 0);
|
|
|
|
set_param_y(PARAM_ANGULAR_FORCE_LIMIT, 0);
|
|
|
|
set_param_y(PARAM_ANGULAR_ERP, 0.5);
|
|
|
|
set_param_y(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0);
|
|
|
|
set_param_y(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300);
|
2018-11-09 11:58:57 +00:00
|
|
|
set_param_y(PARAM_ANGULAR_SPRING_STIFFNESS, 0);
|
|
|
|
set_param_y(PARAM_ANGULAR_SPRING_DAMPING, 0);
|
|
|
|
set_param_y(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0);
|
2017-03-05 15:44:50 +00:00
|
|
|
|
|
|
|
set_flag_y(FLAG_ENABLE_ANGULAR_LIMIT, true);
|
|
|
|
set_flag_y(FLAG_ENABLE_LINEAR_LIMIT, true);
|
2018-11-09 11:58:57 +00:00
|
|
|
set_flag_y(FLAG_ENABLE_ANGULAR_SPRING, false);
|
|
|
|
set_flag_y(FLAG_ENABLE_LINEAR_SPRING, false);
|
2017-03-05 15:44:50 +00:00
|
|
|
set_flag_y(FLAG_ENABLE_MOTOR, false);
|
2018-03-16 12:07:52 +00:00
|
|
|
set_flag_y(FLAG_ENABLE_LINEAR_MOTOR, false);
|
2017-03-05 15:44:50 +00:00
|
|
|
|
|
|
|
set_param_z(PARAM_LINEAR_LOWER_LIMIT, 0);
|
|
|
|
set_param_z(PARAM_LINEAR_UPPER_LIMIT, 0);
|
|
|
|
set_param_z(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7);
|
|
|
|
set_param_z(PARAM_LINEAR_RESTITUTION, 0.5);
|
|
|
|
set_param_z(PARAM_LINEAR_DAMPING, 1.0);
|
2018-03-16 12:07:52 +00:00
|
|
|
set_param_z(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
|
|
|
|
set_param_z(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
|
2018-11-09 11:58:57 +00:00
|
|
|
set_param_z(PARAM_LINEAR_SPRING_STIFFNESS, 0.01);
|
|
|
|
set_param_z(PARAM_LINEAR_SPRING_DAMPING, 0.01);
|
|
|
|
set_param_z(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0);
|
2017-03-05 15:44:50 +00:00
|
|
|
set_param_z(PARAM_ANGULAR_LOWER_LIMIT, 0);
|
|
|
|
set_param_z(PARAM_ANGULAR_UPPER_LIMIT, 0);
|
|
|
|
set_param_z(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
|
|
|
|
set_param_z(PARAM_ANGULAR_DAMPING, 1.0f);
|
|
|
|
set_param_z(PARAM_ANGULAR_RESTITUTION, 0);
|
|
|
|
set_param_z(PARAM_ANGULAR_FORCE_LIMIT, 0);
|
|
|
|
set_param_z(PARAM_ANGULAR_ERP, 0.5);
|
|
|
|
set_param_z(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0);
|
|
|
|
set_param_z(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300);
|
2018-11-09 11:58:57 +00:00
|
|
|
set_param_z(PARAM_ANGULAR_SPRING_STIFFNESS, 0);
|
|
|
|
set_param_z(PARAM_ANGULAR_SPRING_DAMPING, 0);
|
|
|
|
set_param_z(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0);
|
2017-03-05 15:44:50 +00:00
|
|
|
|
|
|
|
set_flag_z(FLAG_ENABLE_ANGULAR_LIMIT, true);
|
|
|
|
set_flag_z(FLAG_ENABLE_LINEAR_LIMIT, true);
|
2018-11-09 11:58:57 +00:00
|
|
|
set_flag_z(FLAG_ENABLE_ANGULAR_SPRING, false);
|
|
|
|
set_flag_z(FLAG_ENABLE_LINEAR_SPRING, false);
|
2017-03-05 15:44:50 +00:00
|
|
|
set_flag_z(FLAG_ENABLE_MOTOR, false);
|
2018-03-16 12:07:52 +00:00
|
|
|
set_flag_z(FLAG_ENABLE_LINEAR_MOTOR, false);
|
2014-09-15 14:33:30 +00:00
|
|
|
}
|