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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Sprite3D" inherits= "SpriteBase3D" version= "4.0" >
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<brief_description >
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2D sprite node in a 3D world.
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</brief_description>
<description >
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A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
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[b]Note:[/b] There are [url=https://github.com/godotengine/godot/issues/20855]known performance issues[/url] when using [Sprite3D]. Consider using a [MeshInstance3D] with a [QuadMesh] as the mesh instead. You can still have billboarding by enabling billboard properties in the QuadMesh's [StandardMaterial3D].
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "frame" type= "int" setter= "set_frame" getter= "get_frame" default= "0" >
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Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
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</member>
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<member name= "frame_coords" type= "Vector2" setter= "set_frame_coords" getter= "get_frame_coords" default= "Vector2( 0, 0 )" >
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Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1.
</member>
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<member name= "hframes" type= "int" setter= "set_hframes" getter= "get_hframes" default= "1" >
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The number of columns in the sprite sheet.
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</member>
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<member name= "region_enabled" type= "bool" setter= "set_region" getter= "is_region" default= "false" >
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If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect].
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</member>
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<member name= "region_rect" type= "Rect2" setter= "set_region_rect" getter= "get_region_rect" default= "Rect2( 0, 0, 0, 0 )" >
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The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
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</member>
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<member name= "texture" type= "Texture2D" setter= "set_texture" getter= "get_texture" >
[Texture2D] object to draw.
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</member>
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<member name= "vframes" type= "int" setter= "set_vframes" getter= "get_vframes" default= "1" >
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The number of rows in the sprite sheet.
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</member>
</members>
<signals >
<signal name= "frame_changed" >
<description >
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Emitted when the [member frame] changes.
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</description>
</signal>
</signals>
<constants >
</constants>
</class>