godot/platform/android/java/scripts/publish-module.gradle

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apply plugin: 'maven-publish'
apply plugin: 'signing'
group = ossrhGroupId
version = PUBLISH_VERSION
afterEvaluate {
publishing {
publications {
release(MavenPublication) {
// The coordinates of the library, being set from variables that
// we'll set up later
groupId ossrhGroupId
artifactId PUBLISH_ARTIFACT_ID
version PUBLISH_VERSION
// Two artifacts, the `aar` (or `jar`) and the sources
if (project.plugins.findPlugin("com.android.library")) {
from components.release
} else {
from components.java
}
// Mostly self-explanatory metadata
pom {
name = PUBLISH_ARTIFACT_ID
description = 'Godot Engine Android Library'
url = 'https://godotengine.org/'
licenses {
license {
name = 'MIT License'
url = 'https://github.com/godotengine/godot/blob/master/LICENSE.txt'
}
}
developers {
developer {
id = 'm4gr3d'
name = 'Fredia Huya-Kouadio'
email = 'fhuyakou@gmail.com'
}
developer {
id = 'reduz'
name = 'Juan Linietsky'
email = 'reduzio@gmail.com'
}
developer {
id = 'akien-mga'
name = 'Rémi Verschelde'
email = 'rverschelde@gmail.com'
}
// Add all other devs here...
}
// Version control info - if you're using GitHub, follow the
// format as seen here
scm {
connection = 'scm:git:github.com/godotengine/godot.git'
developerConnection = 'scm:git:ssh://github.com/godotengine/godot.git'
url = 'https://github.com/godotengine/godot/tree/master'
}
}
}
}
}
}
signing {
useInMemoryPgpKeys(
rootProject.ext["signing.keyId"],
rootProject.ext["signing.key"],
rootProject.ext["signing.password"],
)
sign publishing.publications
}