2016-10-03 19:33:42 +00:00
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Import('env')
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if env['BUILDERS'].has_key('GLES3_GLSL'):
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env.GLES3_GLSL('copy.glsl');
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env.GLES3_GLSL('canvas.glsl');
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env.GLES3_GLSL('canvas_shadow.glsl');
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2016-10-19 14:14:41 +00:00
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env.GLES3_GLSL('scene.glsl');
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2016-10-21 10:27:13 +00:00
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env.GLES3_GLSL('cubemap_filter.glsl');
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2016-10-03 19:33:42 +00:00
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