godot/doc/classes/VisualScriptBasicTypeConsta...

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptBasicTypeConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
A Visual Script node representing a constant from the base types.
</brief_description>
<description>
A Visual Script node representing a constant from base types, such as [Vector3.AXIS_X].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_basic_type" qualifiers="const">
<return type="int" enum="Variant.Type">
</return>
<description>
</description>
</method>
<method name="get_basic_type_constant" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="set_basic_type">
<return type="void">
</return>
<argument index="0" name="name" type="int" enum="Variant.Type">
</argument>
<description>
</description>
</method>
<method name="set_basic_type_constant">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
The type to get the constant from.
</member>
<member name="constant" type="String" setter="set_basic_type_constant" getter="get_basic_type_constant">
The name of the constant to return.
</member>
</members>
<constants>
</constants>
</class>