2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2018-07-31 18:13:10 +00:00
<class name= "AudioEffectReverb" inherits= "AudioEffect" category= "Core" version= "3.0.7" >
2017-09-12 20:42:36 +00:00
<brief_description >
2017-09-16 16:47:19 +00:00
Adds a Reverb audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
2017-09-12 20:42:36 +00:00
</brief_description>
<description >
2017-09-16 16:47:19 +00:00
Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
2017-09-13 06:49:40 +00:00
<member name= "damping" type= "float" setter= "set_damping" getter= "get_damping" >
2017-09-16 16:47:19 +00:00
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code].
2017-09-12 20:42:36 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "dry" type= "float" setter= "set_dry" getter= "get_dry" >
2017-09-16 16:47:19 +00:00
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code].
2017-09-12 20:42:36 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "hipass" type= "float" setter= "set_hpf" getter= "get_hpf" >
2017-09-16 16:47:19 +00:00
High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: [code]0[/code].
2017-09-12 20:42:36 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "predelay_feedback" type= "float" setter= "set_predelay_msec" getter= "get_predelay_msec" >
2017-10-11 21:54:43 +00:00
Output percent of predelay. Value can range from 0 to 1. Default value: [code]1[/code].
2017-09-12 20:42:36 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "predelay_msec" type= "float" setter= "set_predelay_msec" getter= "get_predelay_msec" >
2017-09-16 16:47:19 +00:00
Time between the original signal and the early reflections of the reverb signal. Default value: [code]150ms[/code].
2017-09-12 20:42:36 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "room_size" type= "float" setter= "set_room_size" getter= "get_room_size" >
2017-09-16 16:47:19 +00:00
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code].
2017-09-12 20:42:36 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "spread" type= "float" setter= "set_spread" getter= "get_spread" >
2017-09-16 16:47:19 +00:00
Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code].
2017-09-12 20:42:36 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "wet" type= "float" setter= "set_wet" getter= "get_wet" >
2017-09-16 16:47:19 +00:00
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code].
2017-09-12 20:42:36 +00:00
</member>
</members>
<constants >
</constants>
</class>