2024-01-04 15:33:20 +00:00
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# !/ usr / bin / env python
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Import("env")
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Import("env_modules")
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env_betsy = env_modules.Clone()
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env_betsy.GLSL_HEADER("bc6h.glsl")
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2024-08-20 13:14:48 +00:00
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env_betsy.GLSL_HEADER("bc1.glsl")
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2024-01-04 15:33:20 +00:00
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env_betsy.Depends(Glob("*.glsl.gen.h"), ["#glsl_builders.py"])
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# Thirdparty source files
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thirdparty_obj = []
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thirdparty_dir = "#thirdparty/betsy/"
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env_betsy.Prepend(CPPPATH=[thirdparty_dir])
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env_thirdparty = env_betsy.Clone()
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env_thirdparty.disable_warnings()
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_betsy.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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