godot/thirdparty/oidn/core/input_reorder.h

233 lines
6.2 KiB
C++
Raw Normal View History

// ======================================================================== //
// Copyright 2009-2019 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#pragma once
#include "node.h"
#include "image.h"
namespace oidn {
// Input reorder node
template<int K, class TransferFunction>
class InputReorderNode : public Node
{
private:
// Source
Image color;
Image albedo;
Image normal;
// Destination
std::shared_ptr<memory> dst;
float* dstPtr;
int C2;
int H2;
int W2;
// Tile
int h1Begin;
int w1Begin;
int h2Begin;
int w2Begin;
int H;
int W;
std::shared_ptr<TransferFunction> transferFunc;
public:
InputReorderNode(const Image& color,
const Image& albedo,
const Image& normal,
const std::shared_ptr<memory>& dst,
const std::shared_ptr<TransferFunction>& transferFunc)
: color(color), albedo(albedo), normal(normal),
dst(dst),
h1Begin(0), w1Begin(0),
H(color.height), W(color.width),
transferFunc(transferFunc)
{
const mkldnn_memory_desc_t& dstDesc = dst->get_desc().data;
assert(memory_desc_matches_tag(dstDesc, mkldnn_format_tag_t(BlockedFormat<K>::nChwKc)));
assert(dstDesc.ndims == 4);
assert(dstDesc.data_type == memory::data_type::f32);
assert(dstDesc.dims[0] == 1);
//assert(dstDesc.dims[1] >= getPadded<K>(C1));
dstPtr = (float*)dst->get_data_handle();
C2 = dstDesc.dims[1];
H2 = dstDesc.dims[2];
W2 = dstDesc.dims[3];
}
void setTile(int h1, int w1, int h2, int w2, int H, int W) override
{
h1Begin = h1;
w1Begin = w1;
h2Begin = h2;
w2Begin = w2;
this->H = H;
this->W = W;
}
void execute(stream& sm) override
{
assert(H + h1Begin <= color.height);
assert(W + w1Begin <= color.width);
assert(H + h2Begin <= H2);
assert(W + w2Begin <= W2);
parallel_nd(H2, [&](int h2)
{
const int h = h2 - h2Begin;
if (h >= 0 && h < H)
{
const int h1 = h + h1Begin;
// Zero pad
for (int w2 = 0; w2 < w2Begin; ++w2)
{
int c = 0;
while (c < C2)
store(h2, w2, c, 0.f);
}
// Reorder
for (int w = 0; w < W; ++w)
{
const int w1 = w + w1Begin;
const int w2 = w + w2Begin;
int c = 0;
storeColor(h2, w2, c, (float*)color.get(h1, w1));
if (albedo)
storeAlbedo(h2, w2, c, (float*)albedo.get(h1, w1));
if (normal)
storeNormal(h2, w2, c, (float*)normal.get(h1, w1));
while (c < C2)
store(h2, w2, c, 0.f);
}
// Zero pad
for (int w2 = W + w2Begin; w2 < W2; ++w2)
{
int c = 0;
while (c < C2)
store(h2, w2, c, 0.f);
}
}
else
{
// Zero pad
for (int w2 = 0; w2 < W2; ++w2)
{
int c = 0;
while (c < C2)
store(h2, w2, c, 0.f);
}
}
});
}
std::shared_ptr<memory> getDst() const override { return dst; }
private:
// Stores a single value
__forceinline void store(int h, int w, int& c, float value)
{
// Destination is in nChwKc format
float* dst_c = dstPtr + (H2*W2*K*(c/K)) + h*W2*K + w*K + (c%K);
*dst_c = value;
c++;
}
// Stores a color
__forceinline void storeColor(int h, int w, int& c, const float* values)
{
#pragma unroll
for (int i = 0; i < 3; ++i)
{
// Load the value
float x = values[i];
// Sanitize the value
x = maxSafe(x, 0.f);
// Apply the transfer function
x = transferFunc->forward(x);
// Store the value
store(h, w, c, x);
}
}
// Stores an albedo
__forceinline void storeAlbedo(int h, int w, int& c, const float* values)
{
#pragma unroll
for (int i = 0; i < 3; ++i)
{
// Load the value
float x = values[i];
// Sanitize the value
x = clampSafe(x, 0.f, 1.f);
// Store the value
store(h, w, c, x);
}
}
// Stores a normal
__forceinline void storeNormal(int h, int w, int& c, const float* values)
{
// Load the normal
float x = values[0];
float y = values[1];
float z = values[2];
// Compute the length of the normal
const float lengthSqr = sqr(x) + sqr(y) + sqr(z);
// Normalize the normal and transform it to [0..1]
if (isfinite(lengthSqr))
{
const float invLength = (lengthSqr > minVectorLengthSqr) ? rsqrt(lengthSqr) : 1.f;
const float scale = invLength * 0.5f;
const float offset = 0.5f;
x = x * scale + offset;
y = y * scale + offset;
z = z * scale + offset;
}
else
{
x = 0.f;
y = 0.f;
z = 0.f;
}
// Store the normal
store(h, w, c, x);
store(h, w, c, y);
store(h, w, c, z);
}
};
} // namespace oidn