godot/modules/mono/config.py

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2017-10-02 21:24:00 +00:00
import imp
import os
import sys
from shutil import copyfile
from SCons.Script import BoolVariable, Environment, Variables
monoreg = imp.load_source('mono_reg_utils', 'modules/mono/mono_reg_utils.py')
def find_file_in_dir(directory, files, prefix='', extension=''):
if not extension.startswith('.'):
extension = '.' + extension
for curfile in files:
if os.path.isfile(os.path.join(directory, prefix + curfile + extension)):
return curfile
return None
def can_build(platform):
if platform in ["javascript"]:
return False # Not yet supported
return True
def is_enabled():
# The module is disabled by default. Use module_mono_enabled=yes to enable it.
return False
def configure(env):
env.use_ptrcall = True
envvars = Variables()
envvars.Add(BoolVariable('mono_static', 'Statically link mono', False))
envvars.Update(env)
mono_static = env['mono_static']
mono_lib_names = ['mono-2.0-sgen', 'monosgen-2.0']
if env['platform'] == 'windows':
if mono_static:
raise RuntimeError('mono-static: Not supported on Windows')
if env['bits'] == '32':
if os.getenv('MONO32_PREFIX'):
mono_root = os.getenv('MONO32_PREFIX')
elif os.name == 'nt':
mono_root = monoreg.find_mono_root_dir()
else:
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
elif os.name == 'nt':
mono_root = monoreg.find_mono_root_dir()
if mono_root is None:
raise RuntimeError('Mono installation directory not found')
mono_lib_path = os.path.join(mono_root, 'lib')
env.Append(LIBPATH=mono_lib_path)
env.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib')
if mono_lib_name is None:
raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
if os.getenv('VCINSTALLDIR'):
env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX'])
else:
env.Append(LIBS=mono_lib_name)
mono_bin_path = os.path.join(mono_root, 'bin')
mono_dll_name = find_file_in_dir(mono_bin_path, mono_lib_names, extension='.dll')
mono_dll_src = os.path.join(mono_bin_path, mono_dll_name + '.dll')
mono_dll_dst = os.path.join('bin', mono_dll_name + '.dll')
copy_mono_dll = True
if not os.path.isdir('bin'):
os.mkdir('bin')
elif os.path.exists(mono_dll_dst):
copy_mono_dll = False
if copy_mono_dll:
copyfile(mono_dll_src, mono_dll_dst)
else:
mono_root = None
if env['bits'] == '32':
if os.getenv('MONO32_PREFIX'):
mono_root = os.getenv('MONO32_PREFIX')
else:
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
if mono_root is not None:
mono_lib_path = os.path.join(mono_root, 'lib')
env.Append(LIBPATH=mono_lib_path)
env.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
mono_lib = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension='.a')
if mono_lib is None:
raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
env.Append(CPPFLAGS=['-D_REENTRANT'])
if mono_static:
mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a')
if sys.platform == "darwin":
env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file])
elif sys.platform == "linux" or sys.platform == "linux2":
env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive'])
else:
raise RuntimeError('mono-static: Not supported on this platform')
else:
env.Append(LIBS=[mono_lib])
env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
else:
if mono_static:
raise RuntimeError('mono-static: Not supported with pkg-config. Specify a mono prefix manually')
env.ParseConfig('pkg-config monosgen-2 --cflags --libs')
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env.Append(LINKFLAGS='-rdynamic')
def get_doc_classes():
return ["@C#", "CSharpScript", "GodotSharp"]
def get_doc_path():
return "doc_classes"