godot/modules/webxr/webxr_interface_js.cpp

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/**************************************************************************/
/* webxr_interface_js.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifdef JAVASCRIPT_ENABLED
#include "webxr_interface_js.h"
#include "core/os/input.h"
#include "core/os/os.h"
#include "emscripten.h"
#include "godot_webxr.h"
#include "main/input_default.h"
#include "servers/visual/visual_server_globals.h"
#include <stdlib.h>
void _emwebxr_on_session_supported(char *p_session_mode, int p_supported) {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
Ref<ARVRInterface> interface = arvr_server->find_interface("WebXR");
ERR_FAIL_COND(interface.is_null());
String session_mode = String(p_session_mode);
interface->emit_signal("session_supported", session_mode, p_supported ? true : false);
}
void _emwebxr_on_session_started(char *p_reference_space_type) {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
Ref<ARVRInterface> interface = arvr_server->find_interface("WebXR");
ERR_FAIL_COND(interface.is_null());
String reference_space_type = String(p_reference_space_type);
((WebXRInterfaceJS *)interface.ptr())->_set_reference_space_type(reference_space_type);
interface->emit_signal("session_started");
}
void _emwebxr_on_session_ended() {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
Ref<ARVRInterface> interface = arvr_server->find_interface("WebXR");
ERR_FAIL_COND(interface.is_null());
interface->uninitialize();
interface->emit_signal("session_ended");
}
void _emwebxr_on_session_failed(char *p_message) {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
Ref<ARVRInterface> interface = arvr_server->find_interface("WebXR");
ERR_FAIL_COND(interface.is_null());
interface->uninitialize();
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String message = String(p_message);
interface->emit_signal("session_failed", message);
}
void _emwebxr_on_controller_changed() {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
Ref<ARVRInterface> interface = arvr_server->find_interface("WebXR");
ERR_FAIL_COND(interface.is_null());
((WebXRInterfaceJS *)interface.ptr())->_on_controller_changed();
}
extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_input_event(int p_event_type, int p_input_source) {
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ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
Ref<ARVRInterface> interface = arvr_server->find_interface("WebXR");
ERR_FAIL_COND(interface.is_null());
((WebXRInterfaceJS *)interface.ptr())->_on_input_event(p_event_type, p_input_source);
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}
extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_simple_event(char *p_signal_name) {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
Ref<ARVRInterface> interface = arvr_server->find_interface("WebXR");
ERR_FAIL_COND(interface.is_null());
StringName signal_name = StringName(p_signal_name);
interface->emit_signal(signal_name);
}
void WebXRInterfaceJS::is_session_supported(const String &p_session_mode) {
godot_webxr_is_session_supported(p_session_mode.utf8().get_data(), &_emwebxr_on_session_supported);
}
void WebXRInterfaceJS::set_session_mode(String p_session_mode) {
session_mode = p_session_mode;
}
String WebXRInterfaceJS::get_session_mode() const {
return session_mode;
}
void WebXRInterfaceJS::set_required_features(String p_required_features) {
required_features = p_required_features;
}
String WebXRInterfaceJS::get_required_features() const {
return required_features;
}
void WebXRInterfaceJS::set_optional_features(String p_optional_features) {
optional_features = p_optional_features;
}
String WebXRInterfaceJS::get_optional_features() const {
return optional_features;
}
void WebXRInterfaceJS::set_requested_reference_space_types(String p_requested_reference_space_types) {
requested_reference_space_types = p_requested_reference_space_types;
}
String WebXRInterfaceJS::get_requested_reference_space_types() const {
return requested_reference_space_types;
}
void WebXRInterfaceJS::_set_reference_space_type(String p_reference_space_type) {
reference_space_type = p_reference_space_type;
}
String WebXRInterfaceJS::get_reference_space_type() const {
return reference_space_type;
}
Ref<ARVRPositionalTracker> WebXRInterfaceJS::get_controller(int p_controller_id) const {
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ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, nullptr);
return arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
}
WebXRInterface::TargetRayMode WebXRInterfaceJS::get_controller_target_ray_mode(int p_controller_id) const {
ERR_FAIL_COND_V(p_controller_id <= 0, WebXRInterface::TARGET_RAY_MODE_UNKNOWN);
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, WebXRInterface::TARGET_RAY_MODE_UNKNOWN);
return (WebXRInterface::TargetRayMode)godot_webxr_get_controller_target_ray_mode(p_controller_id - 1);
}
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String WebXRInterfaceJS::get_visibility_state() const {
char *c_str = godot_webxr_get_visibility_state();
if (c_str) {
String visibility_state = String(c_str);
free(c_str);
return visibility_state;
}
return String();
}
PoolVector3Array WebXRInterfaceJS::get_bounds_geometry() const {
PoolVector3Array ret;
int *js_bounds = godot_webxr_get_bounds_geometry();
if (js_bounds) {
ret.resize(js_bounds[0]);
for (int i = 0; i < js_bounds[0]; i++) {
float *js_vector3 = ((float *)js_bounds) + (i * 3) + 1;
ret.set(i, Vector3(js_vector3[0], js_vector3[1], js_vector3[2]));
}
free(js_bounds);
}
return ret;
}
void WebXRInterfaceJS::set_xr_standard_mapping(bool p_xr_standard_mapping) {
xr_standard_mapping = p_xr_standard_mapping;
}
bool WebXRInterfaceJS::get_xr_standard_mapping() const {
return xr_standard_mapping;
}
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StringName WebXRInterfaceJS::get_name() const {
return "WebXR";
};
int WebXRInterfaceJS::get_capabilities() const {
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return ARVRInterface::ARVR_STEREO | ARVRInterface::ARVR_MONO;
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};
bool WebXRInterfaceJS::is_stereo() {
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return godot_webxr_get_view_count() == 2;
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};
bool WebXRInterfaceJS::is_initialized() const {
return (initialized);
};
bool WebXRInterfaceJS::initialize() {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, false);
if (!initialized) {
if (!godot_webxr_is_supported()) {
return false;
}
if (requested_reference_space_types.size() == 0) {
return false;
}
// make this our primary interface
arvr_server->set_primary_interface(this);
// Clear state variables.
memset(controllers_state, 0, sizeof controllers_state);
memset(touching, 0, sizeof touching);
// Clear render_targetsize to make sure it gets reset to the new size.
// Clearing in uninitialize() doesn't work because a frame can still be
// rendered after it's called, which will fill render_targetsize again.
render_targetsize.width = 0;
render_targetsize.height = 0;
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initialized = true;
godot_webxr_initialize(
session_mode.utf8().get_data(),
required_features.utf8().get_data(),
optional_features.utf8().get_data(),
requested_reference_space_types.utf8().get_data(),
&_emwebxr_on_session_started,
&_emwebxr_on_session_ended,
&_emwebxr_on_session_failed,
&_emwebxr_on_controller_changed,
&_emwebxr_on_input_event,
&_emwebxr_on_simple_event);
};
return true;
};
void WebXRInterfaceJS::uninitialize() {
if (initialized) {
ARVRServer *arvr_server = ARVRServer::get_singleton();
if (arvr_server != NULL) {
// no longer our primary interface
arvr_server->clear_primary_interface_if(this);
}
godot_webxr_uninitialize();
reference_space_type = "";
initialized = false;
};
};
Transform WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) {
Transform transform;
transform.basis.elements[0].x = p_js_matrix[0];
transform.basis.elements[1].x = p_js_matrix[1];
transform.basis.elements[2].x = p_js_matrix[2];
transform.basis.elements[0].y = p_js_matrix[4];
transform.basis.elements[1].y = p_js_matrix[5];
transform.basis.elements[2].y = p_js_matrix[6];
transform.basis.elements[0].z = p_js_matrix[8];
transform.basis.elements[1].z = p_js_matrix[9];
transform.basis.elements[2].z = p_js_matrix[10];
transform.origin.x = p_js_matrix[12];
transform.origin.y = p_js_matrix[13];
transform.origin.z = p_js_matrix[14];
return transform;
}
Size2 WebXRInterfaceJS::get_render_targetsize() {
if (render_targetsize.width != 0 && render_targetsize.height != 0) {
return render_targetsize;
}
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int *js_size = godot_webxr_get_render_targetsize();
if (!initialized || js_size == nullptr) {
// As a temporary default (until WebXR is fully initialized), use half the window size.
Size2 temp = OS::get_singleton()->get_window_size();
temp.width /= 2.0;
return temp;
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}
render_targetsize.width = js_size[0];
render_targetsize.height = js_size[1];
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free(js_size);
return render_targetsize;
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};
Transform WebXRInterfaceJS::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) {
Transform transform_for_eye;
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, transform_for_eye);
float *js_matrix = godot_webxr_get_transform_for_eye(p_eye);
if (!initialized || js_matrix == nullptr) {
transform_for_eye = p_cam_transform;
return transform_for_eye;
}
transform_for_eye = _js_matrix_to_transform(js_matrix);
free(js_matrix);
return p_cam_transform * arvr_server->get_reference_frame() * transform_for_eye;
};
CameraMatrix WebXRInterfaceJS::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
CameraMatrix eye;
float *js_matrix = godot_webxr_get_projection_for_eye(p_eye);
if (!initialized || js_matrix == nullptr) {
return eye;
}
int k = 0;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
eye.matrix[i][j] = js_matrix[k++];
}
}
free(js_matrix);
// Copied from godot_oculus_mobile's ovr_mobile_session.cpp
eye.matrix[2][2] = -(p_z_far + p_z_near) / (p_z_far - p_z_near);
eye.matrix[3][2] = -(2.0f * p_z_far * p_z_near) / (p_z_far - p_z_near);
return eye;
}
void WebXRInterfaceJS::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
if (!initialized) {
return;
}
RID texture = VSG::storage->render_target_get_texture(p_render_target);
uint32_t texture_id = VSG::storage->texture_get_texid(texture);
godot_webxr_commit_for_eye(p_eye, texture_id);
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};
void WebXRInterfaceJS::process() {
if (initialized) {
godot_webxr_sample_controller_data();
int controller_count = godot_webxr_get_controller_count();
if (controller_count == 0) {
return;
}
for (int i = 0; i < controller_count; i++) {
_update_tracker(i);
}
};
};
void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL(arvr_server);
Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id + 1);
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if (godot_webxr_is_controller_connected(p_controller_id)) {
if (tracker.is_null()) {
tracker.instance();
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tracker->set_type(ARVRServer::TRACKER_CONTROLLER);
// Controller id's 0 and 1 are always the left and right hands.
if (p_controller_id < 2) {
tracker->set_name(p_controller_id == 0 ? "Left" : "Right");
tracker->set_hand(p_controller_id == 0 ? ARVRPositionalTracker::TRACKER_LEFT_HAND : ARVRPositionalTracker::TRACKER_RIGHT_HAND);
}
// Use the ids we're giving to our "virtual" gamepads.
tracker->set_joy_id(p_controller_id + 100);
arvr_server->add_tracker(tracker);
}
InputDefault *input = (InputDefault *)Input::get_singleton();
int joy_id = p_controller_id + 100;
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float *tracker_matrix = godot_webxr_get_controller_transform(p_controller_id);
if (tracker_matrix) {
Transform transform = _js_matrix_to_transform(tracker_matrix);
tracker->set_position(transform.origin);
tracker->set_orientation(transform.basis);
free(tracker_matrix);
}
int *buttons = godot_webxr_get_controller_buttons(p_controller_id, xr_standard_mapping);
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if (buttons) {
for (int i = 0; i < buttons[0]; i++) {
input->joy_button(joy_id, i, *((float *)buttons + (i + 1)));
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}
free(buttons);
}
int *axes = godot_webxr_get_controller_axes(p_controller_id, xr_standard_mapping);
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if (axes) {
WebXRInterface::TargetRayMode target_ray_mode = (WebXRInterface::TargetRayMode)godot_webxr_get_controller_target_ray_mode(p_controller_id);
if (target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
int touch_index = _get_touch_index(p_controller_id);
if (touch_index < 5 && touching[touch_index]) {
Vector2 joy_vector = _get_joy_vector_from_axes(axes);
Vector2 previous_joy_vector(input->get_joy_axis(joy_id, 0), input->get_joy_axis(joy_id, 1));
if (!joy_vector.is_equal_approx(previous_joy_vector)) {
Vector2 position = _get_screen_position_from_joy_vector(joy_vector);
Vector2 previous_position = _get_screen_position_from_joy_vector(previous_joy_vector);
Ref<InputEventScreenDrag> event;
event.instance();
event->set_index(touch_index);
event->set_position(position);
event->set_relative(position - previous_position);
input->parse_input_event(event);
}
}
}
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for (int i = 0; i < axes[0]; i++) {
float value = *((float *)axes + (i + 1));
input->joy_axis(joy_id, i, value);
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}
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free(axes);
}
} else if (tracker.is_valid()) {
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arvr_server->remove_tracker(tracker);
}
}
void WebXRInterfaceJS::_on_controller_changed() {
// Register "virtual" gamepads with Godot for the ones we get from WebXR.
godot_webxr_sample_controller_data();
for (int i = 0; i < 2; i++) {
bool controller_connected = godot_webxr_is_controller_connected(i);
if (controllers_state[i] != controller_connected) {
Input::get_singleton()->joy_connection_changed(i + 100, controller_connected, i == 0 ? "Left" : "Right", "");
controllers_state[i] = controller_connected;
}
}
}
void WebXRInterfaceJS::_on_input_event(int p_event_type, int p_input_source) {
if (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART || p_event_type == WEBXR_INPUT_EVENT_SELECTEND) {
int target_ray_mode = godot_webxr_get_controller_target_ray_mode(p_input_source);
if (target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
int touch_index = _get_touch_index(p_input_source);
if (touch_index < 5) {
touching[touch_index] = (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART);
}
int *axes = godot_webxr_get_controller_axes(p_input_source, false);
if (axes) {
Vector2 joy_vector = _get_joy_vector_from_axes(axes);
Vector2 position = _get_screen_position_from_joy_vector(joy_vector);
free(axes);
InputDefault *input = (InputDefault *)Input::get_singleton();
int joy_id = p_input_source + 100;
input->set_joy_axis(joy_id, 0, joy_vector.x);
input->set_joy_axis(joy_id, 1, joy_vector.y);
Ref<InputEventScreenTouch> event;
event.instance();
event->set_index(touch_index);
event->set_position(position);
event->set_pressed(p_event_type == WEBXR_INPUT_EVENT_SELECTSTART);
Input::get_singleton()->parse_input_event(event);
}
}
}
int controller_id = p_input_source + 1;
switch (p_event_type) {
case WEBXR_INPUT_EVENT_SELECTSTART:
emit_signal("selectstart", controller_id);
break;
case WEBXR_INPUT_EVENT_SELECTEND:
emit_signal("selectend", controller_id);
break;
case WEBXR_INPUT_EVENT_SELECT:
emit_signal("select", controller_id);
break;
case WEBXR_INPUT_EVENT_SQUEEZESTART:
emit_signal("squeezestart", controller_id);
break;
case WEBXR_INPUT_EVENT_SQUEEZEEND:
emit_signal("squeezeend", controller_id);
break;
case WEBXR_INPUT_EVENT_SQUEEZE:
emit_signal("squeeze", controller_id);
break;
}
}
int WebXRInterfaceJS::_get_touch_index(int p_input_source) {
int index = 0;
for (int i = 0; i < p_input_source; i++) {
if (godot_webxr_get_controller_target_ray_mode(i) == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
index++;
}
}
return index;
}
Vector2 WebXRInterfaceJS::_get_joy_vector_from_axes(int *p_axes) {
float x_axis = 0.0;
float y_axis = 0.0;
if (p_axes[0] >= 2) {
x_axis = *((float *)p_axes + 1);
y_axis = *((float *)p_axes + 2);
}
return Vector2(x_axis, y_axis);
}
Vector2 WebXRInterfaceJS::_get_screen_position_from_joy_vector(const Vector2 &p_joy_vector) {
Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((p_joy_vector.y) + 1.0f) / 2.0f);
Vector2 position = get_render_targetsize() * position_percentage;
return position;
}
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void WebXRInterfaceJS::notification(int p_what) {
// Nothing to do here.
}
WebXRInterfaceJS::WebXRInterfaceJS() {
initialized = false;
xr_standard_mapping = false;
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session_mode = "inline";
requested_reference_space_types = "local";
};
WebXRInterfaceJS::~WebXRInterfaceJS() {
// and make sure we cleanup if we haven't already
if (initialized) {
uninitialize();
};
};
#endif // JAVASCRIPT_ENABLED