godot/modules/text_server_fb/gdextension_build/text_server_fb.gdextension

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[configuration]
entry_symbol = "textserver_fallback_init"
[libraries]
linux.x86_64.debug = "bin/libtextserver_fallback.linux.template_debug.x86_64.so"
linux.x86_64.release = "bin/libtextserver_fallback.linux.template_release.x86_64.so"
linux.x86_32.debug = "bin/libtextserver_fallback.linux.template_debug.x86_32.so"
linux.x86_32.release = "bin/libtextserver_fallback.linux.template_release.x86_32.so"
linux.arm64.debug = "bin/libtextserver_fallback.linux.template_debug.arm64.so"
linux.arm64.release = "bin/libtextserver_fallback.linux.template_release.arm64.so"
linux.rv64.debug = "bin/libtextserver_fallback.linux.template_debug.rv64.so"
linux.rv64.release = "bin/libtextserver_fallback.linux.template_release.rv64.so"
windows.x86_64.debug = "bin/libtextserver_fallback.windows.template_debug.x86_64.dll"
windows.x86_64.release = "bin/libtextserver_fallback.windows.template_release.x86_64.dll"
windows.x86_32.debug = "bin/libtextserver_fallback.windows.template_debug.x86_32.dll"
windows.x86_32.release = "bin/libtextserver_fallback.windows.template_release.x86_32.dll"
windows.arm64.debug = "bin/libtextserver_fallback.windows.template_debug.arm64.dll"
windows.arm64.release = "bin/libtextserver_fallback.windows.template_release.arm64.dll"
macos.debug = "bin/libtextserver_fallback.macos.template_debug.framework"
macos.release = "bin/libtextserver_fallback.macos.template_release.framework"