godot/doc/classes/CollisionShape3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionShape3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A node that provides a [Shape3D] to a [CollisionObject3D] parent.
</brief_description>
<description>
A node that provides a [Shape3D] to a [CollisionObject3D] parent and allows to edit it. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object.
[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its [member shape] resource instead.
</description>
<tutorials>
<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/2739</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/2748</link>
<link title="Third Person Shooter (TPS) Demo">https://godotengine.org/asset-library/asset/2710</link>
</tutorials>
<methods>
<method name="make_convex_from_siblings">
<return type="void" />
<description>
Sets the collision shape's shape to the addition of all its convexed [MeshInstance3D] siblings geometry.
</description>
</method>
<method name="resource_changed" deprecated="Use [signal Resource.changed] instead.">
<return type="void" />
<param index="0" name="resource" type="Resource" />
<description>
This method does nothing.
</description>
</method>
</methods>
<members>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false" keywords="enabled">
A disabled collision shape has no effect in the world.
</member>
<member name="shape" type="Shape3D" setter="set_shape" getter="get_shape">
The actual shape owned by this collision shape.
</member>
</members>
</class>