godot/servers/rendering/storage/render_scene_data.cpp

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2023-08-03 12:10:03 +00:00
/**************************************************************************/
/* render_scene_data.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "render_scene_data.h"
void RenderSceneData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_cam_transform"), &RenderSceneData::get_cam_transform);
ClassDB::bind_method(D_METHOD("get_cam_projection"), &RenderSceneData::get_cam_projection);
ClassDB::bind_method(D_METHOD("get_view_count"), &RenderSceneData::get_view_count);
ClassDB::bind_method(D_METHOD("get_view_eye_offset", "view"), &RenderSceneData::get_view_eye_offset);
ClassDB::bind_method(D_METHOD("get_view_projection", "view"), &RenderSceneData::get_view_projection);
ClassDB::bind_method(D_METHOD("get_uniform_buffer"), &RenderSceneData::get_uniform_buffer);
}
void RenderSceneDataExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_cam_transform);
GDVIRTUAL_BIND(_get_cam_projection);
GDVIRTUAL_BIND(_get_view_count);
GDVIRTUAL_BIND(_get_view_eye_offset, "view");
GDVIRTUAL_BIND(_get_view_projection, "view");
GDVIRTUAL_BIND(_get_uniform_buffer);
}
Transform3D RenderSceneDataExtension::get_cam_transform() const {
Transform3D ret;
GDVIRTUAL_CALL(_get_cam_transform, ret);
return ret;
}
Projection RenderSceneDataExtension::get_cam_projection() const {
Projection ret;
GDVIRTUAL_CALL(_get_cam_projection, ret);
return ret;
}
uint32_t RenderSceneDataExtension::get_view_count() const {
uint32_t ret = 0;
GDVIRTUAL_CALL(_get_view_count, ret);
return ret;
}
Vector3 RenderSceneDataExtension::get_view_eye_offset(uint32_t p_view) const {
Vector3 ret;
GDVIRTUAL_CALL(_get_view_eye_offset, p_view, ret);
return ret;
}
Projection RenderSceneDataExtension::get_view_projection(uint32_t p_view) const {
Projection ret;
GDVIRTUAL_CALL(_get_view_projection, p_view, ret);
return ret;
}
RID RenderSceneDataExtension::get_uniform_buffer() const {
RID ret;
GDVIRTUAL_CALL(_get_uniform_buffer, ret);
return ret;
}