godot/core/os/os.cpp

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/*************************************************************************/
/* os.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os.h"
#include "os/file_access.h"
#include <stdarg.h>
#include "dir_access.h"
#include "globals.h"
#include "input.h"
// For get_engine_version, could be removed if it's moved to a new Engine singleton
#include "version.h"
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OS* OS::singleton=NULL;
OS* OS::get_singleton() {
return singleton;
}
uint32_t OS::get_ticks_msec() const
{ return get_ticks_usec()/1000; }
uint64_t OS::get_splash_tick_msec() const {
return _msec_splash;
}
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uint64_t OS::get_unix_time() const {
return 0;
};
uint64_t OS::get_system_time_secs() const {
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return 0;
}
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void OS::debug_break() {
// something
};
void OS::print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type) {
const char* err_type;
switch(p_type) {
case ERR_ERROR: err_type="**ERROR**"; break;
case ERR_WARNING: err_type="**WARNING**"; break;
case ERR_SCRIPT: err_type="**SCRIPT ERROR**"; break;
case ERR_SHADER: err_type="**SHADER ERROR**"; break;
}
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if (p_rationale && *p_rationale)
print("%s: %s\n ",err_type,p_rationale);
print("%s: At: %s:%i:%s() - %s\n",err_type,p_file,p_line,p_function,p_code);
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}
void OS::print(const char* p_format, ...) {
va_list argp;
va_start(argp, p_format);
vprint(p_format, argp);
va_end(argp);
};
void OS::printerr(const char* p_format, ...) {
va_list argp;
va_start(argp, p_format);
vprint(p_format, argp, true);
va_end(argp);
};
void OS::set_iterations_per_second(int p_ips) {
ips=p_ips;
}
int OS::get_iterations_per_second() const {
return ips;
}
void OS::set_target_fps(int p_fps) {
_target_fps=p_fps>0? p_fps : 0;
}
float OS::get_target_fps() const {
return _target_fps;
}
void OS::set_keep_screen_on(bool p_enabled) {
_keep_screen_on=p_enabled;
}
bool OS::is_keep_screen_on() const {
return _keep_screen_on;
}
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void OS::set_low_processor_usage_mode(bool p_enabled) {
low_processor_usage_mode=p_enabled;
}
bool OS::is_in_low_processor_usage_mode() const {
return low_processor_usage_mode;
}
void OS::set_clipboard(const String& p_text) {
_local_clipboard=p_text;
}
String OS::get_clipboard() const {
return _local_clipboard;
}
String OS::get_executable_path() const {
return _execpath;
}
int OS::get_process_ID() const {
return -1;
};
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uint64_t OS::get_frames_drawn() {
return frames_drawn;
}
bool OS::is_stdout_verbose() const {
return _verbose_stdout;
}
void OS::set_last_error(const char* p_error) {
GLOBAL_LOCK_FUNCTION
if (p_error==NULL)
p_error="Unknown Error";
if (last_error)
memfree(last_error);
last_error=NULL;
int len =0;
while(p_error[len++]);
last_error=(char*)memalloc(len);
for(int i=0;i<len;i++)
last_error[i]=p_error[i];
}
const char *OS::get_last_error() const {
GLOBAL_LOCK_FUNCTION
return last_error?last_error:"";
}
void OS::dump_memory_to_file(const char* p_file) {
Memory::dump_static_mem_to_file(p_file);
}
static FileAccess *_OSPRF=NULL;
static void _OS_printres(Object *p_obj) {
Resource *res = p_obj->cast_to<Resource>();
if (!res)
return;
String str = itos(res->get_instance_ID())+String(res->get_type())+":"+String(res->get_name())+" - "+res->get_path();
if (_OSPRF)
_OSPRF->store_line(str);
else
print_line(str);
}
bool OS::has_virtual_keyboard() const {
return false;
}
void OS::show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect) {
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}
void OS::hide_virtual_keyboard(){
}
void OS::print_all_resources(String p_to_file) {
ERR_FAIL_COND(p_to_file!="" && _OSPRF);
if (p_to_file!="") {
Error err;
_OSPRF=FileAccess::open(p_to_file,FileAccess::WRITE,&err);
if (err!=OK) {
_OSPRF=NULL;
ERR_FAIL_COND(err!=OK);
}
}
ObjectDB::debug_objects(_OS_printres);
if (p_to_file!="") {
if (_OSPRF)
memdelete(_OSPRF);
_OSPRF=NULL;
}
}
void OS::print_resources_in_use(bool p_short) {
ResourceCache::dump(NULL,p_short);
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}
void OS::dump_resources_to_file(const char* p_file) {
ResourceCache::dump(p_file);
}
void OS::clear_last_error() {
GLOBAL_LOCK_FUNCTION
if (last_error)
memfree(last_error);
last_error=NULL;
}
void OS::set_frame_delay(uint32_t p_msec) {
_frame_delay=p_msec;
}
uint32_t OS::get_frame_delay() const {
return _frame_delay;
}
void OS::set_no_window_mode(bool p_enable) {
_no_window=p_enable;
}
bool OS::is_no_window_mode_enabled() const {
return _no_window;
}
int OS::get_exit_code() const {
return _exit_code;
}
void OS::set_exit_code(int p_code) {
_exit_code=p_code;
}
String OS::get_locale() const {
return "en";
}
String OS::get_resource_dir() const {
return Globals::get_singleton()->get_resource_path();
}
String OS::get_system_dir(SystemDir p_dir) const {
return ".";
}
String OS::get_safe_application_name() const {
String an = Globals::get_singleton()->get("application/name");
Vector<String> invalid_char = String("\\ / : * ? \" < > |").split(" ");
for (int i=0;i<invalid_char.size();i++) {
an = an.replace(invalid_char[i],"-");
}
return an;
}
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String OS::get_data_dir() const {
return ".";
};
Error OS::shell_open(String p_uri) {
return ERR_UNAVAILABLE;
};
// implement these with the canvas?
Error OS::dialog_show(String p_title, String p_description, Vector<String> p_buttons, Object* p_obj, String p_callback) {
while (true) {
print("%ls\n--------\n%ls\n", p_title.c_str(), p_description.c_str());
for (int i=0; i<p_buttons.size(); i++) {
if (i>0) print(", ");
print("%i=%ls", i+1, p_buttons[i].c_str());
};
print("\n");
String res = get_stdin_string().strip_edges();
if (!res.is_numeric())
continue;
int n = res.to_int();
if (n < 0 || n >= p_buttons.size())
continue;
if (p_obj && p_callback != "")
p_obj->call_deferred(p_callback, n);
break;
};
return OK;
};
Error OS::dialog_input_text(String p_title, String p_description, String p_partial, Object* p_obj, String p_callback) {
ERR_FAIL_COND_V(!p_obj, FAILED);
ERR_FAIL_COND_V(p_callback == "", FAILED);
print("%ls\n---------\n%ls\n[%ls]:\n", p_title.c_str(), p_description.c_str(), p_partial.c_str());
String res = get_stdin_string().strip_edges();
bool success = true;
if (res == "") {
res = p_partial;
};
p_obj->call_deferred(p_callback, success, res);
return OK;
};
int OS::get_static_memory_usage() const {
return Memory::get_static_mem_usage();
}
int OS::get_dynamic_memory_usage() const{
return Memory::get_dynamic_mem_usage();
}
int OS::get_static_memory_peak_usage() const {
return Memory::get_static_mem_max_usage();
}
Error OS::set_cwd(const String& p_cwd) {
return ERR_CANT_OPEN;
}
bool OS::has_touchscreen_ui_hint() const {
//return false;
return Input::get_singleton() && Input::get_singleton()->is_emulating_touchscreen();
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}
int OS::get_free_static_memory() const {
return Memory::get_static_mem_available();
}
void OS::yield() {
}
void OS::set_screen_orientation(ScreenOrientation p_orientation) {
_orientation=p_orientation;
}
OS::ScreenOrientation OS::get_screen_orientation() const {
return (OS::ScreenOrientation)_orientation;
}
void OS::_ensure_data_dir() {
String dd = get_data_dir();
DirAccess *da = DirAccess::open(dd);
if (da) {
memdelete(da);
return;
}
da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
Error err = da->make_dir_recursive(dd);
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if (err!=OK) {
ERR_EXPLAIN("Error attempting to create data dir: "+dd);
}
ERR_FAIL_COND(err!=OK);
memdelete(da);
}
void OS::set_icon(const Image& p_icon) {
}
String OS::get_model_name() const {
return "GenericDevice";
}
void OS::set_cmdline(const char* p_execpath, const List<String>& p_args) {
_execpath = p_execpath;
_cmdline = p_args;
};
void OS::release_rendering_thread() {
}
void OS::make_rendering_thread() {
}
void OS::swap_buffers() {
}
String OS::get_unique_ID() const {
ERR_FAIL_V("");
}
int OS::get_processor_count() const {
return 1;
}
Error OS::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
return FAILED;
};
bool OS::native_video_is_playing() const {
return false;
};
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void OS::native_video_pause() {
};
void OS::native_video_unpause() {
};
void OS::native_video_stop() {
};
void OS::set_mouse_mode(MouseMode p_mode) {
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}
bool OS::can_use_threads() const {
#ifdef NO_THREADS
return false;
#else
return true;
#endif
}
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OS::MouseMode OS::get_mouse_mode() const{
return MOUSE_MODE_VISIBLE;
}
void OS::set_time_scale(float p_scale) {
_time_scale=p_scale;
}
OS::LatinKeyboardVariant OS::get_latin_keyboard_variant() const {
return LATIN_KEYBOARD_QWERTY;
}
float OS::get_time_scale() const {
return _time_scale;
}
bool OS::is_joy_known(int p_device) {
return true;
}
String OS::get_joy_guid(int p_device) const {
return "Default Joystick";
}
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void OS::set_context(int p_context) {
}
void OS::set_use_vsync(bool p_enable) {
}
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bool OS::is_vsync_enabled() const{
return true;
}
Dictionary OS::get_engine_version() const {
Dictionary dict;
dict["major"] = _MKSTR(VERSION_MAJOR);
dict["minor"] = _MKSTR(VERSION_MINOR);
#ifdef VERSION_PATCH
dict["patch"] = _MKSTR(VERSION_PATCH);
#else
dict["patch"] = "";
#endif
dict["status"] = _MKSTR(VERSION_STATUS);
dict["revision"] = _MKSTR(VERSION_REVISION);
String stringver = String(dict["major"]) + "." + String(dict["minor"]);
if (dict["patch"] != "")
stringver += "." + String(dict["patch"]);
stringver += "-" + String(dict["status"]) + " (" + String(dict["revision"]) + ")";
dict["string"] = stringver;
return dict;
}
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OS::OS() {
last_error=NULL;
frames_drawn=0;
singleton=this;
ips=60;
_keep_screen_on=true; // set default value to true, because this had been true before godot 2.0.
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low_processor_usage_mode=false;
_verbose_stdout=false;
_frame_delay=0;
_no_window=false;
_exit_code=0;
_orientation=SCREEN_LANDSCAPE;
_fps=1;
_target_fps=0;
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_render_thread_mode=RENDER_THREAD_SAFE;
_time_scale=1.0;
_pixel_snap=false;
_allow_hidpi=true;
_fixed_frames=0;
_idle_frames=0;
_in_fixed=false;
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Math::seed(1234567);
}
OS::~OS() {
singleton=NULL;
}